He didn't say he'd tell a good story, merely that it would actually hang togetherD_987 said:http://kotaku.com/#!5513872/crysis-2-writer-on-modern-warfare-2-story-jesus-what-have-you-been-doingIf Crysis 2 falls short in any one key area, it's story. Or maybe it's better to say that the story falls short because of the way it's told. The plot itself might be actually enjoyable. The problem is that all the elements are jumbled together and parceled out seemingly at random. You don't even know who your character is supposed to be until a few hours into the game. Even then your character is defined entirely by what he does, which makes all the accompanying melodrama (not to mention the I-so-saw-that-coming twist towards the end), kind of unsatisfying. The campaign itself clocks in around 10 hours, which is long enough to be satisfying, but not so long that you're not likely to go back and play it a different way.
Yeah, the writer doesn't sound like a complete hypocrite or anything..."I thought Modern Warfare 2 was an immense disappointment," Morgan told CVG. "It was a massive stepdown from CoD4. What I thought when I played it was, 'Jesus guys, what have you been doing? You've not ramped anything up. The story is worse and the game doesn't really hang together, it's just a bunch of mission levels.'"
"It made no sense. It was totally implausible," Morgan added. "It doesn't resolve. Basically, all the things that bad storytelling does. I just think they were way too impressed with themselves and that's always a danger. It's just unfortunate."
Regardless, I actually cancelled my pre-order of this game after playing the demo, I'll probably get it when the price drops slightly; as the reviews of the single player sound highly promising.
1/ they went to brazil to track the dude who provided the munitions used to kill the russian civilians ... hoping it would help them get a clue as to where Makarov would be... not sure if that's how they got the info about Makarov's supposed enemyNetrigan said:He didn't say he'd tell a good story, merely that it would actually hang togetherD_987 said:http://kotaku.com/#!5513872/crysis-2-writer-on-modern-warfare-2-story-jesus-what-have-you-been-doingIf Crysis 2 falls short in any one key area, it's story. Or maybe it's better to say that the story falls short because of the way it's told. The plot itself might be actually enjoyable. The problem is that all the elements are jumbled together and parceled out seemingly at random. You don't even know who your character is supposed to be until a few hours into the game. Even then your character is defined entirely by what he does, which makes all the accompanying melodrama (not to mention the I-so-saw-that-coming twist towards the end), kind of unsatisfying. The campaign itself clocks in around 10 hours, which is long enough to be satisfying, but not so long that you're not likely to go back and play it a different way.
Yeah, the writer doesn't sound like a complete hypocrite or anything..."I thought Modern Warfare 2 was an immense disappointment," Morgan told CVG. "It was a massive stepdown from CoD4. What I thought when I played it was, 'Jesus guys, what have you been doing? You've not ramped anything up. The story is worse and the game doesn't really hang together, it's just a bunch of mission levels.'"
"It made no sense. It was totally implausible," Morgan added. "It doesn't resolve. Basically, all the things that bad storytelling does. I just think they were way too impressed with themselves and that's always a danger. It's just unfortunate."
Regardless, I actually cancelled my pre-order of this game after playing the demo, I'll probably get it when the price drops slightly; as the reviews of the single player sound highly promising.
Just played MW2 for the first time and on a pure gaming level, I was satisfied... but there seems to be little doubt that it was a bunch of cool set-pieces linked together by a story that was never in danger of actually making any sort of sense.
After I played it, I thought for several minutes about what had just happened, couldn't make heads nor tails of it, read the plot synopsis on Wikipedia, re-read the plot synopsis on Wikipedia, read it again... then gave up trying to make any sort of sense of what had happened in the game. Why were they in Brazil... don't know, but it made for a cool level. Why did they attack a Russian gulag... don't know but it made a cool level. Somehow these two things were linked, but why a arms dealer in Brazil would be leading them to Capt. Price does not make sense on any level known to man.
But it was fucking cool.
And, ultimately, that's the problem with MW2. And whatever the problems the Crysis 2 story might have, it sounds as though there actually is one.
If you read the article, it states right at the end end above the product information,fullboat said:I assume this is the Xbox 360 review, as Crytek did not provide the PC or PS3 games to reviewers.
It would be very helpful if when people did game reviews they indicated what platform they reviewed the game on.
I know a lot of PC gamers are very disappointed with a lot of aspects of Crysis 2.
Hence the bolded section "The problem is that all the elements are jumbled together and parceled out seemingly at random", the reviewer implies the elements of the story, much like MW2, are jumbled.Netrigan said:He didn't say he'd tell a good story, merely that it would actually hang together
Hint: score systems are an attempt to objectivise the subjective, I've never even read a book that had these score things on it.HerbertTheHamster said:This is true, but I'm referring to the industry as a whole. When a movie or book is average it gets a 5/10. When a game is average it gets a 7/10 or a 8/10.D_987 said:Or people just don't have the same opinion as you regarding the game...HerbertTheHamster said:Crysis 2 is very mediocre, 5/10 at most. The thing that bugs me most is that the FOV is like 45 or something, it's like the nanosuit blocks out 80% of your vision.
Sadly, game reviews can never be taken seriously because 8/10 is a "decent" score for AAA games.
They were in Brazil to track down someone linked to Makarov and his weapon supplies. That led them to the gulag because the guy confessed that Makarov wanted someone, namely Price, dead, most likely for his involvement with the death of Zakhaev in Modern Warfare 1, whom Makarov viewed an an idol and martyr.Netrigan said:He didn't say he'd tell a good story, merely that it would actually hang togetherD_987 said:http://kotaku.com/#!5513872/crysis-2-writer-on-modern-warfare-2-story-jesus-what-have-you-been-doingIf Crysis 2 falls short in any one key area, it's story. Or maybe it's better to say that the story falls short because of the way it's told. The plot itself might be actually enjoyable. The problem is that all the elements are jumbled together and parceled out seemingly at random. You don't even know who your character is supposed to be until a few hours into the game. Even then your character is defined entirely by what he does, which makes all the accompanying melodrama (not to mention the I-so-saw-that-coming twist towards the end), kind of unsatisfying. The campaign itself clocks in around 10 hours, which is long enough to be satisfying, but not so long that you're not likely to go back and play it a different way.
Yeah, the writer doesn't sound like a complete hypocrite or anything..."I thought Modern Warfare 2 was an immense disappointment," Morgan told CVG. "It was a massive stepdown from CoD4. What I thought when I played it was, 'Jesus guys, what have you been doing? You've not ramped anything up. The story is worse and the game doesn't really hang together, it's just a bunch of mission levels.'"
"It made no sense. It was totally implausible," Morgan added. "It doesn't resolve. Basically, all the things that bad storytelling does. I just think they were way too impressed with themselves and that's always a danger. It's just unfortunate."
Regardless, I actually cancelled my pre-order of this game after playing the demo, I'll probably get it when the price drops slightly; as the reviews of the single player sound highly promising.
Just played MW2 for the first time and on a pure gaming level, I was satisfied... but there seems to be little doubt that it was a bunch of cool set-pieces linked together by a story that was never in danger of actually making any sort of sense.
After I played it, I thought for several minutes about what had just happened, couldn't make heads nor tails of it, read the plot synopsis on Wikipedia, re-read the plot synopsis on Wikipedia, read it again... then gave up trying to make any sort of sense of what had happened in the game. Why were they in Brazil... don't know, but it made for a cool level. Why did they attack a Russian gulag... don't know but it made a cool level. Somehow these two things were linked, but why a arms dealer in Brazil would be leading them to Capt. Price does not make sense on any level known to man.
But it was fucking cool.
And, ultimately, that's the problem with MW2. And whatever the problems the Crysis 2 story might have, it sounds as though there actually is one.