"There's always one in every crowd."Nurb said:and of course any submissions or work created with it are property of Valve so a brilliant idea from fans is immediately owned by the company.
*Create basic tool* - *Free advertisement for the next decade*PoloniumFist said:See, now the message behind the release to the public has something every company can learn from: your consumers have feelings, not *just* money. EA could learn from something like this.
EDIT I just took the time to read the post above mine and discovered that mine has kind of.. deflated.. BUT! It still applies, just maybe not as much anymore... now.
I've known the guy who made that video since I was about 7 years old. Small world, huh?dessertmonkeyjk said:Wait, if the Source Filmmaker is being released then what is this thing?
My problem with tying it to Steam is that anyone who might have considered using it in a professional capacity are now tied to the platform too. People making Source games and mods probably don't really want to be tied down to a client. Maybe Valve will release an off-the-shelf boxed version for professionals.Azmael Silverlance said:And of course the catch you need to use steam to use it is very good trick to pull some extra gamers into the service and trap them into losing their money with the Steam Sales![]()
That is what I was thinking I mean what sets this apart from Maya or 3DMax. From what we have seen this is hasn't done anything to compete with the current industry standards.guise709 said:Silly guy. No one says lights, camera, action on set.
Still an interesting tool. Not very clear on creating your own original props and character though.
The program was released with the beta, but locked away. Someone just found it then enabled the content that was already on there. I don't know if that's pirating...Deathleaper said:SFM has been leaked for a while now. Getting this leaked, buggy, outdated version of SFM involves pirating, I'll leave it at that.
Valve is releasing a newer, "legit" version that is hopefully more stable.