lithium.jelly said:
So, sounds like they've simplified the nanosuit a fair bit when it was already simple enough. They've apparently not bothered to put a lot of effort into the story and only ten hours for the single-player campaign? Are Crytek kidding here? I loved Crysis 1, and Crysis Warhead, but I don't think I'll be buying this.
"The game also includes a tactical vision mode that highlights on the screen key locations where certain types of play might be appropriate. It might, for instance, call out a sniping position on a roof, or a subway entrance you can use to sneak around behind your enemies."
Really? And console gamers wonder why PC gamers complain that console versions cause PC franchises to get dumbed down. Looks like Crysis 2 is the perfect illustration of why such complaints are made.
1. They didn't simplify the nanosuit, they simplified the nanosuit interface, instead of the radial menu, you press specific keys to activate the different abilities of the suit. E for Camo, Q for Armor etc ... So the default mode you are in, is separate from Armor mode, turning your character into a real tank in a firefight. I believe Warhead had the same interface, going to re-install it later on tonight. Strength and Speed has been streamlined, and definitely feels more natural than in Crysis. Switching to strength just for the sake of punching people or jumping higher was a real annoyance, sure it took some practice to naturally switch between those modes, but in the long run, it was an annoyance. Crysis 2 version of STR and SPD is definitely much more easier to use when need be. Not to mention the addition of sliding while meleing/shooting is fantastic, as well as the stealth melee kills which is a great and efficient way of dispatching enemies, then going back in stealth mode.
Additionally, the nanosuit can be upgraded, kinda like having perks in CoD MP, you get 3 slots, and 3 options in each, you want your character to run without making noise? Or do you want another feature that highlight the patrol patterns of the enemies? Etc ... That make the nanosuit feel feature-heavy, unlike the relatively simplistic suit in Crysis 1. Replaying that one atm.
2. Going from Windows 95 to 98 to XP to Vista, ever noticed how each OS try to hold your hand by treating you like a baby? That's how GUI are developed, they want to give the user an easy-to-use interface, but that doesn't always mean you need to stick to the information those little popups and help dialogues want you to do. You will always find experts messing around with their OS to improve their experience with it. Like editing MSConfig to prevent some services from launching on startup. Guess what, that's exactly what the new Visor does.
For beginners, they might be overwhelmed with the different options available to them, when handing a combat scenario. This is Crysis, I mean, you could go in all gun-blazing, or find a vantage point and pick off people from a distance, or go in close like the Predator and what them panic as you slit their throats and snap some necks, while they desperately try to locate you. So the Visor, gives them a few choices "Go here if you want to snipe, or why don't your explore this location here?". And guess what, you don't need to follow those instructions, they are just there if you really need them. I am however, not sure if you can hide it, but from a lore/story point of view, it makes sense to have that as a feature, since there is, I believe, an AI assisting you, or embedded within the Nanosuit.
3. The only thing I can say right now, PC Gamers (I believe I fall within this category) are acting like children. z0mg, no DX11 support, z0mg, this game looks great, I am having trouble thinking about this "more, more, better graphics, they need to be better!!!!" attitude some gamers are taking with this game atm (at least, on the steam forums), Crysis 1 was gorgeous granted, + with more fauna and flora, the game is definitely more cpu/gpu extensive than a game set within an urban setting should be. Yet this game engine is definitely optimized, better than the Crysis engine is. It runs smoothly, and look damn fine to my eyes.
It might not have the huge, massive open world environment as crysis, but you definitely go from one action sequence to the next faster than in Crysis. while crysis definitely has a good amount of these combat sequences, from ambushing patrols to convoys and attacking little outposts of Koreans, Crysis 2 makes up with a more cinematic feeling to it, the cutscenes and "quick time events" are well done etc ... The game definitely feels easy on Normal, I would assume I would be more prone to play carefully on Hard, but then again, Crysis was easy on Hard as well if you prepared your assault carefully.
4. About the Story and main protagonist, like someone just recently added, it does feel a bit goofy how he is mute, and follows orders without questioning them, almost as if he was a little doggy. But seriously, Gordon Freeman never spoke one damn word, and he still managed to save Humanity! Give this Prophet look-alike a chance.
5. Also, how did the aliens go from Freezeray to Squid-rinator?