I don't think improving the PVP alone will help players Engage.The Pinray said:It's really a shame the PvP isn't so good. It had the potential to be quite the successful Enterprise.Kalezian said:Its like they are the Crusher of dreams though.fi6eka said:I can agree with that.Every MMO want's to be the top dog so i can bet They are giving us all she's got.Buretsu said:In the end, when it comes to removing the PvP they'll probably make it so.DVS BSTrD said:A for effort but I doubt this will be able to really energize the game.
That is, if they want to reach number one.
you never know how many players will Klingon to PvP.
.....oh god damn it, this pundemic is spreading.
On the harder difficulties, each time your ship is destroyed, your overall "ship" receives "injuries" which you have to fix with components. I generally don't see a problem with no penalties on the easier difficulties for I tend to just have fun in the universe lol. Although, I love getting the components because they sell like mad crazy on the exchange.ASnogarD said:- No penalty at all for getting your ship destroyed.
There is no penalty in PvP though. No Item decay or anything. You can just respawn.ShinobiJedi42 said:My wife and I started STO with the intent to play each other, but after hearing others talk about the crap PVP, we decided not to do it and so we've never really touched it. We now spend our spousal time helping each other complete missions, which is probably more beneficial to the health of our marriage lolz.
On the harder difficulties, each time your ship is destroyed, your overall "ship" receives "injuries" which you have to fix with components. I generally don't see a problem with no penalties on the easier difficulties for I tend to just have fun in the universe lol. Although, I love getting the components because they sell like mad crazy on the exchange.ASnogarD said:- No penalty at all for getting your ship destroyed.
Grey Carter said:Quoting Cryptic's Dan Griffis:
"Something has to be done, PVP cannot stay the way that it is now. We either have to try to save it, or take it out of the game completely," he continued. "Right now because PVP is in such bad shape we (the developers) have to decide if we think we can turn this problem around. Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way."
Do you notice the issue here? The developer himself says that it would not affect the game to remove PvP, yet you claim that it's refreshing to see a developer criticize an aspect of the game *that doesn't affect the subscriber rate*.Grey Carter said:It's rare in this age of perpetual PR, where creators are constantly plugged into the marketing machine via Twitter, Facebook and forums, to see any developer admit that the game they're working on is anything less than brilliant, even when they're presented with evidence to the contrary. [http://www.destructoid.com/the-jimquisition-you-re-playing-the-game-wrong--185340.phtml ] It's refreshing to see at least one developer who'll sit back and say, "yeah, okay. This is a bit crap."
Yeah, that explains a bit of a philosophical problem with Star Trek Online.MailOrderClone said:Honestly, I never really cared to try the PVP features out in Star Trek Online during my time playing it. Me and Captain Freddie Mercury of the starship Killer Queen found more time doing regular missions, and occasionally helping other players out with theirs. Oddly, the ship combat was the best part, as the ground combat felt more than a little boring.
While they're in the mood to tweak their games, Cryptic should dial back Champions Online too and make that game a bit more co-op focused. That's why their first game was such a big hit, after all. City of Heroes was game where team play and cooperation where the letter of the law and attempting to solo wouldn't get you anywhere quickly. Really, that's kind of the point of an MMO in my eyes. Work with other players to complete tasks that you otherwise wouldn't be able to, even if sometimes those tasks are in contrast with the goals of other groups of players. The moment that an MMO stops being about multiplayer play is the moment when it loses sight of it's defining feature, and once that happens even the greatest MMO is only as good as the most middling of single player action games.
You know you can download it through Steam [http://store.steampowered.com/app/9900/], right?, or are you referring to the patching process, wich by itself isn't too big in the first place.porpoise hork said:I toyed with the idea of playing this, but I just couldn't bring myself to going through all the trouble and hassle to download it. I mean such an arduous task of clicking the mouse and spending a good 20 minutes time investment nursing the download by verifying each and every packet was correctly transported to my location... Sorry just couldn't justify the time.