- Feb 7, 2011
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I think a lot of people have problems separating the things that they are fans of from their own identities, and see a criticism of something they like as being a criticism of themselves as well. It's wrong to see criticism in that way. Whether we like it or not, nothing is perfect, and we need to accept that even things that we enjoy could always be better in some way. It's important to understand that criticism of one part of a work doesn't make that entire work bad, nor does it invalidate our own enjoyment of it. As such I want us all to take a game that each of us enjoys and make 5 harsh criticisms about its design. If we're willing to criticize something that we love then maybe we won't get so uppity when others do the same.
Lets start with one of my favorite games from the previous generation, Dark Souls.
I love Dark Souls, it's a game I've played through many times. I love the world, I love the atmosphere, I love the combat, and I love the characters, and hell, I even love some of the games flaws and glitches. Despite this, there are a lot of things wrong with this game, and I'm willing to admit that.
All in all Dark Souls 1 feels almost unfinished. Despite the fact that the level design is amazingly intricate and well put together, the world and enemy designs are fantastic, and the game has an amazing wealth of content, it all feels like there's a layer to the game that was never finished. Some of the boss fights just feel slapped together, the tutorial is almost non-existent, an the camera seems like it's still in its beta stage waiting to be patched, and there are many ideas in the game that just aren't as fleshed out as they should be.
Despite all of these issues the world of Dark Souls is just so beautifully tragic, so engrossing, and the combat is so fun and precise that all the other issues end up melting away because the game hooks you and doesn't let go. That's why even the most valid criticisms pale in comparison to all the things this game does right.
Lets start with one of my favorite games from the previous generation, Dark Souls.
I love Dark Souls, it's a game I've played through many times. I love the world, I love the atmosphere, I love the combat, and I love the characters, and hell, I even love some of the games flaws and glitches. Despite this, there are a lot of things wrong with this game, and I'm willing to admit that.
1. The majority of the boss fights are not very good.
Dark Souls has some really iconic boss fights. Who could forget their first encounter with the Bell Gargoyles, Quelaag, Sif, Ornstein and Smough, or the Gaping Dragon? Those are incredible boss fights, and they're the ones people always think back on when they think or Dark Souls. There are however 22 boss fights in the base game and that's only 5 of them. The rest are not great. How fun are the Stray Demon or the Demon Firesage? Did you enjoy the 4 Kings? Do you even remember fighting Nito? The rest of the boss fights in the game are mostly either mediocre, or just plain bad in some cases.
2. The camera in this game is poor.
The camera is a physical object in the world, and any time you're in a space that's just slightly too small for it, or whenever you're fighting an enemy that's more than double your size the camera just spazes out and does what it wants. Not only that but Dark Souls 1's lock on system is the worst of the souls series when it comes to dealing with large enemies. In Demons Souls and Dark Souls 2 you're able to target specific body parts on large enemies (like being able to lock on to the legs, or the head), but in Dark Souls 1 the lock on always locks you on to the enemy's center of mass, their chest, which tends to be incredibly inconvenient with large enemies. You're forced to either forgo locking on entirely (making it difficult to track enemies and see their attacks), or use lock on and make it difficult to see your own character, making dodging more difficult.
3. Translation issues plague the the game.
There are translation issues everywhere in this game, from item descriptions to explanations of basic game mechanics. One of the first screens you see in the game asks you to choose a gift and the description of one of the gifts, the "tiny being's ring," is inaccurate (it says that the ring regenerates health when it actually just slightly raises your max health). These translation issues make the lore even more difficult to understand, and it was already a problem since the lore is seemingly unfinished and often contradicts itself.
4. Tutorials are sorely lacking.
The game does a very poor job of explaining its systems. The weapon upgrades don't make any sense unless you look up the flowcharts explaining them, and often basic concepts are not explained at all. The first time I played the game it took me probably 10 hours of playtime before I realized that I had more than 2 attacks with each weapon because I had no idea that different R1 and R2 attacks could be done with different flicks of the joystick and in combination with various dodges. Then there's the issue with the game straight up lying about certain stats (sometimes a weapon will have a higher or lower stat scaling than what it claims).
5. Most of the covenants are useless.
It seems that a lot of the covenants in the game were never really thought through, or maybe never finished and so certain covenants offer much better rewards than the others, and many of them are almost completely useless in terms of both gameplay a lore.
Dark Souls has some really iconic boss fights. Who could forget their first encounter with the Bell Gargoyles, Quelaag, Sif, Ornstein and Smough, or the Gaping Dragon? Those are incredible boss fights, and they're the ones people always think back on when they think or Dark Souls. There are however 22 boss fights in the base game and that's only 5 of them. The rest are not great. How fun are the Stray Demon or the Demon Firesage? Did you enjoy the 4 Kings? Do you even remember fighting Nito? The rest of the boss fights in the game are mostly either mediocre, or just plain bad in some cases.
2. The camera in this game is poor.
The camera is a physical object in the world, and any time you're in a space that's just slightly too small for it, or whenever you're fighting an enemy that's more than double your size the camera just spazes out and does what it wants. Not only that but Dark Souls 1's lock on system is the worst of the souls series when it comes to dealing with large enemies. In Demons Souls and Dark Souls 2 you're able to target specific body parts on large enemies (like being able to lock on to the legs, or the head), but in Dark Souls 1 the lock on always locks you on to the enemy's center of mass, their chest, which tends to be incredibly inconvenient with large enemies. You're forced to either forgo locking on entirely (making it difficult to track enemies and see their attacks), or use lock on and make it difficult to see your own character, making dodging more difficult.
3. Translation issues plague the the game.
There are translation issues everywhere in this game, from item descriptions to explanations of basic game mechanics. One of the first screens you see in the game asks you to choose a gift and the description of one of the gifts, the "tiny being's ring," is inaccurate (it says that the ring regenerates health when it actually just slightly raises your max health). These translation issues make the lore even more difficult to understand, and it was already a problem since the lore is seemingly unfinished and often contradicts itself.
4. Tutorials are sorely lacking.
The game does a very poor job of explaining its systems. The weapon upgrades don't make any sense unless you look up the flowcharts explaining them, and often basic concepts are not explained at all. The first time I played the game it took me probably 10 hours of playtime before I realized that I had more than 2 attacks with each weapon because I had no idea that different R1 and R2 attacks could be done with different flicks of the joystick and in combination with various dodges. Then there's the issue with the game straight up lying about certain stats (sometimes a weapon will have a higher or lower stat scaling than what it claims).
5. Most of the covenants are useless.
It seems that a lot of the covenants in the game were never really thought through, or maybe never finished and so certain covenants offer much better rewards than the others, and many of them are almost completely useless in terms of both gameplay a lore.
All in all Dark Souls 1 feels almost unfinished. Despite the fact that the level design is amazingly intricate and well put together, the world and enemy designs are fantastic, and the game has an amazing wealth of content, it all feels like there's a layer to the game that was never finished. Some of the boss fights just feel slapped together, the tutorial is almost non-existent, an the camera seems like it's still in its beta stage waiting to be patched, and there are many ideas in the game that just aren't as fleshed out as they should be.
Despite all of these issues the world of Dark Souls is just so beautifully tragic, so engrossing, and the combat is so fun and precise that all the other issues end up melting away because the game hooks you and doesn't let go. That's why even the most valid criticisms pale in comparison to all the things this game does right.