Getting people like you so butthurt that you post furiously about how other people should "Stop liking what I don't like!" while most others who've played the game got something out of it?SpiderJerusalem said:Umm, yeah? It is. Force the player to do something and then scold them for doing it and pretend that it's some kind of artistic statement? That's bad design right there.Dolfboy said:From an interview with the designers"
?During the ?White Phosphorus? scene, Walker buries his guilt and casts blame on Konrad and the 33rd, all in an attempt to keep going. Our hope was that the player would do the same?cast the blame on us, the designers?
Whelp, judging by this thread, slam dunk, fellas.
inb4 'it's just an excuse for bad design'
Damn straight i wanted a winning option.draythefingerless said:so you wanted a winning option?
3 guys vs entire base, complete with snipers, explosives, and armored vehicles. yeah no, youre not rambo.
furthermore, it would debunk the whole white phospherous thing, by giving it a polar opposite. basically you would only use the phospherous if youre an evil bastard, and youre a white knight if you attack the base. whats the fucking point then? it becomes a jedi vs sith situation.
Why is everyone so fixated on the white phosphorus scene? Pretty much the entire game consists of nothing but Walker doing the opposite of what I would do in any given situation. Why is it so terrible that he does it there?SpiderJerusalem said:Oh, I agree, I have absolutely no problem with linear storytelling. I'm a big fan of it. The Uncharted games are amongst my favorites of the current generation and they've got nothing to them in terms of choice.sebashepin said:I honestly think you're right. Even though i enjoyed the scene, it was fairly easy to see it coming. Anyone who considers that moment anything but railroaded is terribly confused.
However, i don't find linear storytelling that bad of a thing. It worked for me because i single-mindedly fired at everything that moved, and by the time i realized there was no way those white dots were soldiers i had already let loose the round.
But what really gets me about that Spec Ops is that it somehow believes its own bullcrap about how deep it is. I tried last night, and even if you decidedly don't fire at the civilians, it still triggers the same cut scene! The game is so hellbent on going for the "look what you did!" angle that it totally shoots itself in the foot doing so.
You are wrong.RapeisGenocide said:It's so obvious that you knew about this scene before you actually played it, because no one, NO ONE could have known that those few white blimps at the gate were civilians.
I agree entirely. The entirety of the game does send a message of "you're fucked" pretty solidly throughout, but there would have been an interesting moral issue with letting these civilians die and saving more. Hell, the character work could have had fun with it. One of the greatest parts of the game is watching your squad deal with what's happening, seeing them wrestle with the morality of "sacrifice the few for the many" would have been entertaining.Ian Kapsthan Frost said:The following is the case:Blueruler182 said:I do have a question though. I chose to save the civilians as opposed to Gould, due to knowing nothing about Gould except that he was sending civilians against soldiers, and the following actions up to the face melting played out like we went in with only half the plan and fucked it up because of that. Do the civilians still get roasted if you save Gould? Because, while that scene seems incredibly important to the ending, it seemed like something that could be done really well if you could avoid that scene altogether by choosing the mission over the civilians.
If you try to save Gould instead he still dies before being able to tell you exactly what his plan is, so the game is pretty much the same no matter how you decide at that point.
Essentially the thing that bothered me the most about the white phosphorus scene was that I had decided to save the civilians earlier on, and my mind was constantly asking if this could have been averted if I had only decided to save Gould instead. I ended up constantly regretting that decision while I continued to play.
I felt pretty relieved when I played through the game a second time and realized, as mentioned above, that it could not have been averted, because it made me feel that the eventual outcome had in fact always been out of my hands. I understand that this can cheapen or perhaps ruin the story for some people, but as was already said, it is kind of the point. Bad things happen in wars, and the only way to avoid it is to avoid war itself. If all of the bad things in the game could have simply been avoided by making all the right decisions that overall message would have been greatly cheapened.
sigh....there was a time where gamers werent such babies and actually had to use suspension of disbelief and imagination....oh woe is me.striker_002 said:Damn straight i wanted a winning option.draythefingerless said:so you wanted a winning option?
3 guys vs entire base, complete with snipers, explosives, and armored vehicles. yeah no, youre not rambo.
furthermore, it would debunk the whole white phospherous thing, by giving it a polar opposite. basically you would only use the phospherous if youre an evil bastard, and youre a white knight if you attack the base. whats the fucking point then? it becomes a jedi vs sith situation.
Because Walker *is* Rambo. You go through the game killing bases worth of troops before that scene, and bases worth of troops after that scene. What makes that particular base so special that it pulls the infinite respawn, you cant win trick? Even if it was hard as hell to win it conventionally I would still make it satisfying to do it.
I died 4 times that scene. Three from the infinite respawning snipers. Once from that last humvee because i realized there was that bunch of civilians nearby and wasted time trying to splash the humvee to death without hitting the civies. On the 5th time i sighed, and hit the humvee square in the center, watching the phosphorous round explode in a radius at least twice as large as all the ones before it.
There were too many changes of the rules for that scene to have the effect of making me feel guilty.
The one decision i made i somewhat regretted later was playing along with "Konrad" and shooting one of the prisoners(I chose the murderous soldier). I thought refusing would lead to another unwinnable situation like the phosphorous scene.
My apologies for quoting you so long after you actually made the post, but I gotta ask: how the hell is that possible? I have only played the demo but over the course of that the "stereotypical insurgents" first started shooting me without being provoked, and then in the next scene they were torturing and executing prisoners, so how are they "good guys" if all they are doing is at best committing slightly fewer atrocities than you?erttheking said:You do realize that it started off with the steryotypical insurgent enemies who turned out to be the good guys right?
Because the "insurgents" turn out to be the survivors of Dubai and they are fighting the remains of the US evacuation force (the 33rd Batallion) because the 33rd has instituted a tyrannical oppression on the survivors. The entire game likes to point out how shitty war is and this is just another part of that message.major_chaos said:My apologies for quoting you so long after you actually made the post, but I gotta ask: how the hell is that possible? I have only played the demo but over the course of that the "stereotypical insurgents" first started shooting me without being provoked, and then in the next scene they were torturing and executing prisoners, so how are they "good guys" if all they are doing is at best committing slightly fewer atrocities than you?erttheking said:You do realize that it started off with the steryotypical insurgent enemies who turned out to be the good guys right?
OT: So spec-ops devs, I'm a monster for playing shooters and I should feel bad? well I guess i'll just do the heroic thing and not buy your pretentious wank.
Well, no, he's not. He's complaining that it IS like COD. And - in terms of player agency - sounds like it is. But player agency isn't the only way to judge a game's quality.Adam Jensen said:We should totally stop making games with good narrative because of people like you. Let's just make CoD and give gamers big explosions. That's all they deserve.SpiderJerusalem said:Wank wank wank wank wank.
That's all I'm hearing. "Oh, you don't like these choices? Stop playing the game you bought. Yeah, we totally made a product that costs 60 euros so we could tell you to stop playing it."
Bullshit.
Jesus fuckin' Christ. This is the first modern military shooter with some depth and you're complaining that it's not more like CoD.
RapeisGenocide said:Would you kindly?SpiderJerusalem said:Think real hard about what you just wrote. If you still don't get it, I'm sorry, you can't be helped.Lastly, how is something not interactive when it's forced on you?
Because you only fight them for the first few levels. It turns out that the 33rd turned on itself and went to civil war. The side that one imposed brutal martial law on the survivors of dubai and strung up the corpses of civilians and those they beat in the civil war alike. They also use brutal tactics to keep them in line, including bombing them with white phosphorus. The insurgents only attack you because they think you're with them and it doesn't really help that you go out of your way to help a 33rd squad that they managed to pin down.major_chaos said:My apologies for quoting you so long after you actually made the post, but I gotta ask: how the hell is that possible? I have only played the demo but over the course of that the "stereotypical insurgents" first started shooting me without being provoked, and then in the next scene they were torturing and executing prisoners, so how are they "good guys" if all they are doing is at best committing slightly fewer atrocities than you?erttheking said:You do realize that it started off with the steryotypical insurgent enemies who turned out to be the good guys right?
OT: So spec-ops devs, I'm a monster for playing shooters and I should feel bad? well I guess i'll just do the heroic thing and not buy your pretentious wank.
I went into Spec Ops completely blind because I knew it would be story driven. It wasn't long before the now infamous mortar scene, where it had become pretty clear that the tone was going to get very dark.Gethsemani said:-Snip-
This was pretty much my thought exactly. Once I saw the distinctly unarmed heat signature in the trench I was like "Are those civilians?", pondered dropping a round on them too just to be safe (which I think says something scary about me) but quickly decided to just focus on the vehicle that was highlighted as a target. The following walk through the camp and trench was firmly a "walk of shame" for Walker to me, but it also made me reflect on the state of modern FPS games and war in general and what kind of terrible weapons are actually used in modern conflicts.Still Life said:I went into Spec Ops completely blind because I knew it would be story driven. It wasn't long before the now infamous mortar scene, where it had become pretty clear that the tone was going to get very dark.Gethsemani said:-Snip-
Still, I played that scene out like any other Modern Warfare game (though, I certainly noted the reflection in the monitor) where I engaged the targets that I was presented with because I wanted to progress to the next stage. I knew as I targeted further up the encampment that there was a large concentration of people near an 'enemy' vehicle, and many of their silhouettes were indistinct in the heat of battle. Still, my task was pretty clear up to that point and I proceeded to rain death upon those hapless folks.
As I was surveying the dead civilian bodies, I became very much aware of the many realities of war that modern games, and other forms of pop-culture media conveniently make a habit of side-stepping.
Powerful stuff, and it's one of the best examples of good story-telling in a video game to date. I could easily write a lengthy essay on it, because I found Spec Ops jam packed with meaning (in a good, but sobering way).