Create Your Own Animated Shorts With Valve

aba1

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Mar 18, 2010
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guise709 said:
Silly guy. No one says lights, camera, action on set.

Still an interesting tool. Not very clear on creating your own original props and character though.
That is what I was thinking I mean what sets this apart from Maya or 3DMax. From what we have seen this is hasn't done anything to compete with the current industry standards.
 

Edible Avatar

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Oct 26, 2011
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here's a couple videos made with the old source film maker:

Notice the fluid movements!!!

Deathleaper said:
SFM has been leaked for a while now. Getting this leaked, buggy, outdated version of SFM involves pirating, I'll leave it at that.

Valve is releasing a newer, "legit" version that is hopefully more stable.
The program was released with the beta, but locked away. Someone just found it then enabled the content that was already on there. I don't know if that's pirating...
 

Slaanesh

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Aug 1, 2011
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Edible Avatar said:
here's a couple videos made with the old source film maker:

Notice the fluid movements!!!

Deathleaper said:
SFM has been leaked for a while now. Getting this leaked, buggy, outdated version of SFM involves pirating, I'll leave it at that.

Valve is releasing a newer, "legit" version that is hopefully more stable.
The program was released with the beta, but locked away. Someone just found it then enabled the content that was already on there. I don't know if that's pirating...
I know, but for anyone else who wants this version of SFM, they must download the original TF2 beta. Obtaining said beta would be pirating, no? Correct me if I'm wrong.
 

scorptatious

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May 14, 2009
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So basically, we're going to get stuff like this:


Only they'll actually look like something from the "Meet the" vids.

I can't wait. XD
 

Edible Avatar

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Oct 26, 2011
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Deathleaper said:
Edible Avatar said:
here's a couple videos made with the old source film maker:

Notice the fluid movements!!!

Deathleaper said:
SFM has been leaked for a while now. Getting this leaked, buggy, outdated version of SFM involves pirating, I'll leave it at that.

Valve is releasing a newer, "legit" version that is hopefully more stable.
The program was released with the beta, but locked away. Someone just found it then enabled the content that was already on there. I don't know if that's pirating...
I know, but for anyone else who wants this version of SFM, they must download the original TF2 beta. Obtaining said beta would be pirating, no? Correct me if I'm wrong.
Dunno, it's one of those gray areas of the internet. The beta was free, but torrenting it is the only way to obtain it now...hmmmm.

Capcha: words of wisdom.
indeed, capcha, indeed
 

LadyDeadly

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Mar 5, 2011
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The pyro video was fantastic, and the source filmmaker looks like a lot of fun, i personally don't have a lot of experience animating so it looks pretty appealing
 

Vigormortis

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Andy of Comix Inc said:
As great as this sounds, I'm sure people who already do their own animations will pass on this. This is essentially a hobbyist's toolset, and the only reason Valve has made videos that look so good is because they're professional artists and animators and programmers who can adjust their tools to work for each project.
Except that that's not true at all.

In fact, a professional film making studio has already licensed this technology for use in their next animated film.

http://www.marketwatch.com/story/director-shane-acker-9-irelands-brown-bag-films-producer-gregory-r-little-and-author-j-barton-mitchell-launch-animated-undersea-adventure-film-deep-2012-06-08

Ergo, this Source Filmmmaker toolset is most assuredly NOT just for hobbyist.
 

Vigormortis

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Nov 21, 2007
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aba1 said:
guise709 said:
Silly guy. No one says lights, camera, action on set.

Still an interesting tool. Not very clear on creating your own original props and character though.
That is what I was thinking I mean what sets this apart from Maya or 3DMax. From what we have seen this is hasn't done anything to compete with the current industry standards.
What the Source Filmmaker does is allow you to render, animate, capture, and edit your animatics in real time.

Most other render software requires you to predetermine the animation paths before hand and then wait while it renders and compiles the video. If the final product isn't what you like, you have to go back and start the whole process over and "reshoot" the whole thing.

With the Source Filmmaker toolset, you can stop the animatic in mid playback, go in and change anything and everything (from the camera angle, lighting, animation paths, even model renders, etc), and start the playback from any point; without having to retool or reshoot anything prior or after your edit point.

This is because everything is rendered in engine, in real time, and on a single machine using consumer grade gaming tech. Something, as far as I'm aware, no other render studio does. At least, to this degree. (and without costing an absurd amount of money to use and requiring a battery of supercomputers to render)
 

Andy of Comix Inc

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Vigormortis said:
Andy of Comix Inc said:
As great as this sounds, I'm sure people who already do their own animations will pass on this. This is essentially a hobbyist's toolset, and the only reason Valve has made videos that look so good is because they're professional artists and animators and programmers who can adjust their tools to work for each project.
Except that that's not true at all.

In fact, a professional film making studio has already licensed this technology for use in their next animated film.

http://www.marketwatch.com/story/director-shane-acker-9-irelands-brown-bag-films-producer-gregory-r-little-and-author-j-barton-mitchell-launch-animated-undersea-adventure-film-deep-2012-06-08

Ergo, this Source Filmmmaker toolset is most assuredly NOT just for hobbyist.
Hoooolly crap.

I stand corrected... and pleasantly surprised. Dear god. That's kind of really, really awesome. I actually was listening to a podcast earlier where they were discussing that this wouldn't appeal to hobbyists as much as professionals, so my jumping the gun has proved wrong. I'm GLAD it has though. Wow. Just wow.

I cannot wait to see if this is a game-changer. All the pins are certainly set up for it. It's up to the end-users to knock it down, I guess! Can. Not. Wait.
 

Vigormortis

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Nov 21, 2007
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Andy of Comix Inc said:
Vigormortis said:
Andy of Comix Inc said:
As great as this sounds, I'm sure people who already do their own animations will pass on this. This is essentially a hobbyist's toolset, and the only reason Valve has made videos that look so good is because they're professional artists and animators and programmers who can adjust their tools to work for each project.
Except that that's not true at all.

In fact, a professional film making studio has already licensed this technology for use in their next animated film.

http://www.marketwatch.com/story/director-shane-acker-9-irelands-brown-bag-films-producer-gregory-r-little-and-author-j-barton-mitchell-launch-animated-undersea-adventure-film-deep-2012-06-08

Ergo, this Source Filmmmaker toolset is most assuredly NOT just for hobbyist.
Hoooolly crap.

I stand corrected... and pleasantly surprised. Dear god. That's kind of really, really awesome. I actually was listening to a podcast earlier where they were discussing that this wouldn't appeal to hobbyists as much as professionals, so my jumping the gun has proved wrong. I'm GLAD it has though. Wow. Just wow.

I cannot wait to see if this is a game-changer. All the pins are certainly set up for it. It's up to the end-users to knock it down, I guess! Can. Not. Wait.
Well, it remains to be seen if this new film, "Deep", is actually any good. Even though I somewhat enjoyed "9", it wasn't that great of a film. So we'll have to wait and see what kind of quality product comes out of their current effort.

Maybe it'll be great. Maybe it'll be dreck. Who can say? I can't. All I can say for sure is, I'm glad the film industry is finally starting to take notice of the advances in technology and story-telling techniques being spear-headed by the gaming industry. It's good to see that at least some studios are catching up to the present.

--------
Captcha: Like the Dickens
S'a bit presumptuous of you, Captcha. Comparing todays filmmakers to Charles Dickens...
 

viranimus

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Nov 20, 2009
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LOL@ valve fanboyism at its finest.


Getting excited like this is some sort of revelation when A: it has long been available. B: you could do similar things with Bethesda or Biowares toolkits and C not have it be quite as limited in scope. (remember, while a movie studio might have licensed this other organizations tried it and found it completely insufficient)

I really think valve has ceased to be a gaming company and has instead became a cult.
 

Spitfire

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Dec 27, 2008
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viranimus said:
LOL@ valve fanboyism at its finest.


Getting excited like this is some sort of revelation when A: it has long been available. B: you could do similar things with Bethesda or Biowares toolkits and C not have it be quite as limited in scope. (remember, while a movie studio might have licensed this other organizations tried it and found it completely insufficient)

I really think valve has ceased to be a gaming company and has instead became a cult.
Both Bethesda's Creation Kit, as well as Bioware's tool kit for Dragon Age, esentially consist of a map editor, and a character creator, both of which are things that Valve have made available long ago, in the form of Hammer and XSI, and none of which is a dedicated machinima-making tool, like the Source Filmmaker.
 

SnipErlite

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Aug 16, 2009
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First off I'm gonna go ahead and say oh dear god that meet video was kind of horrifying

Also this filmaker malarky does look pretty cool...I have no talent here but it might well replace the classic gmod videos with something a bit higher quality.

Although I do love gmod.
 

neonsword13-ops

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Mar 28, 2011
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All I need now is a good computer.

Mine can barely run TF2 on lowest settings so I wonder what this would do to it.

>.>

Anyway, I've always wanted to get into the animation thing. This just might be my start. :3