Persona 4
First off, the dungeoneering is just painful after a while, and while the game does a good job at pacing the actual dungeons out, the later ones are a pain in the ass with their length, the backtracking and the realization that under the theme-specific coat of pain they are all just the same rectangular corridors and rooms without any variety.
Then there are the almost sadistic side-quests of Margaret and the Fox. The former is pretty much impossible to do on your own without a guide and the latter is just an enormous time-sink.
Finally, I would cite the harsh segregation between the main storyline and the social ranks and events, which also baffles me a little since it wouldn't have been that hard to program a few scene-variations around, say, one of the girls being the protagonist's lover at an "ecchi" situation to at least nominally tie the two aspects of the game together...
Skyrim
For starters, the game's biggest problem is how static it is. The PC's actions simply have no effect on the world, which is something that older games could get away with because of "technical limitations" and "changes happen in the background" because we know that the technology would allow changing towns and attitudes (as proven by mods) and we can actually see the everyday life of the world in front of our eyes, so there is no "background". This leaves the game in a 2narrative uncanny-valley", where the setting and the world is just alive enough to immerse you but not quite enough to keep you immersed for more than five minutes before a prick in Whiterun demeans you, his Thane, the Archmage and the leader of the Companions (among a number of other things), because you would never go to cloud city, now would you?
And... that's about it for Skyrim, the one big issue that cannot be fixed without thousands of hours of work and piles of money. For everything else, there are mods.
First off, the dungeoneering is just painful after a while, and while the game does a good job at pacing the actual dungeons out, the later ones are a pain in the ass with their length, the backtracking and the realization that under the theme-specific coat of pain they are all just the same rectangular corridors and rooms without any variety.
Then there are the almost sadistic side-quests of Margaret and the Fox. The former is pretty much impossible to do on your own without a guide and the latter is just an enormous time-sink.
Finally, I would cite the harsh segregation between the main storyline and the social ranks and events, which also baffles me a little since it wouldn't have been that hard to program a few scene-variations around, say, one of the girls being the protagonist's lover at an "ecchi" situation to at least nominally tie the two aspects of the game together...
Skyrim
For starters, the game's biggest problem is how static it is. The PC's actions simply have no effect on the world, which is something that older games could get away with because of "technical limitations" and "changes happen in the background" because we know that the technology would allow changing towns and attitudes (as proven by mods) and we can actually see the everyday life of the world in front of our eyes, so there is no "background". This leaves the game in a 2narrative uncanny-valley", where the setting and the world is just alive enough to immerse you but not quite enough to keep you immersed for more than five minutes before a prick in Whiterun demeans you, his Thane, the Archmage and the leader of the Companions (among a number of other things), because you would never go to cloud city, now would you?
And... that's about it for Skyrim, the one big issue that cannot be fixed without thousands of hours of work and piles of money. For everything else, there are mods.