Talvrae said:
That's pretty much the thing that really put me down in DA2, otherwise good gamne, but the recycling of the sames fews maps over and over again.... That's what happen when you develop a game like that in one year and half
I doubt that spent that little time developing it. Just because it was announced a year and half ago doesn't mean they weren't well into development.
It didn't bother me that much. I know how difficult, time-consuming, and expensive it is to develop this kind of stuff. Having the same maps here and there cut down drastically on development costs.
Besides, at least with the exterior caves, you were often going into the same location anyways. After you clear out the pirate band or whatever in Act I, mages took over use of the cage in Act II. For the areas inside the city, it still kinda makes sense that warehouses etc will either be reused by someone, or at least have a standard layout. They were dealing with a much smaller area in which to put caves and stuff, and the increase to graphics quality was a big step.
Clearly a lot of work went into DAII. I'm willing to give the devs the benefit of the doubt that reusing maps was an artifact of time and dev constraints rather than "Lol, we so lazy".