I was trying to make it reasonable(although I would have more pills randomly scatter about) but I suppose the possibility of multiple tanks and no visual warnings for anything(not even damage arrows) could be added. Possibly no hero closets(revive dead players between maps still). Other then that, It's hard to add something that isn't flat out unreasonable. Maybe for those crazy "MAKE IT MOR HARDIER!" guys that still think that's too easy, they could just remove the incaps and make 0 hp = death. That'd make things challenging. Still, I honestly have no idea how people think expert is a cake walk unless they play the game constantly and have twitchy reflexes like some mouse ninja.Rahnzan said:1) Not a good idea, I've not seen one invidivual not go through less than 2 med kits or a whole lot of pills since the game came out.Twilight_guy said:Just for all the people complaining about the game not being hard enough:
Suicide mode.
-one health pack at the beginning of the level.
-tank punch is an instant Incap.
-Smokers and hunters can incapacitate in 10 seconds.
-regular zombies do 20 damage.
-2 incaps and your dead.
-witch kills instantly.
-one pipe bomb and one moly per level
-more frequent horde attacks
-two random tank spawns per level.
-no additional ammo besides safe rooms.
-friendly fire is an instant incap(pistols do 50 damage).
-The finale has a horde spawn with the tank.
2) Expert
3) Expert no?
4) Expert
5) 1 less than 3, not much of a shlep.
6) Expert
7) Pretty much expert until you hit a safe room or get lucky.
8) Expert
9) Expert
10) Fair enough, have fun pushing zombies for 3 quarters of the level.
11) Fair enough. I wouldn't appreciate it so much. But then you did call it suicide mode.
12) Expert
How about a big sandbox map where you need to constantly move around to find food, and supplies. Or another map where you can build turrets and barricades to stop an increasingly tough horde of zombies.josemlopes said:They for now have 4, the campaign, versus, survival and realistic. What game mode would you like to see Valve add to the game.
I would like to see the oposite of realistic, it would be called Mayhem. It would need new (and crazy) guns like miniguns, rocket launchers, grenade launchers, etc. It would be played like survival with the players trying to survive the longest time but when the survivors died the number of zombies dead would add points to the score and the number of zombies would increase (A LOT) of course. There could even be powerups spread arround the map, like more damage, faster reload, infinite ammo for a period of time, etc.
It would be a chaos and that was the point of the gamemode, explosions everywhere and all that shit. Kind of like a Duke Nukem game, or Serious Sam.
Now, you dont have to agree with me but I sure would like to beat the crap of those zombies with miniguns lol
Oh, yes, certainly, but not without consequences.Samuel_of_Saruan said:A shotgun-blast to the face would make that problem go away fast.IxionIndustries said:Hmmm.. Here's my idea.
You or one of your fellow survivors is infected with the virus, and the survivors must find out who the infected one is, all the while fighting off other infected from the outside.
Kinda like the Parasite maps in WC3.
Essentially it'sjust L4D2, except all thelittle hints and convieniences are gone.Jezzascmezza said:(By the way, what exactly happens in realism mode?)