Which is a massive disappointment because, to me at least, the idea of smashing an army of everyday household items has far more appeal than slicing through the glumly, generic, colour-coded robots, and laser-spewing doodads that the game actually features.
It's a strange design decision considering the premise. Why not have the player fight garden gnomes? Or laundry baskets? Or tractors? Or hardcover copies of Atlas Shrugged that flap around the levels like bats, shrieking obscenities and firing laser beams from their densely packed pages? The story allows for it. The building blocks are there.