Or you can let the modders do it, but AI scripting is hard. The only good mod I remember doing this for F3 and ES4 was Martigen. And his mod was GLORIOUS. Hopefully he does it again.bificommander said:If it is anything like Fallout or the previous Elder Scroll games, the NPCs that walk around town, give you quests, and often remark on how they're too weak to do those things themselves just have a flag in their AI that says what they are hostile too. If a dragon shows up, or the player steals a breadknife and is spotted, the entire town population starts fighting with the same AI routines and animations as the biggest badass soldiers you fight with.
It's not an uncommon problem. In the new Deus Ex, you can use the takedown moves on anyone, and some of the animations involve Adam blocking high level martial arts moves from the target as part of the takedown. So you end up with wrinkly old ladies doing a roundhouse kick. Smaller groups of bandits in Mount and Blade run away from you, but if caught will try to demand gold from you in exchange for your life. And they will charge you happily on the battlemap (though later games do make them run if they are losing the battle. But they start with a spirited attack.)
Untill a dev team has so much money to blow that they create separate AI routines and animations for all kinds of NPCs, we'll be stuck with either this or NPCs that can only cower in a corner while a dragon is om-nom-noming their kids.
The Elder Scrolls VI: Tyranny of Crabs.Renegade-pizza said:I'm assuming the reason he fears mudcrabs more than a dragon is because those mudcrabs have evolved sentience and have developed assault rifles...
Y'know... I terrified myself earlier.Mista Miggins said:I think the NPCs are communists.
If one of them has a problem, the entire city will fight to the death to resolve it,
Wow, is it weird that I didn't notice the connection between housecarl and huscarl until you pointed it out? That makes perfect freaking sense.DTWolfwood said:...my huscarl...
Which goes to show how good a survival strategy that is for the communities.Jaranja said:Y'know... I terrified myself earlier.Mista Miggins said:I think the NPCs are communists.
If one of them has a problem, the entire city will fight to the death to resolve it,
I was walking through Riverwood and I was a bit pissed off. I ended up punching a chicken that was roaming around. The second my blow landed, I heard an uproar from behind me. It turns out that chicken was their mayor in disguise or something because I got chased out of town by every single person and their Mum.
Ended up having to turn myself in at Whiterun to be able to complete quests.
glad to be of helpRensenhito said:Wow, is it weird that I didn't notice the connection between housecarl and huscarl until you pointed it out? That makes perfect freaking sense.DTWolfwood said:...my huscarl...
I do also agree on your point about the dragons. The fact that they appear throughout the game is, I believe, the reason behind their lack of difficulty. Also contributing to that factor is the fact that they'll often land on their own and stand perfectly still so that you can stab them in the flank a good few times. I mean, seriously, when you can fly while breathing fire at that tiny little critter on the ground who's desperately trying to hit you with a Fus-Ro-Dah, WHY LAND? Skyrim dragons are not as bright as the game makes them out to be.