Space Siege: You command a space station that is constantly under siege by pirates, enemy factions and other riff raff. What's worse, you're orbiting a planet far from your homeworld. You're cut off, and reinforces will take a long time to arrive. You are in charge of keeping everyone alive on the station. Your goal is to upgrade your defenses to combat the threats. Between every battle you can give orders to your crew and soldiers. You can research new defenses, send scouting shuttles to the planet below or quarantine damaged areas of the station. At the same time, you need to keep your people happy, however, this does not always coincide with keeping them alive. There will be feuds, hunger and other issues you must deal with. If you can't keep order with the limited supplies you have, the people might turn on you. There are also events from time to time, like people seeking refuge in your station. You have to decide if it's worth taking the risk of infiltration from the enemy. The game would be a rogue-like with two ways of losing the game, the station blowing up/captured by the enemy, or the people staging a coup to get rid of your tyrannical ass. I imagine this game would be like a "defense oriented" version of FTL, with some more crew management and base building strategy-elements thrown in. For accurate feeling, watch Stargate Universe.
OP, this is a legit good thread, you have given me a valuable lesson for the future. When ideas run dry, steal titles.
OP, this is a legit good thread, you have given me a valuable lesson for the future. When ideas run dry, steal titles.