Criticize Your All Time Favorite Game...HARSHLY

Madara XIII

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Hidey Ho, fellow Escapists. The Great and Powerful Madara has once again returned to grace you with his presence...
Ok then, my bloated ego aside, I'm here to discuss with you all on a very touchy topic.

We all have that one game in our life. That one game we can never grow tired of or leave. That one game we probably grew up with or just discovered and found it to be exempt from the rest of the world's analyzing and critiquing.

That one game who if were a lovely person, we'd take out for night on the town, wine and dine at a fine restaurant, make sweet ever-lasting love to at their place and while they're asleep, we'd tie them up and lock them in our basement for us to cherish forever...



[HEADING=2]WARNING:[/HEADING] Some legal issues should most definitely arise in situations such as this.


But I think you all know what I mean. And that is what I'm getting at. We all have that game that we will defend to the death from any negative criticism. And that's just great because YOU'RE going to be the one who rips into said game with your own analysis and harsh criticisms of certain elements that keep it from being the greatest game in your opinion.



[HEADING=1]IN SHORT:[/HEADING]
What is your all time favorite game and what are the flaws on the game that you felt kept it from being absolutely perfect?





Example:
I'll start us off with my favorite game.

[HEADING=2]Devil May Cry 3 [/HEADING]




What makes it great:
It's a balls out hack n' slash game that has one of the roughest difficulty curves and out right insults you for daring to even think about switching to easy mode. (SHAME ON YOU IF YOU DO!)
The controls are tight and it's just so well done in terms of gameplay, characters, fixed camera angles, Boss Fights and story.

[HEADING=2]What keeps it from being perfect[/HEADING]
I'm a freaking nit picker when it comes down to this game because while I feel that alongside Ninja Gaiden, Devil May Cry 3 stands as one of the best Hack and Slash games, it also suffers from quite a few minor problems that sometime kills the experience for me.

1.) The RPG elements just make the game so goddamn unbearable at times. I understand you're supposed to level up weapons as you go along, but you also have to worry about balancing out you 4 Starter Styles you're given as well. And to make matters worse everything levels up at an excruciatingly slow pace, meaning you WILL most definitely return to previous missions to grind for Red Orbs and Experience all for the sake of advancing through the story and preparing yourself for some of the most adrenaline filled action sequences.
Normally elements like this in games are more than welcome, but in a fast paced Hack n' Slash game like DMC3, I feel that these elements sometimes break gameflow especially when it comes to plaything through the story at a reasonable pace. I understand it's there to add replay value, but I also can't help but feel that it extends the games length rather unnecessarily at times, especially if you want a health upgrade or another orb added to your Devil Meter.
And that's just for the NECESSARY ITEMS.

2.) The Item Shop practices inflation rates at an accelerating rate of "FUCK YOU". That's all I can say. The game wants to stay true to its difficult nature and punishes you for purchasing a small or large health refill by jacking up the price the next time you buy it. Because apparently the economy in Hell is in dire need of a stimulus package.

3.) The Platforming is by far one of the most difficult practices in this game. Not because it was mean't to be hard, but while the action sequences are beautiful and fluid, the jumping and landing is rather...jerky to say the best. And I know DMC3 developers must have known this because they try and put as few as necessary platforming segments as possible, but for the life of me I cannot tell you how frustrating timing some of those jumps were simply because Dante's jumps and movement while in the air are about as fluid as a corpse catching rigor mortise mid air.

4.) Having to Fight every boss more than once I'm sorry, but CAPCOM must really have a fetish for torturing their players at the end of their games, because almost all their games suffer from the "REMATCH ALL THE PREVIOUS BOSSES IN A ROW SYNDROME". To me it feels unnecessary and while I understand that the game is trying to prepare you for the final segment of the game by giving you a chance to grind off these obligatory rematches, I can't help but feel that this is a more lazy approach. Having to fight Vergil 3 times though was necessary because each phase was different and it's not until the 3rd fight that you finally defeat him.


So yeah that's all that keeps Devil May Cry 3 from being the utmost perfect game in my opinion.
 

Fappy

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I have a few all-time favorites...

Super Mario RPG

- Too short
- Combat can be repetitive
- Super Jump invalidates the first 1/3 of the game

Chrono Trigger

- Takes too long to get Frog back
- NG+ doesn't balance enemies to your level

Morrowind

- Combat is sub-par at best
- Where the fuck am I?
- Cliff Racers
- Where did Ebonheart go?
- Bugs, bugs, bugs, bugs

Mass Effect

- Texture pop-in
- Poor performance
- Armor and weapon model variety is minimal
- Item system is bloated
 

corneth

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Apr 19, 2011
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Shadow of the Colossus:

-Save points are too far apart
-game becomes frustrating too quickly, "hints" are often extremely unhelpful
-cheap deaths from being thrown off of creatures
-Color pallet is very limited
-Mounting the horse requires being in too specific of a position
-Default controls are a little inconvenient
 

Madara XIII

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corneth said:
Shadow of the Colossus:

-Save points are too far apart
-game becomes frustrating too quickly, "hints" are often extremely unhelpful
-cheap deaths from being thrown off of creatures
-Color pallet is very limited
-Mounting the horse requires being in too specific of a position
-Default controls are a little inconvenient
Man oh man I cannot tell you the frustration I felt when trying to get back on Aggro mid Colossus fight
 

corneth

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Madara XIII said:
Man oh man I cannot tell you the frustration I felt when trying to get back on Aggro mid Colossus fight
the sound of Wander shouting "Aggro!" will never leave my mind.
 

Haefulz

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Jun 17, 2012
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Pokemon

-The story is always super cheesy, and while the franchise has made small steps in the right direction with Black and Whit 1 & 2, it still kind of sucks.
-There hasn't been a really really awesome rival since Gary/Blue.
-The in-game trainers don't use any in-depth strategy at all, making it super easy to just sweep through their entire team. Most of the time, when you don't win against a tough trainer, it's because your monsters aren't at a high enough level, not because you're going about the battle the wrong way
-Certain legendary Pokemon being obtainable only through promotional events sucks. I'll probably never get my hands on a Mew or a Celebi.
-Forcing me to teach my party Pokemon battle-useless HM moves to get to cool areas.
 

Ando85

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Apr 27, 2011
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Xenogears

The 2nd disc is horribly rushed as they had to make deadlines. The pacing is terrible. If only they had the time to do it right my favorite game would be so much better.
 
Dec 14, 2009
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Okami.

It's already a rather long game, it wasn't really necessary to have a room devoted to fighting all the bosses again to pad it out -_-


...

...

That's all I can think of :D
 

Madara XIII

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Daystar Clarion said:
Okami.

It's already a rather long game, it wasn't really necessary to have a room devoted to fighting all the bosses again to pad it out -_-


...

...

That's I can think of :D
It's CAPCOM what can ya do?
 

Excedrin

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It's really hard to say because I don't think I've ever pinned down a "favorite" game or even game series. After some thinking, I concluded that Civilization is probably my favorite series and the latest installment (5) is my favorite of the series. I'm a political science post-graduate focusing on third world development and comparative politics, so the game is right up my alley. It just has a certain magic that no other game has yet to capture (with the exception of the flawed but brilliant Crusader Kings 2). However, I could criticize it all day.

- The end of large games just become so tedious to manage that I'll often quit games and declare myself the winner if it's looking like it will go that way. I spent almost two hours on a mere 10 turns playing Civ with a huge map near the end of the game (as the dominant military force on the map), it was pure drudgery.
- The civilization bonuses are just so out of whack, some define the play-style of a given player while others are just neat little bonuses. The same goes for civ-specific buildings and units.
- I dislike a lot of their choices for civilizations and leaders. I wish there were more - in Civ 4 you could be the same civilization under the rule of a different leader. I thought that was really cool, I was disappointed it didn't make a reappearance.
- What's up with the religion being gone from Civ 5? No, adding in DLC that reintroduces a feature you already had in a previous game (that was wildly popular) is not the same thing.

EDIT: - I forgot to mention the diplomacy. In the real world, even nations that people despise can earn their objectives through use of carrots and sticks. America and its involvement in Asia and the Middle East are prime examples of this. In Civ 5, the computer will completely avoid trade with you even if it overwhelmingly favors them. They'll refuse to set up make-shit alliances to conquer common foes if they already dislike you. Often times AI decisions seem whimsical. There's a lot of room for cool stuff when it comes to diplomacy in a strategy game focused on the building of empires, but it just isn't there.


At least the stack is gone from Civ 5. It feels like a real strategy game now when it comes to military conflict, as opposed to "who can produce the most units and then shove them as far up the enemy's... capital as they can." That alone makes it superior to all of its previous iterations by a great deal.
 

Catfood220

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Dec 21, 2010
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Daystar Clarion said:
Okami.

It's already a rather long game, it wasn't really necessary to have a room devoted to fighting all the bosses again to pad it out -_-


...

...

That's all I can think of :D
Replaying Okami again for the first time in ages, I have to say that Issun is just as annoying as the likes of Navi or Fi, I never noticed first time around.
 

Nonomori

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corneth said:
Shadow of the Colossus:

-Save points are too far apart
-game becomes frustrating too quickly, "hints" are often extremely unhelpful
-cheap deaths from being thrown off of creatures
-Color pallet is very limited
-Mounting the horse requires being in too specific of a position
-Default controls are a little inconvenient
I only agree with "color pallet is very limited". Wander can endure the majority of falls, and you can jump and grab Agro. But maybe that's because this is one of the few games that I learned to play very well.

A few more:

-The fifteenth colossus is quite buggy.
-Time attack has inconsistent difficulty.
-Radar for fruits and lizards are quite inaccurate.
-So much pop-in.
 

Palademon

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Mar 20, 2010
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Timesplitters Future Perfect

It doesn't have a sequel

...okay, it's multiplayer isn't as diverse in levels as Timesplitters 2 were, it weirdly dodges time paradoxes without explanation or merely uses them how it wishes. That's illogical, but without really pushing, wouldn't consider that a bad thing.
 

sageoftruth

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Jan 29, 2010
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Persona 4
I know how much many of us already love this game, so I'll just jump to the criticism.
First of all, that tutorial is murder on me. It almost makes me hesitant to start playing, when I know that the next hour or so will be a barely interactive switch between cut-scenes and pseudo cut-scenes, where all I can do is move through tons of text, pick among mostly pointless dialogue trees, and wander areas where there's nothing to do except walk to the area that triggers the rest of the story.
After the Tutorial/introduction part is over, you'll be given much more freedom, but don't go out expecting an open-world exploration extravaganza. Nope. The whole thing takes place in one small town. You'll get very familiar with the area, and in the few times that you do venture out of this humble town, you'll have no control over your character until you have returned.
When it comes down to the dungeon crawling, you'd better get used to your mission control character, who has a tendency to repeatedly state the obvious. Also, it really stinks that you get a game over as soon as the protagonist gets K.O.ed.
Persona fusions are a key element to building a strong force to help you overcome the challenges in the dungeon. However, it is a very complicated system and can be frustrating when you are trying to create a persona from a very specific arcana. Usually you'll need to seek online help for that.
Speaking of online help, while personas are important for dungeons, social links are important for creating strong personas. Ever played a dating simulator. Building social links requires you to do just that. If you've ever done one before, then you know that you have plenty of dialog trees ahead of you, and it can be very tricky picking the right choice, sometimes being as arbitrary as choosing between saying slightly different variations of the same thing.

That's where my criticism ends. I had to really nitpick and tactically avoid its many saving graces to do this. I truly adore Persona 4, but I know it's not for everyone, since people don't all play video games for the same reasons.
 

spartandude

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Nov 24, 2009
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Witcher 2

Balancing issues- dear god these can be annoying. that first fight with Letho is such a pain, my god that fight is such a pain

Facial animations are very bland, faces bearly move during conversations
the stealth sections are crap, thank god theres only a couple of them

the wieght limit is too small and can sometimes fill up quickly

some herbs are very rare so i have to buy them, and money is very short

and the third act is also over way too quickly
 

ohnoitsabear

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Feb 15, 2011
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Morrowind.

The combat. At best, it's boring and requires zero strategy, but at least it's mercifully short. At worst, it's downright infuriating, having your sword repeatedly go through your enemy over and over again. Magic and stealth help the combat somewhat, but it never becomes good.

While I vastly prefer having to follow directions instead of a big arrow, some of the directions in the game are really shitty, especially if you don't do the quest right away. It's gotten to the point where if it takes me longer than 10 minutes to figure out where I need to go, I just look it up.

The game can start to feel really repetitive about forty hours into a character.
 

dimensional

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Jun 13, 2011
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FFVII

1-Butt ugly character models really clash with the backdrops and their CG and battle counterparts.
2-Great Glacier is a horrid mess of a place that is absolutely no fun to be in.
3-You cant get Aeris 4th limit break before the inevitable happens making it useless (and even if you could you would never fill it up unless you actively set out to do so).
4-Chocobo Racing and breeding is tedious as hell made even worse by the bloody annoying Chocobo sage and his memory issues.
5-You have to get lucky with betting on chocobos if you want to have all the materia.
6-Magic defense on armour dosent work seriously wtf
7-Limit breaks are massively unbalanced basically comes down to Barret Ungarmax, Yuffie Doom of the living, Cid Highwind and Clouds Omnislash once you have these the rest are garbage especially Tifas and Vincents.
8-Tifas Ultimate weapon is absolutely rubbish compared to all the others which coupled with her naff limit break and lack of decent alternative weapons with materia slots late game seriously damages her late game viability. (shes still viable but you are crippling yourself)
9-summon animations cant be skipped