Crysis 2 Writer: Halo is "Full of Bullsh*t"

Starke

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Rutawitz said:
Starke said:
Rutawitz said:
Starke said:
Rutawitz said:
fuck that guy. i like the halo universe and i think its interesting
There is better stuff out there, you know? Besides, he wasn't bashing the universe, the games, or anything else.
i could think halo is the best thing out there. i dont, i actually think mass effect is the best IMO. keyword. people value things differently
*Pounds his own head into the desk until the blood flows freely.*
..is there a problem? or are you incredibly thick?
The post immediately preceding yours was one of my incitements of Mass Effect, or at least the writing. So either you were trolling, or you didn't read the wall of text (which far is more likely).

Even in the subgenre of Sci-fi space opera games, there's a lot better material out there than Mass Effect.
 

Danpascooch

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luckshot said:
danpascooch said:
ddq5 said:
Tomorrow: "Crysis 2 Writer says Gears of War is 'majorly fucking retarded.' "

He does seem to enjoy dissing mainstream games, especially their stories. I supposes Crysis 2 will have to prove that he isn't just talking out of his ass.
I agree, It's fine for him to say this, but only if Crysis 2 has a great story
and if it sucks then...what, halo apparently had an excellent story?

and others have pointed out the "quote" is a mashup of two very different parts of an interview taken out of context

and it makes sense (at least to me) that someone about to write for a game would want to see what has been done, what worked, and what didn't
No, if it sucks than he isn't practicing what he preaches, and his idea of a great story might be somewhat flawed.

I'm not saying his point isn't valid, only that it would make him look like an idiot to specifically address it, then make a game with a crappy story.
 

Starke

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madbird-valiant said:
Starke said:
]I'm going to zero in on your "inadvertently" for a second. Saying he's coming across as a monumental jackass is a somewhat viable read. But, I'm pretty sure that the key here is inadvertently.
Inadvertent or not, a monumental jackass is still a monumental jackass. Anyway, apart from that I didn't really see anything that I disagreed completely with in that post, so I think I'll leave it there. Also I'm very tired. It has been a pleasure arguing with you.
Likewise, though I did have one thing I wanted to chew on a bit more before staggering off. I was pretty tired when I wrote the previous post so this slipped my mind at the time.

Starke said:
madbird-valiant said:
Starke said:
Dragon Age and Mass Effect have some good background world building going on, and I can respect that, but the front end narrative in Mass Effect is a bit dicey. For example: It's almost impossible to play Shepard as a consistent renegade character. You can try, but Shepard will osolate psychopathicly between ends justify the means hardass and childish jerk, without much warning as to which you'll get at any particular moment. A lot of your story choices in 1 end up being cosmetic in at best in 2.
That's more an issue with the moral choice system and gameplay in general than the writing itself. It's impossible to have a proper moral choice system in a game with a set story. You're always going to defeat Sovreign. If it were true moral choice, you could choose to sit back with a coffee while the Citadel gets wiped out.

And the lack of proper change in teh universe between ME and ME2 did annoy me slightly. Just a couple of characters here and there who you'd recognise if you played the first, and who'd recognise you if you interacted with them then. Nevertheless, it's still a cool idea, it just hasn't been perfected yet.
Without going into the full argument here, the Illusive Man is actually one of the aspects in ME2 that literally comes out of nowhere. He's never mentioned in any of the Cerberus bases or missions in ME1. There's no mention of him in dialog regarding Cerberus. He was actually created between the games. And introduced in one of the novels.
Regarding the moral choice system, it's kind of indicative of Bioware's faults in writing as a whole. The way Shepard's moral scheme is presented is kind of like choosing between Captain Picard (Paragon) and Jack Bauer (Renegade). Except, at the end it degenerates into being a jackass or being a lawful stupid hero. There's a similar issue in Jade Empire, where the morality scale is also slightly unusual. Both JE and ME's systems should work, but it ultimately deteriorates back into the Bioware standard for moral or asshole. Where the game actively punishes you for choosing what the devs consider the wrong choice. I'd be inclined to complement them on Dragon age for not implementing that, except, in that case instead of not being punished for making the wrong choice, there is no wrong choice and no difference between them.

Bioware just doesn't get the whole interactive storytelling schtick, it seems. They understand that games can have branching plots, they just don't seem to know what that looks like, so they railroad you with the only alternative being playing a petulant jerk.

If they'd eject that and simply vomit a linear story at the player, I'd be fine with that. There's a lot of very good games, even RPGs that don't have branching plots, Bioshock comes to mind off hand. It's not a great solution, but life goes on. Instead, they lie, claim that the player will have freedom of choice, and then manage to miss the mark every time.

For me this was particularly galling in Mass Effect 2. While Mass Effect did a fairly good job of creating an interconnected story where the various pieces affected one another, Mass Effect 2 whittles it down to a single outcome in many cases.

Killed the Council and replaced with a Human one at the end of ME? Yeah, that won't change anything about how the Council works in ME2. Saved them? You get to have one conversation where they give you the finger and nothing happens.

Again, sorry this wasn't in last night's post, it was 2am and I'd been running all day on 4 hours.
 

Starke

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Huh... I've been calling Uncharted and Uncharted 2 by the first game's subtitle since page one of this thread... and no one has called me out on it yet... weird...
 

Seneschal

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You know, this guy's "Altered Carbon" setting is actually a lot superior to most SF I've seen in games. If any of you bothered to read the book, you'd know Morgan's words actually hold some weight. His works present a rather meticulously thought-out and visionary speculative future. Not the best, mind you, but among my favorite.

Now that I hear he's writing it, I'm definitely looking forward to the game. I also didn't know he had such a dirty mouth, but good for him.
 

Starke

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HG131 said:
Hmmm, I'm feeling Deja-Vu from that crappy John Romero game. So, you make a bad game, you make a sequel to you garbage game, and then you insult good games?
I'm feeling Deja-Vu for the 90 people who already posted this sentiment in here only to get corrected by someone else and reminded that he wasn't involved in the first game at all. But, fortunately you know how to read, so this was obviously ironic, right?
HG131 said:
I like the fact he used that book analogy, as it's ironic that he did exactly that with Halo (and he seems to not know how to read a book, either).
He does seem to know how to write them however, judging by Amazon.
HG131 said:
Well, when Crysis 2 gets crushed by Fallout: New Vegas, Portal 2, and, ironically, Halo: Reach, I'll be laughing.
What'll you do if it doesn't? Inquiring minds want to know.

Canid117 said:
As I remember the story and characters of the original weren't any better than Halo.
...and that would be 91.
 

Starke

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HG131 said:
Oh, and by the way, for those supporting him, remember, almost all of the Bungie staff are Browncoats.
Which made it all the more tragic when The Alliance Microsoft captured them and forced them to into working for them.
HG131 said:
Starke said:
HG131 said:
Well, when Crysis 2 gets crushed by Fallout: New Vegas, Portal 2, and, ironically, Halo: Reach, I'll be laughing.
What'll you do if it doesn't? Inquiring minds want to know.
Something tells me that Valve's Best Game Ever (According to Valve themselves) alone will crush the sequel to an average game. A certain Brit may make that even more likely, depending on how good Portal 2 is.
But how would summoning Margret Thatcher through an interdimensional portal help?
 

brodie21

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you know that if his story isnt 100 percent perfect that this is going to bite him in the ass. btw, i dont recall hearing anything about the original Crysis having a deep story, just good graphics
 

Starke

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madbird-valiant said:
Starke said:
Regarding the moral choice system, it's kind of indicative of Bioware's faults in writing as a whole. The way Shepard's moral scheme is presented is kind of like choosing between Captain Picard (Paragon) and Jack Bauer (Renegade). Except, at the end it degenerates into being a jackass or being a lawful stupid hero. There's a similar issue in Jade Empire, where the morality scale is also slightly unusual. Both JE and ME's systems should work, but it ultimately deteriorates back into the Bioware standard for moral or asshole. Where the game actively punishes you for choosing what the devs consider the wrong choice. I'd be inclined to complement them on Dragon age for not implementing that, except, in that case instead of not being punished for making the wrong choice, there is no wrong choice and no difference between them.
That did annoy me in Dragon Age, how the only real difference between being a nice guy and being a wanker was everyone liking you except Morrigan, or everyone except Morrigan hating you. No effect on the world itself, just on your party, which really doesn't make much sense when you consider that you're saving the world, here. Surely every decision you make would have consequences.

Starke said:
If they'd eject that and simply vomit a linear story at the player, I'd be fine with that. There's a lot of very good games, even RPGs that don't have branching plots, Bioshock comes to mind off hand. It's not a great solution, but life goes on. Instead, they lie, claim that the player will have freedom of choice, and then manage to miss the mark every time.
Me and a friend were having an argument last night over what an RPG was, and we came to the definition it as a game that allows you to determine your character, your character's choices, and your character's path through the story. Also probably some quests in there. I've never classified Bioshock as an RPG, more a FPS-Adventure, since there isn't really any levelling up or stats or what have you, you can just look around and pick up stuff, and there's a moral choice system that makes sense when it's "Nice guy" or "Power-hungry prick".
Bioshock actually justifies it's moral choice system in the game, explicitly. It's a function of what the player does to survive in the setting. I'm not sure its really as mature as 2k played it up durring development, but it's still a good case for this.

Oddly, I've always classified STALKER as an RPG, and it fits almost none of your defining traits.

The Bioware games are ARPGs, like Dialbo, and others, but they carry with them the illusion of choice.
madbird-valiant said:
Now I've forgotten what I was go-WAIT there it is. As much as you can berate BioWare for leading the audience to believe that the entire universe will shift around their decisions, as far as I know they have never outright lied about the content of one of their games. I, for one, would much prefer a BioWare game to a Lionhead game, because scarcely a word out of Peter Molyneux' mouth that contains the title of an up-and-coming game (COUGH Fable COUGHCOUGH) isn't idle speculation and delusions of grandeur.
Molyneux is insane. Almost litterally. We're talking about the man who thinks farting is a way to woo the ladies. (Litterally or not, it's certainly a game mechanic from F2). I do get what Molyneaux is doing, and it's frustring but I can sympathize. He comes up with fantastic grandeous designs, and then fails to deliver. Bethesda is the same way, actually, they're just smart enough not to talk about what they want to do before the game ships.

As for outright lying about the content of their games? Yes. They said Dragon Age would be dark fantisy. I may be being slightly snide here, but the entire advertising campaign was a sham on that front.

As for lying to the player? One of the first dialog hubs in Mass Effect after Eden Prime is really a lie to the player, and they pull the same trick on the Citidel in the very next dialog sequence. In the first couple hours of Mass Effect there's at least three dialog nodes that have three multiple different options, that all produce the same dialog from Shepard's mouth. On top of that there's at least two (and I think a lot more, but I can't verify right now) nodes that will produce the same response from the dirrected NPC regardless of your comment. Very fundimentally that's lying to the player, it's presenting them with a choice that isn't actually there. I'd forgive it if this didn't also extend into the narrative structure as a whole.

To a greater extent this happens repeatedly in Dragon Age, as I discribed earlier.

madbird-valiant said:
Starke said:
For me this was particularly galling in Mass Effect 2. While Mass Effect did a fairly good job of creating an interconnected story where the various pieces affected one another, Mass Effect 2 whittles it down to a single outcome in many cases.

Killed the Council and replaced with a Human one at the end of ME? Yeah, that won't change anything about how the Council works in ME2. Saved them? You get to have one conversation where they give you the finger and nothing happens.
Yeah, I'll agree with that. As I said, I was pretty disappointed with how they implemented the carry-over-save-game thing, but hey, as I said, no one (to my knowledge) has done this before them. It's an imperfect system, as much as they like to deny it, and if they manage to pull it off in one of their future games I have no doubt it will be amazing. Until then we're stuck with the circlejerk, unfortunately.
This isn't even the first time Bioware's done this. Back in the day it was a pretty common feature in RPGs. The early Might and Magic games, for example. Most of this was simply character transfers, something almost every Bioware game has supported in the last 10 years. (Kotor and Jade Empire can support exporting characters, unfortunatly they don't actually do it though.) Now, as for actually importing the story progression? That was a little rarer, but there are examples from back in the 80s though.
 

L9OBL

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this guy obviously hasn't played the game or read any of the nylon (spelling? cause i forget) books like harvest or saw halo legends cause halo has one of the most immersive stories that go well beyond the game. yah the actual games focus a tad more on gameplay but a game with good story and no gameplay is shit which is why it has done so well. but the story is there and even expanded beyond the games almost like starwars did after the movies (ep 4 5 n 6) and there are countless games that are all gameplay and no story but are totally awesome like nukem, serious sam, doom (well not really doom as it has a story put your too worryied about playing to care or atleast i was so i watched the movie for the story lol) now lets wait till crysis 2 comes out and if it ain't all that and a bucket of ice cream (idk i like ice cream) then you will look like a complete idiot. you really should of waited to see if your game was any good cause i can assure you now if the story is amaizing but the gameplay ain't the game will fail epicly cause most gamers (that i know) prefer gameplay over story if its fun to play then a good story is icing on the cake.
 

almostgold

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Well its brilliant marketing, in any case.

MatsVS said:
For an introduction to Morgan's books, I'd recommend starting with Black Man, or Thirteen as you sensitive americans call it. Altered Carbon is of the same quality, but Black Man is a stand alone. If you prefer fantasy to science fiction, he's only written one novel so far, with a sequel on its way. It's called The Steel Remains and is fairly well written with some interesting characters. It's been given the 'gritty' label, which is fair enough, I suppose; it's hardly about flowers and sunshine. Shame so many get hung up on the explicit gay sex, which, while integral to the main character, is hardly the bloody point. Morgan's never been one to shy away from a nice fuck-scene in his books.

It's really the thematics that make Morgan so bloody good, though. His take on racism, politics, economics, culture, solitude, alienation, sexism and just plain fucking bigotry, is excellently depicted, and never one-dimensional and boring, as is so often the case with authors with a political agenda.

Well worth further investigation for anyone into genre literature!
Thank-you. I am on Amazon now.