Well, I got the game at launch so based on the TOTALLY NON-BIASED opinion of a Korean dude living in Seattle, playing a game made by a Korean studio, you guys can decide for yourself on whether to get this game. 14 hours in, btw.
The first thing that you will immediately be hit with is just how breathtaking this game is, while not having any performance issues. On my rtx 3080 and i7-15700k, on DLSS 4 Performance mode, the game stayed at constant 60 fps. And there are lot of moments where so many different things are happening at once, you expect your PC to have a seizure, yet no performance issue.
As for the gameplay….. Oh boy, this is hard to explain.
Overall, it’s a mechanically-complex sandbox experience, where you can pretty much do whatever you want. However, it comes at a cost of unfriendly UI, confusing controls, and combat system where you perform wrong type of attacks instead of a super move, or vice versa.
Essentially, it has many of the mechanics that you can find in just about every open-world games, but unlike Highguard that decided to copy-paste the most annoying/worst part of hero-shooters, CD only takes in the good/fun part of the open world games.
For example, fast-travel points are spaced out, and in no way next to each other. You actually have to travel quite a bit, taking in the beautiful sceneries while doing so, until you come across the next available point. There are also some bounty hunt quests that has you walk quite the distance to get the objective, and bring them back to the quest giver the old traditional way.
Another good example of what this game excels at is the weapon system. They give you plenty of weapon types to experiement with, including swrods, axes, hammers, two-handed swords, greathammers, spears, bow and arrow, pistol, and even a musket. I personally found spear to be my favorite, because it gave me some attack range, which became essential and certrain boss fights.
The thing that is going to be hit-or-miss for everyone is the lack of information, especially for the puzzles. The devs said this was intentional, as they wanted to see that era back where people online comes together to solve puzzles together. For the most part, I agree, as I hated seeing these constant handholdings and flat-out patronizing way of recent games telling us what the solution is supposed to be. But there are some puzzles that barely gives you any clues, or just some vague ones.
And that’s just for the puzzles; There are so many things the game’s in-game guide gives to the basic information, but doesn’t explain the details. I kinda gave up on the fishing minigame and just decided to catch them while swiming.
Here’s a major one that I just discovered; I'm one of those type of games who has to see the codex/encyclopedia of the game completely filled out.
Wild animals, things that I find out in the wild, or drops from bandits are all things that I can learn about without any negative repercussions.
But what about anything that is in-town? I.E. I see a farm with cows. I obviously know what a cow is, but how do I add it to my entry? when I get close to it, the only option is for me is to steal.
TURNS OUT, you have to get a special helmet called helm of knowledge. But not only that, you have to equip it, open the function menu to select the helmet, tap the button prompt and not holding them down, and then you enter scan mode to learn about object that you are looking at.
HOW TF was anyone supposed to figure out you need the stupid helm in the first place, on top of actually learning how to use it?
There are other playable characters, which I thought was great at first, as the main character, Kliff, is a boring individual. But I quickly found out she is just as boring. There are also downsides of having multiple character, because there are weapons types that are uniquely equipable for each of them, while having very little universal types. Kliff can’t use pistols and rifles, while Damiane can’t use bow and arrows.
This wouldn’t be so bad, had they not shared the same inventory space! The inventory space expansion is a reward for just about any quests, but god damn, it is stupid.
So yeah, I am constantly loving it and hating it at the same time. It honestly sort of reminds me of the first time I played Dark Souls, or Dragon’s Dogma 2 experience except not being as cryptic.