madbird-valiant said:
Starke said:
The point of research is to try to avoid writing another game like the original Crysis. Now, understanding that you're not a professional writer, and I'm not a creative writer, why he approaches this the way he does isn't entirely apparent to me either, but I know a lit review when I see one, and that's what's happened here.
In simple terms he's trying to get a handle on the environment he's writing in. A writer doesn't simply sit in a corner and dream up how the world works (or at least they shouldn't, I can think of a few who try). And when they do try, the results are fucking horrifically bad.
As an aspiring creative writer, I take exception to that. The majority of fantastic fantasy and science fiction worlds are the result of someone sitting in the corner of their room and thinking "Huh, that'd be nice". Lord of the Rings, most of Robin Hobbs' stuff, Matthew Reilly, to mention a few from my bookshelf. Looking through other games to get a good handle on their stories would be "research", in a very loose sense. Unless he's thinking of starting up a reviewing career once Crysis 2 crashes and burns from his subpar storytelling, throwing his opinions into the faces of innocent denizens of the internets isn't.
Well, you shouldn't, and as an aspiring writer this is good stuff to hear and consider. Writers don't work well in a vacuum of information. Lord of the Rings isn't based on Tolkien sitting around and thinking up what he thought sounded cool. It's grounded in his fascination with medieval history, and the books reflect this. They are a strange mash up of various historical philosophies and influences. The same goes for most good writers. Their work is dependent on them having some material to rework. What that material needs to be is determined by what they're working on.
For Example: If I'm going to write political analysis of liberal ideology in American Foreign policy then rereading Chalmers Johnson is a good idea, but if I'm going to write a critique on American Noir, then Johnson is, unsurprisingly almost completely useless, but watching
L.A. Confidential is incredibly useful.
Creative writers have a lot more latitude in what they draw from, but the underlying philosophy is the same. In this case Morgan has decided that in order to write a video game he needs to look at what's out there and evaluate it.
In contrast, look at a lot of Anime that we get in this country, paying particular attention to their handling of simple scientific information, such as the way human genetics work, or something similar. What you find (usually) is some strange pseudoscience mash that's almost as much Plato pontificating about how things might work as it is using modern scientific terms. And, in a sentence, that is why all writers have to research what they're doing.
I don't know everything, neither do you, and neither does Mr. Morgan. What Morgan's doing here is trying to learn more on a subject. I recognize it, having done the same before, and I'm explaining to you why he's doing it.
As a writer, what he's doing is also pretty common. He's collected data and now he's disseminating it. Its not about stoking his own ego, he's trying to share what he's learned, in order to help others, like you and me.
madbird-valiant said:
Starke said:
Mindlessly gabbling off whatever Yahtzee did last is a different kind of attention getting. It's trying to attract people to your content through being anti-establishment, or something. You're right, I should have addressed that and didn't. The fact is you can generate as much traffic by pissing people off as by being their friends. It doesn't change the reviewer/publisher relationship fundamentally, however.
I'll give you that.
Starke said:
With respect to you, and some of the other Halo fans in here, it's not a blanket statement, but it does happen. That you're frothing at the mouth now is an indicator that I'm not completely off in the wilderness here.
I'm frothing at the mouth (or at least was, before I had a three hour sleep and calmed down a bit) because this guy obviously has no respect for Halo, or Bungie. I could care less how he thinks about it, as I said in my previous post, but that is no reason to be a wanker. To be honest, I can't stand any Valve game bar Portal, and I think that the Half Life games are blander than butter, the culmination of some nerd writers' fantasy that if the aliens came, he could somehow be a competent combatant. Left 4 Dead and its sequel are retreads of everything that's been done before, and feature a hell of a lot more "Lets go up there and kill those guys" than Halo ever has, and leave me feeling unfulfilled and bored out of my brain. Modern Warfare 2 (not Valve, but still) was absolute crap, and Infinity Ward should pack up their desks right now, end of story. But I don't go into an interview with a magazine and say these things loud and clear for the interviewer to plaster all over their front cover, I keep it to myself and, at times, flamewars.
I haven't seen him comment on L4D yet... Just saying. As for the frothing... we're all pretty guilty of that, tempers, and lack of consideration have been ramping up in here for a while, and neither of us are an exception to that.
If I'd suggest something, your issues here might be a good example of language choice. He's using a fairly relaxed and slightly vulgar form of the language. If you read the tone as someone who's simply talking, then the interview has a consistent tone. And for quite a few Americans, that's the way we speak when we're being informal, in my experience the same is true of Brits.
In particular, I'm aware of several British authors who tend to be quite vulgar when they're giving informal interviews (like this one), or writing semi-formal introductions to material.
Is it professional? Strictly? No. But the intent isn't to start a flamewar. The reason a lot of writers don't do this is because it tends to produce shit like this.
madbird-valiant said:
Starke said:
What pisses me off, really pisses me off are the idiots who come in here blindly praising Halo, giving him the finger and saying, he doesn't understand the pure genius that is Halo. It really does. That I'm still here after most of the people who agreed with me only indicates how deeply bullshit like your uninformed blathering gets on my nerves.
Excuse me, but if you're including me in that category, I'd like to point out that I never "blindly praised Halo", and I gave him the finger because he was a wanker in an official interview, not because he doesn't "understand the pure genius that is Halo". Halo isn't fantastic, nor is it the greatest fiction ever worked since J.R.R. sat down and thought that World War 2 in a fantasy setting would be interesting. It's my favourite game because it was the first game to make me feel a certain way, I don't even know how to explain it, and because of that I will always defend it if I get the chance to.
Yeah, I do really understand that kind of loyalty.
It's easy to misjudge it for the other variety as well. I stand by blind fandom as something that pisses me off, and we've had a number stagger through this thread that subscribe to that. I like having people who will argue for something, particularly something I don't agree with, but only if they'll do it intelligently. Usually with that variety of fan, there's no intelligence, only rote recitations of why someone else thought it was good.
By the way, it's WWI not WWII, it was a sticking point for Tolkien actually.
madbird-valiant said:
I do not, however, praise it blindly. I know where Halo's weaknesses are (Halo 2 is a good list of them), but for the most part, writing is not one of them. Xbox 360-fags aside, the Halo series is insanely popular for a reason, and it's because of people like me who've been in love with the story from the start that the category "Halo fanboy" still holds some credit, in my mind.
Starke said:
Out of deference to you, I'm not going to pick up the snark bait regarding your job title. It'd be too easy to have something stupid and pejorative, that wouldn't be funny.
Thankyou, I'm rather self-conscious about it. It's very awkward responding to the question "So what do you do?" when I'm on a date, I can tell you.
Shit, I thought that was an informal insult at the position... not the actual name. Ouch.
I thought Package Handler was a bad job title.
madbird-valiant said:
Starke said:
The other thing is we are fucking drowning in shitty writers these days. People who can barely put a coherent sentence plot together and we're fucking venerating these incompetent shits as the height of videogame writing. I'm old enough to remember when games actually had good writing, so holding up shit like Mass Effect and saying this is good (you haven't, but others have), or claiming that all he's doing is bashing games (because whomever can't be bothered to read the fucking interview) really pisses me off.
Ragging on BioWare is something I didn't expect. And you can add me to that list of people who hold up Mass Effect and say it's good, because it is. Goddamn I love that game.
The game's quite good. The story, not so much.
madbird-valiant said:
And if you're looking for a game that can "barely put a coherent sentence plot (?) together", I'd suggest looking at Gears of War. It is, essentially, what Arnold Schwarzanegger would be, were he a game. Halo, at least, has had thought and thousands (at this stage) pages of backstory put into it. Not to mention Mass Effect/2, or Dragon Age: Origins, which really do have about two novels' worth of writing put into them, which is admirable even if you don't like the games.
Honestly, if I was looking for games that lack a coherant plot, I've got a couple on my shelf that I'd go for long before gears, no offense. F.E.A.R. comes to mind rather quickly.
On the second point, not really. The critical test here isn't how much text they can write, but what the quality is. Morrowind has something like six novels worth of text, but, it's good.
Dragon Age and Mass Effect have some good background world building going on, and I can respect that, but the front end narrative in Mass Effect is a bit dicey. For example: It's almost impossible to play Shepard as a consistent renegade character. You can try, but Shepard will osolate psychopathicly between ends justify the means hardass and childish jerk, without much warning as to which you'll get at any particular moment. A lot of your story choices in 1 end up being cosmetic in at best in 2. While my issues with Dragon Age easily exploded into a 1200 word post earlier in this thread... I think.
madbird-valiant said:
Starke said:
Peter David is seriously a fantastic writer. The guy made the fuckin' Hulk an interesting character to read. A fact that still blows my mind to this day. Brian Michael Bendis is probably one of the best (and most prolific) writers working in comics today. As I mentioned before, from people who know what they're talking about the Halo EU is probably one of the best Video Game EUs out there today. The problem is, none of that is relevant to the case at hand.
Halo is competent in that it doesn't mandate the EU novels to make sense (at least as far as I can recall.) But, as a subject of analysis, the EU is completly irrelevant for analayzing the games themselves. Which is what's going on here.
I didn't say that the extended universe was necessary for analyzing the games, I said that it's impossible to get the full experience that is Halo from just playing one of the games. And it's true. I'm willing to bet that out of 10 Halo haters, if they read the novels, then played the games through in order (the main trilogy, anyway), then at least half of them would change their opinions, if only to "Bad" and not "I WANT TO STAB THINGS". Thus, claiming that Halo is full of archetypical characters is really unwarranted when the characters are quite clearly cut in the EU (I keep thinking European Union, here), and make sense emotionally. Again, if I may gesture uncomfortably towards Gears of War once more, there are games that are truly full of stereotypical archetypes.
Honestly, you don't have to look as far as Gears of War. A number of people have wandered into this thread and unintelligently blurbled something about pots and kettles before being
bludgeoned to death informed that Morgan had nothing to do with the first game. Crysis is full of exactly that kind of cliched archetypes passing for NPCs. As are Mass Effect and Dragon Age for that matter.
In fact there aren't a lot of games I'd single out as having really good characters. Max Payne works up to it, but it plays with the archetypes intentionally at times. The Grand Theft Auto games, ironically are actually pretty good about this overall. Honestly, off of everything on my shelf that I can see at this moment, those are the only two I can see at the moment that really do this.
If you incorporate the EU, this is alleviated for Halo, but, when you're evaluating the games themselves, then examining the EU isn't good research. If you're examining the franchise, then, it is.
madbird-valiant said:
madbird-valiant said:
Bioshock is amazing, too, I don't deny that. But Bioshock is an insular story (or at least it should have been until Bioshock 2 came along and sort of ruined that).
I do like Bioshock, but it's rapidly headed towards contracting a terminal case of Resident Evil syndrome.
Agreed, although I liked Bioshock 2. Here's hoping that's it though.
Starke said:
Except for two things. One Halo has an ending. The game ends, the credits roll. It's not over, but there is closure... well some. Halo 2 is a lot like ESB, it ends on a fuckin' cliffhanger. It's also supposed to be part 2 of 3. So, Halo, and Star Wars are trilogies. Parts of a larger whole.
The issue, and I'm not sure if you misunderstood, or let your attention wander, is, you don't need the EU to make Halo work.
In contrast we have Mass Effect, where the EU novels are the only way to glue chunks of the stories together. It's a shitty design decision by Bioware that the game's writing suffers (more) for.
See above.
To leap to BioWares' defence as well, the Mass Effect novels are actually marginally related to the games themselves, and just explore different aspects of the ME universe (Cerberus, Andersons' past, what have you) that didn't get the attention they deserved within gametime.[/quote]
If that was all they were used for, I'd be fine with that. Unfortunately the ME novels get used as a rough patchwork, overhauling the setting and introducing characters. Without them, Mass Effect 2 has some serious plot holes. I've gotten into huge arguments over this one before, there's a lot of depth and nuance to both sides, but at the end of the day, the Mass Effect novels contain critical plot information for Mass Effect 2 that isn't replicated in the game.
I'm told that the Dragon Age novel takes this even further, introducing characters and setting information that then pop up in Awakenings without any explanation whatsoever. Effectively forcing you to read the novels (or the Wikia) if you want Awakenings to make sense. But, that is second hand information.
madbird-valiant said:
Starke said:
I really am trying to be less harsh on you than I've been elsewhere, but, seriously, reading comprehension. "The reason that its fiction doesn?t work has nothing to do with the fact that you don?t get to see Master Chief?s face..." That bolded text is what's called a negation, it means the statement afterward is in the negative.
"...it?s because of lines like ?Okay ? I?m gonna get up there and kill those guys?." In this case, the bolded text is providing you with a simile, it's not a literal quote, but attempting to replicate a perceived understanding of the meaning.
If the best you can do at bitching him out is to accuse him of making a false quote himself and missing a negation, then I really can't help you.
I noticed it says "lines like etcetc", but it strikes me that vaguity doesn't matter when a line that stupid isn't to be found anywhere in Halo. For example, "Starke is known for posts like "Lol ur a douche lolololololcocks". Obviously false (I hope), but by your logic, the inclusion of "like" is defence from that because loosely translated, that could turn into one of your posts.
The only time I've had posts like that was when a root admin was editing them.
What I'm trying to say here on the simile front is this, the dialog doesn't exist in the game. There is a lot of clipped military dialog that goes along the lines of "get in there and clear it out", it's been too long to make sure
I'm providing actual quotes. But, I can see where, that could change to something like what he's saying.
madbird-valiant said:
On the other hand, I didn't notice "has nothing to do with" in front of "never getting to see MC's face", so I'll give you that one. And I'm not "bitching him out" (nice linguo) over making a false quote himself, I'm "bitching him out" over stating something that isn't true. That quote, nor anything similar to it, can be found in any Halo game, and suggesting that they have writing like that is just being a prick, and an arrogant one at that. I've actually read parts of one of his books, can't remember which one now. It was passable, but it sure as fuck wasn't stellar. Might've been Broken Angels.
Again, I think this is a language thing. When I'm reading this, it reads like someone who's relaxing, being informal and taking the questions as they come. I can see where one could read him as a raving lunatic, but that's not the impression I get off the overall content of the interview. That's strictly subjective analysis though, so...
Being bitched out or bitching someone out is a fairly common American phrase, the meaning should be pretty apparent.
madbird-valiant said:
In my experience, when you're in a creative field, no matter the medium, games, books, music, whatever, it is always a good idea to keep your mouth shut and not sling off at the other people in your field. If not out of respect for the time and effort put into their work, then out of goddamn common sense ffs.
The impression I've gotten, and heard from others who've read it is that he's really not expecting or thinking this is anything unusual to say. I mean, you could chew on him for not taking the time to learn about the subculture he's writing for, but ultimately, he's coming out of a field where this kind of criticism is pretty common, and isn't viewed as unprofessional in the slightest.
He's certainly given this same kind of interview in regards to writing and other authors before. Someone with more familiarity with the way writers handle interviews could probably help flesh this out a bit more, but, really, the content of these interviews looks a lot more like the content from an interview a writer gives regarding books, than a game developer.
madbird-valiant said:
Starke said:
It's possible. I don't know the man. His comments aren't in line with that perception, but, if that's your perception, fuck it.
His comments are in line with a man who thinks far too highly of his own abilities to write a good video game story and generally when a person like this is given the opportunity to write a video game, the resulting game is shithouse. I also call this Valve Syndrome.
Again, as someone who does analysis of what people say and try to interpret what they mean, I really don't get this. He speaks about other people, but there's no relational connections to himself when he does. When he does talk about his own work, he's actually pretty careful to stick within the confines of explaining how he works with the rest of the team, or in the form of general writing advice. For example his discussion about how you can flesh out archetypes without making them unwieldy for the story (p2), and his discussion about cut scenes (p3).
Particularly in contrast to interviews I've read with Bioware writers, I really don't see what I'd expect to find with an egotist. I'd have to read it again to be sure, but I'm not even sure that a full analysis of the interview could support that assessment.
madbird-valiant said:
Starke said:
I didn't realize the SAS retained creative writers. Not that it's really relevant to anything. It's not like being a special operator in this context means... well, anything really. So, congratulations, I guess?
Why thankyou, I'm off to Somalia soon. The SAS have a time machine, you see, and I plan on using it to get my 6 hours of MW2 boredom back after we covertly spot fucksticks and kill them before the whole Black Hawk Dawn thing happens.
Welcome to the feral city.