Criticize your favorite game.

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DarkHourPrince

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May 12, 2010
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Final Fantasy IX.
Who the hell is Necron and WHY is he my final boss!? There has been NO previous mention of this terrible world-threatening evil besides me getting teleported into this dimension and stuck in front of it right this second!
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
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NeutralDrow said:
Eh. Like I said, it set up things farther down the line (and it's also not the first time the concept is used in the Type-Moon games; Tsukihime and Kagetsu Tohya also used it). When it comes up before the second, final erotic scene in Fate, it's a setup to a genuinely emotional and touching character moment.

Okay, that's more comprehensible.

...I'm still sad to hear it, naturally, since I love the game, but I know nothing's for everyone, let alone visual novels or eroge. It's just that in this particular case (as opposed to, say, <url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream), the sex scenes are such an incredibly small part of the game as a whole that I can't accept them as an excuse to not play it.

Sorry if I came off as aggressive... ^^;
I suppose so, but from an outsiders point of view, it came off somewhat random really.

Maybe one day when I've more time I'll give it another try, as I believe I've still got it installed. Although, perhaps I would be better just watching the anime, as I don't doubt that overall the story is good, despite its oddities.
 

monkyvirus

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Jan 3, 2009
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Bioshock: being terrified out of your wits only to have an annoying NPC going "dude you forgot to collect all the ADAM" and then hanging your head in shame as your whipped into going back for it rather wrecking the atmosphere... but of course it is one of the most beautiful and immersive games I've ever played.
 

zagazsano

New member
Mar 19, 2009
400
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Left 4 Dead: (I don't wanna do this!) I hate how the bots are so stupid. Several occasions of getting smoked, my other friends being dead, and one bot looking at a dead zombie.
I know that bots can't be perfect, but its just ridiculous sometimes.
 

clipped crow

New member
Nov 27, 2009
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The F.E.A.R. series isn't scary with any stretch of the imagination, and while the controls and movement feel fluid the actual guns all feel like shite...

Far cry 2, I think the rest of the world can speak for me but I'll say it... "hello! any one there! I'm driving I don't see anybod- OH GOD THE CHECKPOINTS! THE JEEPS ARE EVERAUAGHH!" *dead*

The splinter cell series sold out and became an everyday bland shooter...
 

xvbones

New member
Oct 29, 2009
528
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Oblivion should not need the number of mods I use to make it enjoyable.
It's just fucking stupid. I run fifteen separate mods to perform somewhere in the neighborhood on nine thousand tweaks ranging from increasing arrow and spell velocity, innumerable player-made bug fixes, mods that alter the way i level, mods that alter how i level, mods that alter skills, mods that alter the economy, more bug fixes, texture fixes, UI fixes, a mod that pre-sets the level of every mob in the game so there is a genuine ramp in difficulty and I can't beat the game at level 1, a mod for more dynamic combat, a mod for more action slots and more fucking bug fixes.

I have installed Oblivion on three new computers now. Before I can even boot up the game, I have to make sure all of those mods are installed and working.

I use a mod that does nothing but manage all those mods and makes sure they all work together.
I use a mod that does nothing but permit half of these mods to work.
Once I have all these mods up and running, I can finally play this game.



Also:
Do not ever give a follower in Fallout 1 any weapon that can possibly be burst-fired.

Or else you die.
 

Aesir23

New member
Jul 2, 2009
2,860
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Too many favourite games so I'll just go with what's in my 360.

Mass Effect 2: Scanning the planets is incredibly tedious and boring.
 

maxben

New member
Jun 9, 2010
529
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The 1st Baiten Katos had some of the worst voice acting this side of localization.
The card "ageing" was slightly retarded when some cards like the shampoo took an average of 360 hours of play to age (which you needed if you were a perfectionist freak like me).
Some areas felt unnaturally hard, others oddly easy, but it was linear game so there was no where else to go.
The linear storyline was great but started slow/conventional and the ending was lackluster (though the middle twist was fantastic).
I haven't played it in a while as I don't have my gc with me, so that's off the top of my head.
 

Kavonde

Usually Neutral Good
Feb 8, 2010
323
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Final Fantasy VI: Cyan's higher-level Technique attacks are worthless due to the charge time, Gau is annoying to power up, I could freaking NEVER get Sabin's Bum Rush to work, and having to level up all of your party members individually (rather than having a shared XP pool for inactive characters) is a major drag, especially considering the final battle.

And it is the best JRPG of all time. Hurry up and remake it, Squeenix!
 

NeutralDrow

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Mar 23, 2009
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Akihiko said:
NeutralDrow said:
Eh. Like I said, it set up things farther down the line (and it's also not the first time the concept is used in the Type-Moon games; Tsukihime and Kagetsu Tohya also used it). When it comes up before the second, final erotic scene in Fate, it's a setup to a genuinely emotional and touching character moment.

Okay, that's more comprehensible.

...I'm still sad to hear it, naturally, since I love the game, but I know nothing's for everyone, let alone visual novels or eroge. It's just that in this particular case (as opposed to, say, <url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream), the sex scenes are such an incredibly small part of the game as a whole that I can't accept them as an excuse to not play it.

Sorry if I came off as aggressive... ^^;
I suppose so, but from an outsiders point of view, it came off somewhat random really.

Maybe one day when I've more time I'll give it another try, as I believe I've still got it installed. Although, perhaps I would be better just watching the anime, as I don't doubt that overall the story is good, despite its oddities.
As for the anime...well, if you'll take something that's possibly a minority opinion, the Fate/Stay Night anime actually wasn't all that bad (especially compared to <url=http://www.escapistmagazine.com/forums/read/326.142352-TYPE-MOON-reviews-Shingetsutan-Tsukihime-anime>Shingetsutan Tsukihime).

It did adapt the Fate route's story quite well, while throwing in an extra arc loosely cribbing together stuff from Unlimited Blade Works and Heaven's Feel, enough to give the otherwise neglected characters (Caster, her master, Assassin, and Sakura) a spot in the limelight. It also managed to keep the characters pretty consistent with how they are in the novel, and even managed to drop strong hints about certain things (like Archer's and Rider's identities, and Rider's relationship with Sakura) while leaving in some mystery. Also, the music and artwork are still awesome, it's got two of the best anime openings I've ever seen, the Japanese voice acting is great, and the English dub wasn't terrible (Liam O'Brien made a great Archer).

I've only got a couple of problems with the anime. Oddly enough, one of them is the animation; for all that the artwork is impressive and consistent with Takashi Takeuchi's style, the animation for pretty much the first 20 episodes is just lazy, which sucks in an action-based show. Also, I've noticed that people who only watch the anime have disproportionately negative opinions of Shirou (seeing his actual thought process in the game really helps him seem less sexist and unintelligent).

In any case, I do recommend it.

...though, if I were to be truly honest, I do hope you give the visual novel another try some day, since the anime doesn't hold a candle to it. Altogether, it probably requires a different approach, more like a book than a game (really, there's five normal endings, forty "bad endings," and a huge amount of choice in the game...FSN is just so staggeringly long that the choices are all spaced really, really, really far apart).

Just hope someone makes a non-ero patch like Tsukihime has...or just fast-forward when you hear <url=http://www.youtube.com/watch?v=qnSj66jZ7N0>Pursuing Minds or <url=http://www.youtube.com/watch?v=bVE86HGFUQk>Embrace start playing!
 

lucky_sharm

New member
Aug 27, 2009
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xvbones said:
Oblivion should not need the number of mods I use to make it enjoyable.
It's just fucking stupid. I run fifteen separate mods to perform somewhere in the neighborhood on nine thousand tweaks ranging from increasing arrow and spell velocity, innumerable player-made bug fixes, mods that alter the way i level, mods that alter how i level, mods that alter skills, mods that alter the economy, more bug fixes, texture fixes, UI fixes, a mod that pre-sets the level of every mob in the game so there is a genuine ramp in difficulty and I can't beat the game at level 1, a mod for more dynamic combat, a mod for more action slots and more fucking bug fixes.

I have installed Oblivion on three new computers now. Before I can even boot up the game, I have to make sure all of those mods are installed and working.

I use a mod that does nothing but manage all those mods and makes sure they all work together.
I use a mod that does nothing but permit half of these mods to work.
Once I have all these mods up and running, I can finally play this game.



Also:
Do not ever give a follower in Fallout 1 any weapon that can possibly be burst-fired.

Or else you die.
Umm. Are you sure that you're criticizing your favorite games? These games don't sound like your favorite, by the tone of your post.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,075
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To call Rome: Total War's allied reinforcements AI "poor" is to be generous. "Suicidal" is more like it, which means you'd better be prepared to shoulder all your battles with one army at a time.

Poor AI breaks immersion if you don't work around it.
 

Vrex360

Badass Alien
Mar 2, 2009
8,377
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Halo: had some slightly repetative levels.
Halo 2: had some very sloppily put together cinematics, usually involving using in game models to pose as sort of puppets for the scenes.
Halo 3: was way too short.

Bioshock: Too many fetch quests

Mass Effect: The mako was annoying and there were a lot of glitches.

Mass Effect 2: While the characters continued to be great, the act of pushing aside Ashley and Wrex did not sit right with me.
 

Lucifer dern

New member
Jun 11, 2010
343
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beyond good and evil: you really didnt bother with the combat did you...
and your boss fights where awfull just awfull...
but im still going to buy you again...for the 3rd time...
and for the sake of wasting more time
portal: you where quite short...but its not really a criticism cos i got you free of steam and like watching a girl take of her top you want more but your quite happy with what you got... so in a money for gameplay you where vy vy long... i take it all back I LOVE YOU PORTAL LETS NEVER FIGHT AGAIN :(
 

onewheeled

New member
Aug 4, 2009
1,225
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Half-Life 2: Those fucking fast zombies, hate the bastards.

Burnout Paradise: Stunt runs are far more difficult than they should be, unless your're on Big Surf Island. Then they're a piece of cake.

Guitar Hero II: "Rock This Town" and "Crazy on You" are so much harder than the other songs in their teir. Still, it's the best game in the series, hands down.

Fallout 3: Not telling me that Old Olney was an absolute death trap. GAH.
 
May 5, 2010
4,829
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Hmmm. Ok:

-Uncharted 2: Well, it's like Yahtzee said. It's pretty ridiculous to have Drake (not to mention Elaina) casually gunning down hundreds of mercenaries. It's kind of hypocritical, and doesn't really fit the character. Also, I wish the cause of the train crash had been better. It's a lame cutscene!
-Mass Effect 2: The resource gathering system sucks. That's really my only complaint. Oh, wait. The whole "Genetically engineered perfect fill in the _____" origin story gets used a few too many times.
-Fallout 3: While it is huge, immersive, and quite addicting, that doesn't change the fact that the majority of the world is dirt. I know that's realistic, but is realism really high on the Fallout series To-Do list? You fight giant cockroaches.
-Red Faction Guerrilla: There's too many fucking rules, not enough ammo, and destroyed buildings don't respawn, so once you've destroyed everything, there's not much else to do.
-Bad Company 2: The shotguns are WAY overpowered! Each individual bullet has the power of a well-aimed sniper shot and the range of an assault rifle. THAT IS NOT HOW SHOTGUNS WORK.
Shadow of the Colussus: Had a really shitty ending. YEAH, YOU'RE DAMN RIGHT, I SAID IT!
 

xvbones

New member
Oct 29, 2009
528
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lucky_sharm said:
xvbones said:
Oblivion should not need the number of mods I use to make it enjoyable.
It's just fucking stupid. I run fifteen separate mods to perform somewhere in the neighborhood on nine thousand tweaks ranging from increasing arrow and spell velocity, innumerable player-made bug fixes, mods that alter the way i level, mods that alter how i level, mods that alter skills, mods that alter the economy, more bug fixes, texture fixes, UI fixes, a mod that pre-sets the level of every mob in the game so there is a genuine ramp in difficulty and I can't beat the game at level 1, a mod for more dynamic combat, a mod for more action slots and more fucking bug fixes.

I have installed Oblivion on three new computers now. Before I can even boot up the game, I have to make sure all of those mods are installed and working.

I use a mod that does nothing but manage all those mods and makes sure they all work together.
I use a mod that does nothing but permit half of these mods to work.
Once I have all these mods up and running, I can finally play this game.



Also:
Do not ever give a follower in Fallout 1 any weapon that can possibly be burst-fired.

Or else you die.
Umm. Are you sure that you're criticizing your favorite games? These games don't sound like your favorite, by the tone of your post.
Is the title of this thread not 'criticize your favorite game'?

The friendly AI in Fallout 1 is out to kill you and vanilla Oblivion is a decent game with a lot of flaws that have been mostly corrected by its own fanbase.

Criticize means criticize. This thread is not called "poke reverent fun at your favorite game."


On that note, Half-Life commits a cardinal sin of FPS by having an entire level of jumping puzzles and Valve ought to be ashamed of that.
 

MetalMantheRevenge

New member
Sep 5, 2009
127
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One of my favorite series. The MGS series

Something good: Fun to play (When they let you fucking play), Nice Story (If you don't blow your ball off trying to understand it)

Annoyying stuff: TOO! MUCH! CUTSCENCE! I get you wanna have an immerseve story but when every 2 steps Colonel decides he wants to have a 3 hour conversation. It gets a bit tedious.
 

Woodsey

New member
Aug 9, 2009
14,548
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Yureina said:
Woodsey said:
Mafia?

Well, ummm... errr... hmmm...
Someone else here likes the original Mafia game? I'm not alone here? Yay! :D
It's my most favourite game EVAAAAAAAR.

Also, it sold like 2 million copies as a PC exclusive - according to Wikipedia it's the best selling TPS on the PC.