Creepiest Moments You've Had... in Non-Horror Games

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karma9308

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themutantlizard said:
the last level in the ps1 Spiderman game with monster ock. HOLY SHIT that scared the crap out of me as a kid.
This too. I think I had to have someone with me in the room in order to beat that level.
 

Trig0n

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Nov 9, 2010
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Full said:
IIn Far Cry 3, during one of the hunting missions, this one was for crocodiles.

I never saw one in the game before, so I didn't know what to expect. I was searching around this dock area for I'd say around five minutes, when I decided to jump in the water to look for them. Then the camera did a jarring-as-hell forced snap backwards and HOLY FUCK TEETH, BITING, THING! GAH, MASH!

It was waiting for me. I just know it.

Not to mention afterword, I got jumped again, but this time it was by approaching one that was just floating frozen in place. I don't know anything about crocodiles and how they act, so I thought it was glitched stuck or something.

It wasn't.

Pause>cancel mission
I had something similar to this, except I was hunting panthers or some such thing and I was nearly dead and getting chased by like three so I dove into a river to escape, relaxed for half a second then the camera did the jarring snap you mentioned and bam, getting death rolled by a crocodile.
 

Gabanuka

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MeChaNiZ3D said:
It was in Mass Effect 2. I spent about 40 minutes laboriously creating my character exactly the way I wanted it...

...and then I saw it in-game.
Oh God. I still remember my first characters nose.
 
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Bhaalspawn said:
I managed to glitch through one of the walls in World of Warcraft and found myself in a crypt. It's was actually pretty cool to explore a locked off part of the game. Then when I got far enough...


Seriously Blizzard, what the fuck?!?!?!
Ah, yes, The Upside-Down Sinners. So messed up. Especially in a T-rated game.
 

jhoroz

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Mar 7, 2012
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The entire finale of ICO had this Kafkaesque feel to it...

The room where you find Yorda turned into a statue is all full with the shadows of all the previous horned children that were sacrificed. They're all surrounding her, almost as if they're worshiping her, until they see you that is...At first it seems like they are all attacking you, but if you stop swinging your sword for a second, they're just huddling and retreating around you, continuously until you kill them all. Seeing the girl you've escorted and protected throughout the entire game in such a horrible state and the fate of all the other horned children just sent shivers down my spine, and for some reason makes me want to cry, not for sentimental reasons, just the entire thing induces a surge of fear into me. And then comes the queen.....You enter her throne room, which is completely empty. You look around for a while and when you decide to leave she just suddenly appears. No music que, no dramatic sound effect...Just her haunting, cold voice, telling you that attempting to save Yorda is hopeless...
 

Yojimzo

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Jul 3, 2012
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Let's see, first, my input on a few of the ones mentioned so far,
FO3: Never got to the dunwich building, guessing i should be thankful.
Spiderman: Still have that game, the monster ock model still scares me.

Anyways, for mine, I'd have to say Malik's base from the first LoK Blood omen game, due to some of the background info on him and his subordinates, though i wont go into it unless someone asks.
 

cerebreturns

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Jan 15, 2013
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DMC 1, it seemed campy horror, not really a horror game, just a action game with scooby doo type spookyness to it.


...except the shadow dogs.
they were so creepy they seemed out of place to me.


super mario 64 ghost level, I guess it was supposed to be creepy but man did it seem out of place and excelled in what it tried to do

Some of the places in FF12 felt very very nervous/creepy to me, where you would have more and more monsters just seemingly adding into the battle in the dark when you can't even see all of them.
 

Dfskelleton

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*Lovely Sweet Dream (AKA LSD Dream Emulator) had so many freaky parts.
*Spec Ops: The Line's hallucination sequences and loading screen- Oh, sorry... you wanted non-horror games.
*Big Rigs: Over the Road Racing is horrifying in the sense that someone could create such an atrocity.
*The original Quake had it's moments.
 

pure.Wasted

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Oct 12, 2011
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TheRussian said:
pure.Wasted said:
snip
Dishonored is normally unsettling enough that I don't think it should qualify for this thread, except...

If you've been paying attention to all the little background stuff like guards' chatter and the propaganda posters, you should already have a sneaking suspicion that there be zombies in Dishonored. This really seems like the place you're going to meet them. And then NOTHING happens. The house is just an eerie house, but there are no encounters with anyone past a few guards at the entrance.
But you're forgetting, there are zombies in Dishonored. They're called "weepers" but for all intents and purposes they are zombies.
Way to spoilertag. :p Of course there are, my point was that I was expecting them to appear in this mansion, and they never did. The house turned out to just be creepy for the sake of being creepy.
 

Limecake

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May 18, 2011
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The last time I was scared by a non-horror game was probably the 'don't look down' puzzle in anti-chamber there were several parts of that game that were unsettling, it doesn't help that half the time you turn around the room changes. The sound was also eerie, whether it's the whisperings of the shadow cube thing or the ominous tick-tock of the clock it's just creepy.
 

loc978

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Oddly enough, in Fallout 3 the Dunwich building was never that bad for me. By the time I found it I was a plasma spewing, walking death-machine... and the most dangerous things in there were a couple of glowing ones. Grade A atmosphere and a cool "descent into hell" section, but nothing lasted more than two shots from my rifle. All but two died in one shot. Triple the number of ghouls in each encounter room and it might have felt a little more tense.

On the other hand... on my first playthrough, the second location I actually investigated was Vault 106. I was armed with a baseball bat, 10mm pistol with under 50 rounds of ammo and an armored vault suit. That place was creepy, the drug-induced hallucinations were all in the right places to disorient me... and I hadn't really gotten the hang of reading the local map in the Pipboy, so I was convinced the corridors were changing on me, trapping me underground. Also, I assumed the game was sophisticated enough to have hallucinogens building up in my system until I lost it and became one of the Vault's insane denizens. I was wrong, of course... but the feeling was there.

Also, I spent my last round and broke my baseball bat on the crazies down there. When I emerged I was armed with a looted combat knife. Still had plenty of stimpacks, though... so it's not like I was ever in any danger of dying. So glad Wanderer's edition changes that dynamic...
 

Johnny Novgorod

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The haunted ghost ship in Okami was surprisingly creepy in an otherwise light-hearted game. My heart sunk the first time I went into "Celestial Brush" mode and noticed ghosts weren't affected like everybody else so far into the game. And then the ghost of the Spider Queen screwed up my screen. And then chests suddenly started fighting back. And then these freaky seaweed-ish monster hands attacked. And then...
 

Ickorus

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The Ichthyosaur in the original Half-Life scared the living daylights out of me as a child, so much so that when Half-life 2 first released I was terrified to ever enter the water just in case they were in it.
 

Froggy Slayer

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I've found it hard not to be scared that something awful will happen in old games on late 90's systems (N64, PS1, that sort of thing) ever since I spent a night reading way too much creepy pasta.
 

TheDoctor455

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Apr 1, 2009
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Terminate421 said:
Fallout 3, this building

The Dunwich Building

Seriously. This place gives me the chills:



And the basement OH GOD THE BASEMENT
Well, that whole thing was meant as a reference to Lovecraft. The name of the building is a hint.


Anyway...

creepiest/funniest/one of the most poignant moments I can think of is Vault 11 in New Vegas.
 

SweetLiquidSnake

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Jan 20, 2011
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Creepiest or most disturbing moment I had was in Mass Effect 2, during Zaeed's loyalty mission.
You progress through this facility which eventually catches fire, and it gives you the option of saving some civilians or trying to reach Zaeed's nemesis faster. If you don't save the civilians, as you go through the hallways you can hear them screaming through the walls as they are trapped in a room burning alive.
It messed with me as the recorded dialogue of them screaming was very real and haunted you throughout the mission.
 

Cursed Frogurt

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xPixelatedx said:
I know I won't be the only one, but... The eel in Mario 64. It's really sad that thing is still more frightening then anything I've seen in a dead space game or RE6. I guess even Mario can do horror better haha. Speaking of mario 64, that piano was pretty nasty to.
I was 11 when the N64 came out and that eel creeped me out, but felt like a PBS puppet after I experienced THIS.

http://www.youtube.com/watch?v=CLLVwGgzFSs

Skip to 12:37 for nightmare fuel if you're afraid of deep, dark water and what may lurk within...

Also, The Unfinished Swan was terrifying at times. Like Shadows of the Empire did, The Unfinished Swan did not sit well with my fear of rising, never-ending, deep, dark water.