DX11 patched in? Really?!
C'mon! When will game devs quit this BS of "patching" in newer DX support, or simply adding it last minute before the game ships?!
Until game devs start developing titles from the ground up with DX10 or DX11 support in mind, titles will continue to run poorly, be un-optimized, and features will just generally be not worth the hassle to use unless you have a high-end rig.
Devs have got to stop these shennanigans. Decide to develop your title from the ground up with DX11 in mind. If users don't have DX11 capable hardware - oh well. This is how the industry moved forward from DX8 a decade ago . . . YES, AN EFFIN DECADE AGO . . . and devs are still hung up on making their titles DX9 compliant first and foremost; an graphics API that is aging quickly and needs to be left alone to die peacefully. It's run it's course. The industry NEEDS to move on.
Regarding Crytek and C2. Not cool. It's nice y'all finally decided to hook up the PC crowd with the improved visuals we were supposed to have over the console crowd . . . y ou remember, that "feature" that was promised ages ago when C2 was first developed? I can clearly remember a statement from Crytek blatantly pointing out that the PC version will look and play better, as the game's development is being designed primarily on PC for PC. Better visuals and hi-res textures shouldn't be added in later down the road as an after thought . . . they should be there day one.
All this says to me is that the game wasn't 100% ready when it was shipped out the door. We got a finished cake . . . but with no icing.
C'mon! When will game devs quit this BS of "patching" in newer DX support, or simply adding it last minute before the game ships?!
Until game devs start developing titles from the ground up with DX10 or DX11 support in mind, titles will continue to run poorly, be un-optimized, and features will just generally be not worth the hassle to use unless you have a high-end rig.
Devs have got to stop these shennanigans. Decide to develop your title from the ground up with DX11 in mind. If users don't have DX11 capable hardware - oh well. This is how the industry moved forward from DX8 a decade ago . . . YES, AN EFFIN DECADE AGO . . . and devs are still hung up on making their titles DX9 compliant first and foremost; an graphics API that is aging quickly and needs to be left alone to die peacefully. It's run it's course. The industry NEEDS to move on.
Regarding Crytek and C2. Not cool. It's nice y'all finally decided to hook up the PC crowd with the improved visuals we were supposed to have over the console crowd . . . y ou remember, that "feature" that was promised ages ago when C2 was first developed? I can clearly remember a statement from Crytek blatantly pointing out that the PC version will look and play better, as the game's development is being designed primarily on PC for PC. Better visuals and hi-res textures shouldn't be added in later down the road as an after thought . . . they should be there day one.
All this says to me is that the game wasn't 100% ready when it was shipped out the door. We got a finished cake . . . but with no icing.