@ Andy Chalk
Yeah, I enjoyed Crysis too.
But I too have a friend who, surprise surprise, finishes games in a single night, and hardly remembers who he fought, why he fought, and what this all meant to the story. And he routinely skips cut-scenes, no matter what. Except in the COD series, of which he's an avid fan. And then replays the campaign some 30 times skipping the cutscenes again...
Oh, bother. I never understood people's disinterest in the wholeness of whatever they were doing. I can understand having no time, but time's not the issue here. It's more like a character thing, some kind of a personal underlying anxiety that nothing is really worth their time. Sorry if someone gets offended by this observation of mine, but I'm just stating my opinion.
Heck, I even had trouble with immersion in ME2. How can't I, when the game's telling you (at one hand) that the Reapers are just behind the corner and it's only seconds before all hell beaks loose, and on the other hand, tha game tells you, "Look here, you've got 10 team mates, and they don't give a rat's ass about the Reapers and all that, now go make love to them, talk to them, go play for a whole week [in the game world] completing their missions, because you know, the Reapers can WAIT until you decide WHEN to face them." I'd say this is a case where sandbox isn't implemented very well. You just can't have impending doom and a sandbox "oh just do your thing, Evil can wait" sandboxyness. That's why I liked Half-Life 2 so much - it DRAGS you through an epic story. Meh, however, some twists saved ME2. Clever writing worked its magic, I guess, and made me oblivious to the obvious clash of story VS game mechanics.
To me, at least.