Araxiel_1911 said:
My two male Shepards did not look great, at all, so I always went out with a helmet.
On the other hand, my female Shepard looked OK in ME1 but I just love her (modding-enhanced) looks in ME2 and she soon became my main Shep. I've played 3 playthroughs with her already. I don't even want to put one of the DLC helmets on because they would cover her face.
I think if you do it right and if you have a knack for character creation then something well can turn out.
And about the people that say ME2 is bad...what the heck is wrong with you guys? Did you even talk with your crewmates and finished the game?
They say it's "bad" and "dumbed down" because you don't need to micro-manage your inventory, as if that is the defining feature of an RPG. It's not as if the first Mass Effect had a much more in-depth skills system than ME2, it didn't have turn-based or strategic combat, it was always an action-RPG, as is the second one. ME2 improved upon the action section though (because it was pretty bad in the first game) which most people apparently felt was an insult to the franchise. Or at least that's what I've gathered from the majority of people who vocalize their opinions. I'm sure some people have legitimate reasons like not enjoying the writing, pacing, overall story, art design, etc.
The great character writing and story-driven missions are all still there, as is leveling up, assigning skills, deciding what to use in combat before you enter a mission, and as far as a very technical level of semantics goes,
every game is a role-playing game, because in
every game you are assuming the role of someone else in their life. Is Mass Effect 2 a hardcore RPG? No. But Mass Effect Classic wasn't either.