I reviewed space marine for a site I write for and despite being a massive 40k nerd I did point out the game, despite being very well made and quite a lot of fun really is just a mish mash of games I and everyone else has played before.
I ***** and moan about grey n brown shooters all the time too but I'm super excited to play Gears 3 this week. My issue isn't that they exist but that SO MANY exist and the reason behind so many being made isn't "we wanna do a great game that is like this" it's "well that other game sold well and it was like this... we wanna sell well too sooo... let's do it as well?"
And then we get 20 shitty gears clones that no one buys because they're shitty gears clones.
The reason I complain about these personally is that the sheer limitless potential of game design across the board is mind blowing but because of the fucked up business side we get so very very few original interesting games anymore that aren't super low budget or indi titles or so very very high budget and well marketed that they can't fail.
The problem is the lack of the middle ground game that may not be perfect but at least tries to do new interesting things or substantially unique takes on existing things. That game is less and less frequent now and instead we get 100s of "meh" games with "meh" ideas because it's now more than ever apparently too god damn risky to dare try anything but what has proven successful. The whole situation is fucked up.
I ***** and moan about grey n brown shooters all the time too but I'm super excited to play Gears 3 this week. My issue isn't that they exist but that SO MANY exist and the reason behind so many being made isn't "we wanna do a great game that is like this" it's "well that other game sold well and it was like this... we wanna sell well too sooo... let's do it as well?"
And then we get 20 shitty gears clones that no one buys because they're shitty gears clones.
The reason I complain about these personally is that the sheer limitless potential of game design across the board is mind blowing but because of the fucked up business side we get so very very few original interesting games anymore that aren't super low budget or indi titles or so very very high budget and well marketed that they can't fail.
The problem is the lack of the middle ground game that may not be perfect but at least tries to do new interesting things or substantially unique takes on existing things. That game is less and less frequent now and instead we get 100s of "meh" games with "meh" ideas because it's now more than ever apparently too god damn risky to dare try anything but what has proven successful. The whole situation is fucked up.