Hidey Ho, fellow Escapists. The Great and Powerful Madara has once again returned to grace you with his presence...
Ok then, my bloated ego aside, I'm here to discuss with you all on a very touchy topic.
We all have that one game in our life. That one game we can never grow tired of or leave. That one game we probably grew up with or just discovered and found it to be exempt from the rest of the world's analyzing and critiquing.
That one game who if were a lovely person, we'd take out for night on the town, wine and dine at a fine restaurant, make sweet ever-lasting love to at their place and while they're asleep, we'd tie them up and lock them in our basement for us to cherish forever...
[HEADING=2]WARNING:[/HEADING] Some legal issues should most definitely arise in situations such as this.
But I think you all know what I mean. And that is what I'm getting at. We all have that game that we will defend to the death from any negative criticism. And that's just great because YOU'RE going to be the one who rips into said game with your own analysis and harsh criticisms of certain elements that keep it from being the greatest game in your opinion.
[HEADING=1]IN SHORT:[/HEADING]
What is your all time favorite game and what are the flaws on the game that you felt kept it from being absolutely perfect?
Example:
I'll start us off with my favorite game.
[HEADING=2]Devil May Cry 3 [/HEADING]
What makes it great:
It's a balls out hack n' slash game that has one of the roughest difficulty curves and out right insults you for daring to even think about switching to easy mode. (SHAME ON YOU IF YOU DO!)
The controls are tight and it's just so well done in terms of gameplay, characters, fixed camera angles, Boss Fights and story.
[HEADING=2]What keeps it from being perfect[/HEADING]
I'm a freaking nit picker when it comes down to this game because while I feel that alongside Ninja Gaiden, Devil May Cry 3 stands as one of the best Hack and Slash games, it also suffers from quite a few minor problems that sometime kills the experience for me.
1.) The RPG elements just make the game so goddamn unbearable at times. I understand you're supposed to level up weapons as you go along, but you also have to worry about balancing out you 4 Starter Styles you're given as well. And to make matters worse everything levels up at an excruciatingly slow pace, meaning you WILL most definitely return to previous missions to grind for Red Orbs and Experience all for the sake of advancing through the story and preparing yourself for some of the most adrenaline filled action sequences.
Normally elements like this in games are more than welcome, but in a fast paced Hack n' Slash game like DMC3, I feel that these elements sometimes break gameflow especially when it comes to plaything through the story at a reasonable pace. I understand it's there to add replay value, but I also can't help but feel that it extends the games length rather unnecessarily at times, especially if you want a health upgrade or another orb added to your Devil Meter.
And that's just for the NECESSARY ITEMS.
2.) The Item Shop practices inflation rates at an accelerating rate of "FUCK YOU". That's all I can say. The game wants to stay true to its difficult nature and punishes you for purchasing a small or large health refill by jacking up the price the next time you buy it. Because apparently the economy in Hell is in dire need of a stimulus package.
3.) The Platforming is by far one of the most difficult practices in this game. Not because it was mean't to be hard, but while the action sequences are beautiful and fluid, the jumping and landing is rather...jerky to say the best. And I know DMC3 developers must have known this because they try and put as few as necessary platforming segments as possible, but for the life of me I cannot tell you how frustrating timing some of those jumps were simply because Dante's jumps and movement while in the air are about as fluid as a corpse catching rigor mortise mid air.
4.) Having to Fight every boss more than once I'm sorry, but CAPCOM must really have a fetish for torturing their players at the end of their games, because almost all their games suffer from the "REMATCH ALL THE PREVIOUS BOSSES IN A ROW SYNDROME". To me it feels unnecessary and while I understand that the game is trying to prepare you for the final segment of the game by giving you a chance to grind off these obligatory rematches, I can't help but feel that this is a more lazy approach. Having to fight Vergil 3 times though was necessary because each phase was different and it's not until the 3rd fight that you finally defeat him.
So yeah that's all that keeps Devil May Cry 3 from being the utmost perfect game in my opinion.
Ok then, my bloated ego aside, I'm here to discuss with you all on a very touchy topic.
We all have that one game in our life. That one game we can never grow tired of or leave. That one game we probably grew up with or just discovered and found it to be exempt from the rest of the world's analyzing and critiquing.
That one game who if were a lovely person, we'd take out for night on the town, wine and dine at a fine restaurant, make sweet ever-lasting love to at their place and while they're asleep, we'd tie them up and lock them in our basement for us to cherish forever...

[HEADING=2]WARNING:[/HEADING] Some legal issues should most definitely arise in situations such as this.
But I think you all know what I mean. And that is what I'm getting at. We all have that game that we will defend to the death from any negative criticism. And that's just great because YOU'RE going to be the one who rips into said game with your own analysis and harsh criticisms of certain elements that keep it from being the greatest game in your opinion.
[HEADING=1]IN SHORT:[/HEADING]
What is your all time favorite game and what are the flaws on the game that you felt kept it from being absolutely perfect?
Example:
I'll start us off with my favorite game.
[HEADING=2]Devil May Cry 3 [/HEADING]

What makes it great:
It's a balls out hack n' slash game that has one of the roughest difficulty curves and out right insults you for daring to even think about switching to easy mode. (SHAME ON YOU IF YOU DO!)
The controls are tight and it's just so well done in terms of gameplay, characters, fixed camera angles, Boss Fights and story.
[HEADING=2]What keeps it from being perfect[/HEADING]
I'm a freaking nit picker when it comes down to this game because while I feel that alongside Ninja Gaiden, Devil May Cry 3 stands as one of the best Hack and Slash games, it also suffers from quite a few minor problems that sometime kills the experience for me.
1.) The RPG elements just make the game so goddamn unbearable at times. I understand you're supposed to level up weapons as you go along, but you also have to worry about balancing out you 4 Starter Styles you're given as well. And to make matters worse everything levels up at an excruciatingly slow pace, meaning you WILL most definitely return to previous missions to grind for Red Orbs and Experience all for the sake of advancing through the story and preparing yourself for some of the most adrenaline filled action sequences.
Normally elements like this in games are more than welcome, but in a fast paced Hack n' Slash game like DMC3, I feel that these elements sometimes break gameflow especially when it comes to plaything through the story at a reasonable pace. I understand it's there to add replay value, but I also can't help but feel that it extends the games length rather unnecessarily at times, especially if you want a health upgrade or another orb added to your Devil Meter.
And that's just for the NECESSARY ITEMS.
2.) The Item Shop practices inflation rates at an accelerating rate of "FUCK YOU". That's all I can say. The game wants to stay true to its difficult nature and punishes you for purchasing a small or large health refill by jacking up the price the next time you buy it. Because apparently the economy in Hell is in dire need of a stimulus package.
3.) The Platforming is by far one of the most difficult practices in this game. Not because it was mean't to be hard, but while the action sequences are beautiful and fluid, the jumping and landing is rather...jerky to say the best. And I know DMC3 developers must have known this because they try and put as few as necessary platforming segments as possible, but for the life of me I cannot tell you how frustrating timing some of those jumps were simply because Dante's jumps and movement while in the air are about as fluid as a corpse catching rigor mortise mid air.
4.) Having to Fight every boss more than once I'm sorry, but CAPCOM must really have a fetish for torturing their players at the end of their games, because almost all their games suffer from the "REMATCH ALL THE PREVIOUS BOSSES IN A ROW SYNDROME". To me it feels unnecessary and while I understand that the game is trying to prepare you for the final segment of the game by giving you a chance to grind off these obligatory rematches, I can't help but feel that this is a more lazy approach. Having to fight Vergil 3 times though was necessary because each phase was different and it's not until the 3rd fight that you finally defeat him.
So yeah that's all that keeps Devil May Cry 3 from being the utmost perfect game in my opinion.