Critical Miss: Erin Hawke: Explorer

Recommended Videos

cainx10a

New member
May 17, 2008
2,191
0
0
Raiderz said:
Apparently I'm the only one not bothered by this. You can't expect Bioware to make a brand new area for every single little cave you enter. And even if they had made twice as many different maps to switch between, everyone would still be just as pissed because they dared to do even a little recycling.
They should have. Playing a BioWare game ain't just about the romance minigame, why the fuck would a templar set office in the same cave where I was fighting some spiders only a few hours ago, it's like, oh, they won't expect us there now that it's clear from beasties ... guess they never took the quest waypoint in consideration. Silly NPCs.
 

Talvrae

The Purple Fairy
Dec 8, 2009
896
0
0
Jaded Scribe said:
Talvrae said:
That's pretty much the thing that really put me down in DA2, otherwise good gamne, but the recycling of the sames fews maps over and over again.... That's what happen when you develop a game like that in one year and half
I doubt that spent that little time developing it. Just because it was announced a year and half ago doesn't mean they weren't well into development.

It didn't bother me that much. I know how difficult, time-consuming, and expensive it is to develop this kind of stuff. Having the same maps here and there cut down drastically on development costs.

Besides, at least with the exterior caves, you were often going into the same location anyways. After you clear out the pirate band or whatever in Act I, mages took over use of the cage in Act II. For the areas inside the city, it still kinda makes sense that warehouses etc will either be reused by someone, or at least have a standard layout. They were dealing with a much smaller area in which to put caves and stuff, and the increase to graphics quality was a big step.

Clearly a lot of work went into DAII. I'm willing to give the devs the benefit of the doubt that reusing maps was an artifact of time and dev constraints rather than "Lol, we so lazy".
Bioware did state that the developement of DA2 started only after the release of DA:O (it's said amount other place in the collector edition stategies guide) you can do the math how much developement time that gived them
 

Jaded Scribe

New member
Mar 29, 2010
711
0
0
Talvrae said:
Jaded Scribe said:
Talvrae said:
That's pretty much the thing that really put me down in DA2, otherwise good gamne, but the recycling of the sames fews maps over and over again.... That's what happen when you develop a game like that in one year and half
I doubt that spent that little time developing it. Just because it was announced a year and half ago doesn't mean they weren't well into development.

It didn't bother me that much. I know how difficult, time-consuming, and expensive it is to develop this kind of stuff. Having the same maps here and there cut down drastically on development costs.

Besides, at least with the exterior caves, you were often going into the same location anyways. After you clear out the pirate band or whatever in Act I, mages took over use of the cage in Act II. For the areas inside the city, it still kinda makes sense that warehouses etc will either be reused by someone, or at least have a standard layout. They were dealing with a much smaller area in which to put caves and stuff, and the increase to graphics quality was a big step.

Clearly a lot of work went into DAII. I'm willing to give the devs the benefit of the doubt that reusing maps was an artifact of time and dev constraints rather than "Lol, we so lazy".
Bioware did state that the developement of DA2 started only after the release of DA:O (it's said amount other place in the collector edition stategies guide) you can do the math how much developement time that gived them
Ah, didn't know that. Thanks for the correction.
 

Quantupus

New member
Apr 15, 2009
73
0
0
cainx10a said:
Raiderz said:
Apparently I'm the only one not bothered by this. You can't expect Bioware to make a brand new area for every single little cave you enter. And even if they had made twice as many different maps to switch between, everyone would still be just as pissed because they dared to do even a little recycling.
They should have. Playing a BioWare game ain't just about the romance minigame, why the fuck would a templar set office in the same cave where I was fighting some spiders only a few hours ago, it's like, oh, they won't expect us there now that it's clear from beasties ... guess they never took the quest waypoint in consideration. Silly NPCs.
Think of how many different caves you enter. Way too much time would be wasted making dozens of caves from scratch when you can use the same cave template for multiple caves and just adjusting the routs by blocking doorways. Though I do think they could have benefited from at least changing the color schemes.
 

Dice Warwick

New member
Nov 29, 2010
81
0
0
maybe that's why I stopped half way through my second play. Kirkwall is awesome and all, but it still lacked scale, and discovery. In DA Awakening, each zone had it's own plot story, with the town, and base as event zones, but for the most part peaceful. Kirkwall is all of it warped into one awesome story, but because each area is sectioned off, it's scale becomes much smaller.

as for the caves, there is like only 2-3 of then, it's just that they are each used up to 10 times, but with some passageways open or closed off.
 

D Moness

Left the building
Sep 16, 2010
1,146
0
0
Gindil said:
I'm just sayin...

Varric is really unreliable when it comes to actual level designs.

I figure his main thing is to say "We went to a cave, we kicked ass" so the Chantry has to decide by themselves the layout of the caves.
I need to remember that one.

I think we should blame Varric he is a city dwarf he doesn't know the difference between all those caves they all look the same to him.
 

Agamemnon582bc

New member
Mar 13, 2008
7
0
0
Raiderz said:
Apparently I'm the only one not bothered by this. You can't expect Bioware to make a brand new area for every single little cave you enter. And even if they had made twice as many different maps to switch between, everyone would still be just as pissed because they dared to do even a little recycling.
I guess you missed out on Neverwinter Nights?

Bioware has the tools to create different layouts with the same materials. If they did that people wouldn't be complaining about the fact that they use the SAME LAYOUT for multiple "different" areas. The company has definitely fallen far from the quality of work it used to produce.
 

yndsu

New member
Apr 1, 2011
141
0
0
Seriously, i have NEVER ever before been pissed off by a game using the same locations.
And i use to play COD4 for 9 hours a day online when i was unemployed.
 

Mr.Squishy

New member
Apr 14, 2009
1,989
0
0
Was that a The Offspring reference at the bottom? If it was, I love this comic forever (well, okay, it's still pretty good without references).