The_root_of_all_evil said:
SnakeCL said:
Gonna have to disagree with you there. CO is far and away better than CoX and DCUO.
*blinks* You mean the glitches, insane plots, limited areas, insane repeat plots etc.?
Whats funny is that all games have glitches, limited areas, and insane repeat plots ;-) I'd like to refer you to a game called "WoW" that has glitches and bugs in it that date back some 2 expansions.
I ... I really don't know what to say anymore than that. CoX or DCUO kicks Champions into touch from the starter mission alone.
DCUO just feels like Champions in a less interesting, less MMO oriented universe. Heck, the power systems and character creation aren't anywhere near as good, as goes for the characterization.
I think we'll have to agree that you have a HUGELY different view of MMOs than I do...or a lot of other people.
To put it into perspective, STO has done this within a year.
Updated Ship models
Added new ships
Added weekly episodic content missions
Added 2 new sectors
Revamped Sector Space
Added partial ship interiors
Added user-generated content (and not the simplistic type that we see in CoX)
Still on the horizon?
The ground-combat revamp.
Player hub revamp (which is already live on Tribble).
Exploration system revamp (which is scheduled for the next big season update)
Essentially, Cryptic has managed to take STO and within a year fix most of what was wrong with it, while creating a unique experience that gets more and more trek-like as they work on it.