Criticize Your All Time Favorite Game...HARSHLY

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Ravinoff

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May 31, 2012
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Skyrim:
- The combat just plain sucks.
- Horrible low-res textures
- Fibrous/complex objects horribly rendered (see: giant loincloths, fur, trees).

Mass Effect 3:
- Banshees are so amazingly overpowered.
- The ending, of course.
- Useless twats on multiplayer (not a criticism of the game so much as the community).
- How cleverly hidden my favourite weapon, the M99 Saber, is.
 

ADDmuse

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Oct 17, 2011
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Wizardry 8

The game was released in 2001 and was the last Wizardry game made by Sirtech Canada before going under.

The graphics were dated even back then.
You can make your own party with 1-6 characters. Most encounters will be set for 6-8. Any less and you'll either have a tough time, or end up a pile of monster chow.
There are only 4-8 faces for most of the races (both genders combined)
The voice-work is good but some voices are downright annoying.
If you don't have someone who can cast protective spells you're screwed.
If you don't have someone who can use area of effect attacks you're pretty screwed.
You're going to need a spellcaster of some sort or you're screwed. Especially if you have a small party and no gadgeteer or bard.
If you don't have a gadgeteer, a bard, or both you can't use a number of cool (and possibly life-saving) gadgets and instruments.
There are quests; but good luck finding them.
All areas scale to your level; scripted encounters do not.
If an enemy spell caster is within range, and can see you, then they can hit you with any of their spells no matter the spells' range.
The Pickpocket skill is only particularly useful in version 1.0. In 1.2.4 they made pickpocketing more random, more difficult, and people remember if stuff disappears from them.
You can recruit NPCs, but all have at least one place they won't go. That place may in fact be between two places they will go.
 

Dethenger

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Jul 27, 2011
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The Legend of Zelda: Majora's Mask.

Babe. You know I love you. But I gotta say, why the fuck does it take me hours of effort to get a mask that I will only use for three seconds? At the end of the Kafei-Anju quest (good on you, by the way) I get the Couple's Mask. This mask is so fucking tedious to get, you figure it should at least be useful, but no: If you wear it at the right spot, you get a Heart Piece. That's it.
This is in no way unique.
If I grind enough Rupees and get a big enough wallet (read: clear a Skulltula House on the right day), I can purchase the All-Night Mask, provided I go to the Curiosity Shop at the right time on the right day and I haven't busted Sakon. You know what it does? It allows me to listen to an old woman's story and... get a Heart Piece. I honestly do think it's cool that I can listen to the whole story with it, but why is that the only thing it does?
The most useful masks are the ones that don't get you a Heart Piece: The Bunny Hood, the Stone Mask. They have functions that actually change the way the game is played, high-speed/ (basically) invisibility. Imagine if you got the Stone Mask, but there was no part of the game where stealth was actually useful. On the contrary, imagine if there was somebody guarding a treasure chest and the only way you could get by was to be invisible, and then in the chest is... a fucking Heart Piece. I'm not saying that's inherently a bad idea, what I'm saying is that it's a lot better for the mask to serve a purpose outside of that one tiny thing.

The problem is that some of these masks are just way too fucking specific for their own good. The Circus-Leader's Mask is probably the worst offender. In order to get it, you have to have access to the Milk Bar. To get access to the Milk Bar, you have to save Cremia's cart from the bandits (the circus-leader's brothers). However, if you go back in time and wear the Circus-Leader's mask while protecting Cremia's cart, they'll leave you alone. This is cool, because they see their brother's face and, in a moment of glimmering humanity, leave you alone. But you've already protected Cremia's cart. If you hadn't, you wouldn't have been able to get the mask.
This mask serves no other purpose in the game other than to be traded in for the Fierce Deity Mask, which by the way can only be used in Boss rooms; there are only 5 bosses in the whole game.

Is it necessarily bad that not every mask is wildly useful? No, not really; for example, you get access to the Milk Bar because Cremia gives you Romani's Mask, which is proof of membership. It serves no purpose otherwise (again, other than being traded in for the Fierce Deity Mask). It's okay for some of them to be essentially useless. The problem is that almost all of them are useless.
 
Oct 10, 2011
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Fallout: New Vegas.

-Bugs. Infinite. Amounts. of bugs.(I now keep a minimum of 20 backup saves)

-It gave little to no backstory to the main character(which I like), then ruined that with the Lonesome Road dlc.

-Companions, Boone in particular, are ridiculously overpowered. Even on the hardest difficulty, I will do about 10% of the damage of my party(with just me and 2 people, while I use a minigun, with one companion using a pistol and the other is a dog.)

-Skill requirements to get the only good outcome in a quest. Sorry, I don't feel like putting my valueble skill points on explosives just to come to a peaceful solution with the powder gangers and NCR. Sorry powder gangers, but I need to kill you all mercilessly now.

-Over Abundance of money. I have never once, even when I first started, been short on money to buy what I wanted.

-More bugs
 

Ken_J

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Jun 4, 2009
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Bastion

- The combat is repetitive
- Enemies are the types that are annoyingly difficult or difficulty annoying
- Half the weapons you get will just take up space in favor of the Pike and Hammer for Melee and Pistols and Carbine for range.
- Sometimes the screen get so cluttered you have no idea were to go.

But that Presentation, MMmmm! so good.
 

KefkaCultist

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Jun 8, 2010
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Legend of Zelda: Majora's Mask

-The time travel thing could get kind of annoying when trying to collect everything, especially since it resets the bosses too.
-The dungeons and bosses are relatively easy.
-The final boss is super easy if you have the Fierce Diety Mask.
-The game can be pretty short.
 

Bvenged

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Sep 4, 2009
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Just gonna' list a few as I have many, many favourite games:

[HEADING=3]Oblivion[/HEADING]
So much damn graphical bloom in this game.
Also conversations felt like interrogations by a poorly stitched-together AI who wants to know my secrets to being organic and human.

[HEADING=3]Fallout 3[/HEADING]
Same as above, but with less bloom. Conversations were painful to say the least. The black & white moral system was too bias at times to both. There were no equal or opposite rewards in quests, just some would reward morally right choices better and vice versa.

[HEADING=3]Halo 3[/HEADING]
Hasn't aged well in my opinion, which is an absolute shame. The series didn't have to be a trilogy if Bungie did their jobs properly and Halo 3 could be a 3rd story with the rings, not a direct continuation of Halo 2 tied in to a 3rd story. The facial animations were not high-tech for the time, which was disappointing for one of the firs HD games, to say the least. All human faces looked like WoW character models but a little more high-res.

[HEADING=3]UT/UT2004[/HEADING]
AI was really, really stupid at times - the only thing that made the game harder as you went up difficulty levels was the AI's inhuman speed and accuracy. Despite that, they always remained foolish and were borderline useless in anything other than a Deathmatch or CTF. complete shame, really.

[HEADING=3]SWAT 4[/HEADING]
There was no point in changing the difficulty as the game didn't get harder in any way; the AI didn't get any smarter, you weren't more prone to ambush and you weren't pressure to use more of your resources. Other than the gradual-steep-gradual increase in difficulty that occurred with single-player mission progression (which was quite short for a 2004 game) If you got used to using non-lethal early the game was a walk (though you could inconvenience yourself for increase difficulty).

[HEADING=3]C&C3[/HEADING]
Multiplayer maps were poorly designed, and while the console version was done really, really well and support for the game in general was brilliant (C&C Battlecast PrimeTime, anyone?),it was dead online after a year which was a real shame. Best C&C yet and a top 5 all-time pure RTS in my eyes... minus the maps.
 

Ken_J

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Jun 4, 2009
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username sucks said:
Fallout: New Vegas.

-Bugs. Infinite. Amounts. of bugs.(I now keep a minimum of 20 backup saves)

-It gave little to no backstory to the main character(which I like), then ruined that with the Lonesome Road dlc.

-Companions, Boone in particular, are ridiculously overpowered. Even on the hardest difficulty, I will do about 10% of the damage of my party(with just me and 2 people, while I use a minigun, with one companion using a pistol and the other is a dog.)

-Skill requirements to get the only good outcome in a quest. Sorry, I don't feel like putting my valueble skill points on explosives just to come to a peaceful solution with the powder gangers and NCR. Sorry powder gangers, but I need to kill you all mercilessly now.

-Over Abundance of money. I have never once, even when I first started, been short on money to buy what I wanted.

-More bugs
You forgot to mention the bugs
 

sextus the crazy

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Oct 15, 2011
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Fire Emblem: Blazing Sword
-Bland Main Characters
-Story is all around bad, goes too tangential, plot holes
-Lyn's mode tutorial is long and painful
-Basic weapons too useful, everything else besides silver, killer, reaver, ranged and S-ranked weapons are kinda useless
-too few mage units, could have used a bigger roster in general.
-Having to unlock difficulty modes. I understand putting off Hector's mode, but Eliwood and Lyn Hard should have been available from the start.
 

MaAlGon3

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Nov 5, 2011
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Earthbound:

- The game is completely arbitrary in it's progression structure (which is sort of why it shipped with a strategy guide)
- The difficulty curve is all over the place, bordering on merciless at times. This makes grinding a must.
- Having to backtrack to the hospital every single time something goes wrong gets really annoying and breaks the flow of the game.
- The puzzles can get very cryptic (once again, the strategy guide absolves it)
- Having to spend money to save the game is unreasonable, yet hilarious.
- Some of the world areas can get confusing to navigate around (the area around camp where the monster carries Jeff across the lake, for example)

And I wouldn't have it any other way. Except maybe better.
 

Moderated

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May 12, 2012
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Ocarina of time sucks
It has shitty graphics and the text in cutscenes take too long.
 

Gitty101

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Jan 22, 2010
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I have a couple of games I would call my all time favorites...

Mass Effect 2: Combat can get stale quickly and squad-mates are useless, you end up doing all the work yourself. Also, the paragon/renegade system is completely one-sided, discouraging any actual role-play.

Super Street Fighter IV Arcade Edition: Online lag and a matchmaking system that is determined to pair you with players far above your actual skill level. Plus, the individual stories for each character are weak.

The Witcher 2: Combat can be frustrating at times and the skill tree system doesn't allow you to fully utilize the abilities available to Geralt. (Can't really think of anything else though - that game was sweet).

That's all I can think of at this time.
 

Spiritofpower

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Aug 29, 2011
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The Elder Scrolls III: Morrowind

- Graphics are astonishingly bad, though mods can fix this for minimal FPS hit.
- Melee combat is frustratingly hard until you get a high enough skill level to hit things on a regular basis.
- It is way, way too easy to break the game using exploits.
- Some quests can be confusing and nearly impossible to complete, due to being unable to find dungeons and such.
- No passive Magicka regen.
- Unarmored is broken in the base game.
- The master Medium Armor trainer is glitched and doesn't appear.
- Hand-to-Hand hits Fatigue before Health (I mean, seriously, what the heck was Bethesda even [i[thinking!?[/i]).
- Lots of potentially game-breaking bugs (though most have workarounds).
- Lots and lots of little bugs and glitches which don't effect the game too much, but are still annoying.

So yeah. It's a flawed game, definitely, but I still love it so, so damn much.
 

DrOswald

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Apr 22, 2011
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Super Mario World

- Most of the Koopa kids are really boring bosses.

... And that is literally the only major criticism I can think of. Can anyone help me out here?

Nitpicks!

- Inability to redo the color block levels or turn on and off the color blocks.

- Inability to reverse the pallet swap after beating all the special levels.

- If you are playing 2 player mode it can be difficult to reenter a castle without giving a life to the other player.

- Even the special levels are too easy for me, but that is because I play way too much Mario.
 

maninahat

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Nov 8, 2007
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* Horrific graphics, even for the time.
* Had to waste days of my life, patching the damn thing so it wouldn't crash every time I get a radio call.
* Radio calls come every ten yards.
* Terrible, protracted tunnel levels. About 50 of the fuckers.
* Even worse, insta-fail stealth missions in which the stealth never works.
* Impossible on higher difficulty levels, due to the hundreds of enemies, who despite being untrained peasants with WW2 guns, are perfect shot, one-hit-kill, insta-aim death swarms.
* Impossible to avoid grenades.
 

janjotat

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Jan 22, 2012
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DVS BSTrD said:
Battlefront series overall:
-Combat is unrealistic: No cover system, unremarkable NPC pose no individual challenge, combat with firearms turns into jousting on open ground. In BF2 ground combat pilots are unavailable, even when there are speeders to fly (only really an issue on Hoth) NPCs generally don't move realistically

-Graphics are meh: Character models are rather blocky and poorly rendered, too many endges especially in background and scenery.

-Space battles: Become rather repetitive with only one carrier and at most two support cruisers as standard fleet size. Player is not allowed to focus much attention on actual space combat and hope to win, even when the enemy hasn't landed onboard the carrier ship. turrets are generally useless. Shuttles are best used without a landing party as when you land on the enemy deck, an allied NPC ALWAYS steps into the pilot seat and takes off and crashes the shuttle. Without the spawn point if you die on the enemy ship you have go back and land on it all over again.

- Decrease in the number of maps from BF1 to BF2, originally every planet had two battle maps before you could asume control and use it's bonus. Now each planet has only one battle field and Bespin has been removed completely (WHYYYYYYY?) Also no air support in BF2 battles.
^for 1 of two favorite games
Although I do disagree your opinion on the combat. That is how the movies always portray Star Wars combat and it does work for the game. But the enemy AI is only dangerous in groups and doesn't have much challenge.


And Bastion I previously thought it was perfect. Okay MAYBE it was too short, MAYBE the missions were repetitive, MAYBE the back story missions were too difficult, MAYBE I give up trying to criticize it.
 

maninahat

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Nov 8, 2007
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Ken_J said:
username sucks said:
Fallout: New Vegas.

-Bugs. Infinite. Amounts. of bugs.(I now keep a minimum of 20 backup saves)

-It gave little to no backstory to the main character(which I like), then ruined that with the Lonesome Road dlc.

-Companions, Boone in particular, are ridiculously overpowered. Even on the hardest difficulty, I will do about 10% of the damage of my party(with just me and 2 people, while I use a minigun, with one companion using a pistol and the other is a dog.)

-Skill requirements to get the only good outcome in a quest. Sorry, I don't feel like putting my valueble skill points on explosives just to come to a peaceful solution with the powder gangers and NCR. Sorry powder gangers, but I need to kill you all mercilessly now.

-Over Abundance of money. I have never once, even when I first started, been short on money to buy what I wanted.

-More bugs
You forgot to mention the bugs
And also the bugs. You didn't mention them either.
 

thesilentman

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Jun 14, 2012
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Okay, let's criticize Super Mario Brothers 3! [pretentious gamer hat]

- No check points. WHAT THE FLIPPITY HELL, NINTENDO! EVEN MARIO 1 HAD CHECKPOINTS! It's bearable until you reach World 6, that FUCKING ICE LAND. After that, hell is imminent and hope you brought extra powerups. Speaking of which...
- The fun powerups are too sparse. Can we get some options to get some of the more exciting powerups (like the Hammer Bros. suit), throughout ALL the mushroom houses? A frog suit and hammer suit would have saved my ass in World 7...
- Ah, and Nintendo, I would liek to sea an edisheeun for da Pwaystasheun XXX365 with SUPA GRAPHICS!!

I'm gonna do this for Dark Souls too! [Disclaimer: thesilentman fucking loves Dark Souls and Super Mario Brothers 3. This is all in the name of good fun. If someone is offended, please spam his inbox with PMs which promise to steal his soul after death.]

-TOO FUCKING HARD FOR US COD-PLAYERS!! THOSE NO0BS IN JAPAN DON'T KNOW HOW TO MAKE GAMES, JUST CONTROLLER BREAKING SIMULATORS!!!!!!!
-WHERE ARE THE GUNS???!!! I REPEAT, WHERE THE FUCKING GUNS? SWORDS AND SHEILDS AND HAND TO HAND WEAPONS AND SHIELDS ARE FUCKING SHIT, I TELL YOU! SHIT!!!
- I DEMAND A GRAPHICS PALETTE WITH ONLY ONE COLOR: BROWN!!!!!!!!!!!!!!!!!!!!!!

[/pretentious gamer hat]

I hope you all realize that I tried to be a stereotypical, kneejerk gamer here. I dunno if it worked. :p
I don't do this in real life with the games I play.

[sub]Don't hurt me. Please?[/sub]

Alright, now that I've had my fun. Let's get down to the nitty gritty. Super Mario 3's problems were outlined above and my only problem with Dark Souls is the fact that the game doesn't bother explaining the mechanics at times. If I want to wield the Demon Hammer, what should I level up, Strength? Or Dexterity?

Other than that, those both are awesome games and I highly recommend everyone play and beat them at least once. I really do.
 

Madara XIII

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Sep 23, 2010
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Rocklobster99 said:
Madara XIII said:
2.) The Item Shop practices inflation rates at an accelerating rate of "FUCK YOU". That's all I can say. The game wants to stay true to its difficult nature and punishes you for purchasing a small or large health refill by jacking up the price the next time you buy it. Because apparently the economy in Hell is in dire need of a stimulus package.
You must be terrible if you need to use items.
Ummm of course I use the items that are required of you. Secondly I specifically said it ups the price on ALL items. Including the ones you may need. Like the Blue Orb or Purple Orb. You know? The ones that the game doesn't grade you for using?!?!?!
The ones that increase your life and Devil Trigger.
For christ sakes man, READ. It's your friend.