With all due respect to the rabidness of your fan base, are you contending that your fan base is larger and more rabid than...Warhammer fans? Star Trek fans? STAR WARS fans? None of those IPs helped their titles find the critical mass they needed for success (although the Old Republic eventually found new life as a predatory FTP title), they all suffered server closures, mass player exodus, and in one case the eventual shuttering of the game. 200,000 people might turn out to buy your game, but the most popular games in the entire genre barely retain 10% of that past the first few months, and maybe 10% of THAT is actually playing the game concurrently at any given time.tragicnumberone said:You assume that the only way to get a good sized player-base is through spending money on marketing. This simply isnt true. The kickstarer alone generated a ton of hype, and, as I will reference again bellow, the absolutely rabid fan-base spreads the word far and wide across the vast plains of the internet. Another advantage Crowfall has against suffering from a shrinking player-base is that its a niche game with (as I said before) a rabid fan-base. The niche nature ensures that it doesn't need massive player-counts to ensure success; and the rabid fan-base means retention will likely be very good. (This is only compounded with the 60$ buy-in. So if you pay, you want your money's worth and will play for a long time).
There are lots of other unique systems in Crowfall that combat these issues, so I wouldn't shun it away so quickly!
I'm curious to see how Crowfall, Camelot Unchained and that abomination Garriott is working on perform. It would be fair to say as a fan of the genre that the last 20 years have been somewhat disillusioning when it comes to getting enthused about newly announced MMOs. When they're not vaporware, they tend to fall down and break their dick on the starting line. I do, however, wish you the very best of luck. Any new blood is good blood.