aba1 said:
guise709 said:
Silly guy. No one says lights, camera, action on set.
Still an interesting tool. Not very clear on creating your own original props and character though.
That is what I was thinking I mean what sets this apart from Maya or 3DMax. From what we have seen this is hasn't done anything to compete with the current industry standards.
What the Source Filmmaker does is allow you to render, animate, capture, and edit your animatics in real time.
Most other render software requires you to predetermine the animation paths before hand and then wait while it renders and compiles the video. If the final product isn't what you like, you have to go back and start the whole process over and "reshoot" the whole thing.
With the Source Filmmaker toolset, you can stop the animatic in mid playback, go in and change anything and everything (from the camera angle, lighting, animation paths, even model renders, etc), and start the playback from any point; without having to retool or reshoot anything prior or after your edit point.
This is because everything is rendered in engine, in real time, and on a single machine using consumer grade gaming tech. Something, as far as I'm aware, no other render studio does. At least, to this degree.
(and without costing an absurd amount of money to use and requiring a battery of supercomputers to render)