You mean the story that has an almost complete lack of player agency? The story in which only the most anal-retentive of exploring (since like 70% of the "flashpoints" needed are awarded by exploration) players will get the "good" ending on the first playthrough and most won't even realize there are two ending unless they get a guide? Don't get me wrong, I love Metro 2033 and its' source material and I think it has one of the best realized moods and atmospheres to date but to argue it as a prime example of storytelling as opposed to Spec Ops is bullshit.SpiderJerusalem said:Oh the irony. You attack me for discounting Spec Ops as a manipulative and poorly written game, yet do the exact same thing for Metro 2033 (conveniently missing out on the terrific nuances regarding Russian folklore, history, society and the excellent game play mechanics that allow the player to influence the outcome of the game without ever drawing attention to itself). Was Metro perfect? Nah. Some levels were poorly designed and the voice acting was atrocious, but as for how the story was handled? Brilliant.
Both games expect the player to relinquish control over major decisions (Why do I have to go with Hunter? I didn't want to leave my home station!) in order to set up the later plot. Both games contain moral dilemmas that have no immediate repercussions or aren't actual dilemmas because you don't have a choice (Do I really want to help the ranger and place the laser guidance sytem?). One might argue that Spec Ops: The Line is quite often derivative, but it is also very well aware of when it is and often is so intentionally to drive home a point.
Look, you are free to dislik Spec Ops: The Line for any of its' many flaws (below-par graphics, repetitive gameplay, extreme use of the color brown etc.), but the narrative, the plot and the deconstruction of the modern warfare genre of games are the strong points of Spec Ops: The Line. Your entire argument so far has stemmed out of your inability to distinguish between player and protagonist agency. Just like Artyom has no choice but to leave VDNKh or to help the Rangers, so does Walker have no choice but to use the WP to assault the Gate.