And once I finally buy this game, I will forever name any mantis crew member I start with Zorak.Fappy said:The alien kind of reminds me of Zorak [http://userserve-ak.last.fm/serve/_/360277/Zorak.jpg]!
I don't think I'd have the patience for FTL in all honesty.
That's when the mantis realized his captive human was a 300 ton battletank. JUST AS PLANNED!Okysho said:Did someone say TACTICAL GENIUS?!
Those ideas are more or less what I want to see out of the game, but when you consider that this was a first installment made by 2 people and cost $5-10 then it's easy to forgive... and set your expectations higher for any sequel!rofltehcat said:Love this game, though I haven't unlocked very much.
Although for a sequel, I'd like an exploration/trade/sandbox mode where you just fly around etc... maybe with less scrap to not make progression too fast. Being chased only lasts so long and turning it off with mods is kinda cheating.
Would also like ground missions where you send your crew down to a planet to explore/whatever or where your job is to capture a giant enemy warship (with several floors, not just one).
I'd also like if there were more options to the energy management system. Maybe a battery cell consumable/upgrade that gives you 1 or so energy more for 60 seconds or so... and maybe the ability to supercharge your shields or weapons at the cost of shutting down another system (nearly) completely. I loved the energy and shield systems in those old space sims... freespace and some others, don't remember the names.
Medbay is the second key to beating intruders, really. You still need to maintain the shield and weaponry section of your ship in order to beat the enemy ship, all the while battling intruders. Maxing doors is slightly more important than medbay, because suffocating the enemy, while they're unable to get through your ship efficiently, makes it much easier to beat them when they finally do get through. If you're clever, you can route them to the medbay and beat them easily after they're near-death due to lack of oxygen.uchytjes said:Everything else can be destroyed completely and the medbay is the key to defense.
Yeah, that was a bit annoying, but I did have a Zoltan B, so at most I'd only lose one or two bars of my extra 5-bar shield, so it was never a problem. I eventually learned to check my weapons every time before battle.RandV80 said:Now back to the frustration element, was the biggest source of frustration for anyone else how the auto-fire option doesn't turn back on when you save and quit? A couple times I was having a solid game, saved it and came back later, but got crippled in a fight because while multitasking my crew I didn't immediately notice my weapons stopped firing because you always have to turn that damn option back on.
Also, is it ever a good idea to send in assistance against giant spiders? There's one ship upgrade/part that gives you a blue option, but I've only ever lost crew members on this event. Same thing with bringing the crazy guy back to your ship.
Yeah, those were great shows. We wouldn't have [adult swim] without 'em. I think Yahtzee briefly (even for the speed he talks at) mentioned FTL in his new video today.an annoyed writer said:Holy shit you're right!Fappy said:The alien kind of reminds me of Zorak [http://userserve-ak.last.fm/serve/_/360277/Zorak.jpg]!
I don't think I'd have the patience for FTL in all honesty.
And now I find myself missing The Brak Show and Space Ghost again... sigh.
My deadliest ship is usually something along the line of a Engi cruiser: layout A. I aim to upgrade shields followed by engine/weapons if they need. The perfect weapons combination is 2 ion-blast 2s, a glaive beam, an anti-ship 2 drone, a defense 1 drone, and a hull Repair drone. I don't even use the damage causing weapons most of the time. If I can I will always try to take out an enemy's oxygen and take the ship intact to get a scrap bonus. If I can find an augment store, I always aim for a scrap recovery arm or two (they stack), a drone recovery arm, and the shield recharger augment. That ship can take out anything and come out without a scratch.SpaceBat said:Medbay is the second key to beating intruders, really. You still need to maintain the shield and weaponry section of your ship in order to beat the enemy ship, all the while battling intruders. Maxing doors is slightly more important than medbay, because suffocating the enemy, while they're unable to get through your ship efficiently, makes it much easier to beat them when they finally do get through. If you're clever, you can route them to the medbay and beat them easily after they're near-death due to lack of oxygen.uchytjes said:Everything else can be destroyed completely and the medbay is the key to defense.
Last boss is a pain in the ass if you're unprepared, but having your own cloak and some guys to infiltrate the ship is a life saver. The weapon sections are completely cut off from the rest of the ship, meaning that you can transport your characters to those sections at any time, overpower the single human enemy there and break its weapons one by one, all the while spamming cloak and keeping your shields up (augmentations help). Disabling rockets first is key, as those go through shields.
Of course, having a good ship really helps. I had a Noether (zoltan B) with cloak and pre-igniter, which is pretty goddamn deadly if you can find a good weapon such as the burst II for it (of which I found two). Most ships never made it through my defenses.
Goddammit, beaten to it by a whole day, it must have taken some sort of tactical geniu...Okysho said:Did someone say TACTICAL GENIUS?!