Mordwyl said:
Samurai Goomba said:
Mordwyl said:
To hell with FF7. FF6 is not only deserving of a REAL remake, but considering the setting it's also ideal for this generation.
Excuse me, but what about FF6 needs remaking? The 2D art looks perfectly good, gameplay is functional, not to mention it was ported to a handheld so you could play it on the go.
If people want to play FF6 they should just go buy the GBA version or port it to Virtual Console/PSN Network. I personally don't want FF6 completely remade, as I can pretty much guarantee the current Square has no idea what made their games good and would ruin it. For example, every change made to Chrono Trigger when it was ported to the DS was for the worse, in my opinion.
Easy, have you played the ports? They didn't even bother to polish them up. Meanwhile every installment before it has received a proper remake on the DS and were well-received. Also I don't necessarily believe a simple upgrade on the aesthetics with some spit and polish are enough for one of the best titles in the series. Lufia II: Rise of the Sinistrals was astounding turn-based RPG in its own right, and yet its remake Lufia: The Land Cursed by the Gods revamped the title as an action RPG while still retaining its characters and the major plot elements.
What I'm trying to say is, good as FF6 was back in the day the concept was far beyond its time.
Sometimes the definition of art is somebody having a vision that's beyond the technology of the times and making it work despite limitations in the field. If we take that piece of art which arose from adversity and plunge it into the multimillion dollar world of blockbuster games releases, there's no guarantee it'd come out any better for the experience. "Art from adversity."
A more perfect example than the Star Wars series there is not. Given unlimited time, budget and influence, the prequel movies were what George came up with. There's no denying the original Star Wars was a movie ahead of its time-a movie where a lot of the ideas had to be compromised to work with the practical technology they had access to. There were time and budget constraints. Lucas didn't have the last say on everything because he was just another young film maker with an idea.
You've got an example of an old game that was remade successfully. I've got examples of failed remake attempts which were far inferior to the originals (Tales of Phantasia is the first that comes to mind, with the abominable new art direction). What I'm trying to say is it could go either way. I've never been quite as nuts over FF6 as many RPG players (I consider Final Fantasy Tactics to be the pinnacle of the FF series by far), but it's a good example of role playing featuring classic, clean sprite graphics, a narrative that never sacrifices what it's trying to say, a decent combat system, some brilliant music and unforgettable characters. It's creepy, funny, heartwarming and intelligent.
I fail to see how that could be improved by either an expensive facelift or revamped mechanics. They already re-translated the thing, which was probably the only arguable flaw with the game. That and random encounters, but that's more of a flaw within the genre that some devs don't take the time to correct. And there were work-arounds. In my opinion, a cohesive art style and clean visuals never go out of style, no matter how "dated" something ends up looking. It doesn't have to look like FF13, because it's not trying to be FF13.
I fail to understand why gamers WANT all their classic good-time nostalgia games exhumed and remade. I think
Collateral is one of the best films ever made by a human being, but nobody better even freaking think for one second about editing or remaking it. "Movies are art and art shouldn't be modified!" (-Stan Marsh) So if one thinks certain games are art, why would one be in favor of modifying art?