wait what? since when did they announce the new setting. link.era81 said:The new setting is New York and it is on the pc,ps3 and the 360. Would anyone else who didn't get a chance to play the original prefer the original be released before the sequel on the consoles? Or am I the only one who didn't play it yet?
Wait, what? What have you seen that no one else has seen?Furburt said:The weird thing is, it doesn't seem to look as good as Crysis 1. Ah well, worth a look.
You never know, Crytek might actually manage to not fuck up the last 3rd of one of their games.
Wasn't Half-Life 2 released like a few months after the original pc release on the xbox? I remember reading a review that called it "very faithful to what the pc had done with it" but even so I understand it is a huge difference from what Crysis is compared to what consoles can do. But if it is as good as the small portion I have played I wouldn't mind playing it with Killzone or Gears of War's framerates.Arbitrary Cidin said:They couldn't put it on consoles if they wanted to. The kind of power-house PC you need for Crysis and Crysis Warhead goes beyond even the PS3. At best, you'd get a dumbed down version, or have to wait until next gen, same as with Half-Life 2.
Your GTX 260 came out 10 years before Crysis did?braincore02 said:They're gonna make it cross platform eh? Maybe they'll have to improve the code so it doesn't require a graphics card made 10 years in the future to run it at highest options with a good framerate. I have 2 gtx260's and it still only runs at an acceptable framerate, and never uses more than one core on my proc. Crap programming (and no I couldn't do better). Pretty tho.
Yes, Half Life 2 came out on the Xbox Original, but the graphics were nearly at minimum settings. There was zero anti-aliasing, and the textures were very low resolution compared to the PC version.era81 said:Wasn't Half-Life 2 released like a few months after the original pc release on the xbox? I remember reading a review that called it "very faithful to what the pc had done with it" but even so I understand it is a huge difference from what Crysis is compared to what consoles can do. But if it is as good as the small portion I have played I wouldn't mind playing it with Killzone or Gears of War's framerates.Arbitrary Cidin said:They couldn't put it on consoles if they wanted to. The kind of power-house PC you need for Crysis and Crysis Warhead goes beyond even the PS3. At best, you'd get a dumbed down version, or have to wait until next gen, same as with Half-Life 2.
I think you misread me. I said it requires a card made 10 years in the future- ie. AFTER the release of the game, not before. Obviously I was exaggerating, but I found the performance with 2 GTX260's SLI'd to be unimpressive, and I got them at least a year after the release of Crysis, probably more than a year later, don't remember. They provided serviceable performance, frames never dropped below 20fps and usually averaged out to 32-35ish, but the code could certainly make far better use of the resources at hand, as everyone who cares already knows. Given that the game doesn't look THAT much better than the UT3 engine, with which I can routinely get far above 60fps, I expected better.Contextualizer said:Your GTX 260 came out 10 years before Crysis did?braincore02 said:They're gonna make it cross platform eh? Maybe they'll have to improve the code so it doesn't require a graphics card made 10 years in the future to run it at highest options with a good framerate. I have 2 gtx260's and it still only runs at an acceptable framerate, and never uses more than one core on my proc. Crap programming (and no I couldn't do better). Pretty tho.
crysis warhead did optimize thoughbraincore02 said:I think you misread me. I said it requires a card made 10 years in the future- ie. AFTER the release of the game, not before. Obviously I was exaggerating, but I found the performance with 2 GTX260's SLI'd to be unimpressive, and I got them at least a year after the release of Crysis, probably more than a year later, don't remember. They provided serviceable performance, frames never dropped below 20fps and usually averaged out to 32-35ish, but the code could certainly make far better use of the resources at hand, as everyone who cares already knows.
maybe it was the settings you were playing it at, but unreal 3 looks *terrible* next to crysis warheadGiven that the game doesn't look THAT much better than the UT3 engine, with which I can routinely get far above 60fps, I expected better.
I thought he meant visually. Which would be true.Contextualizer said:Wait, what? What have you seen that no one else has seen?Furburt said:The weird thing is, it doesn't seem to look as good as Crysis 1. Ah well, worth a look.
You never know, Crytek might actually manage to not fuck up the last 3rd of one of their games.
Dr Doak himself (former Rare deity) jumped ship with the buy out. Abandon all hope.JoGribbs said:Crytek UK (formerly Free Radical Design) are working on this, so I'm cautiously looking forward to it. I'm also hoping that going bankrupt, losing most of their key development staff, being bought out by a larger studio and having to work on a franchise that isn't theirs hasn't negatively effected their output.
Considering their last release was Haze, it's gonna be hard for them to do any worse.
I don't consider Crysis to be a 30fps game, so I don't think it would work, but I'm sure others would contest that thought.era81 said:Wasn't Half-Life 2 released like a few months after the original pc release on the xbox? I remember reading a review that called it "very faithful to what the pc had done with it" but even so I understand it is a huge difference from what Crysis is compared to what consoles can do. But if it is as good as the small portion I have played I wouldn't mind playing it with Killzone or Gears of War's framerates.Arbitrary Cidin said:They couldn't put it on consoles if they wanted to. The kind of power-house PC you need for Crysis and Crysis Warhead goes beyond even the PS3. At best, you'd get a dumbed down version, or have to wait until next gen, same as with Half-Life 2.
I'm personally a bit confused/skeptical. The tech demo looked cool on it's own, but the comparison to CryEngine 2 showed some corners being cut.IdealistCommi said:They had to scale it back slightly for the consoles, but on PC I do not think there is much change. But I have not seen a new screen/video on a while.Furburt said:The weird thing is, it doesn't seem to look as good as Crysis 1. Ah well, worth a look.
OT: I have hopes for this. It looks like it might be good
There are screens, and more importantly, HD video, of Crysis 2 out?I thought he meant visually. Which would be true.
It's definitely a 30fps game; the motion blur helps out a lot in sub-60FPS performance.I don't consider Crysis to be a 30fps game, so I don't think it would work, but I'm sure others would contest that thought.
The video you posted showed old-engine PC vs old-engine console.I'm personally a bit confused/skeptical. The tech demo looked cool on it's own, but the comparison to CryEngine 2 showed some corners being cut.
Ok, maybe I need to revisit UT3. Certainly Crysis had a lot more foliage onscreen at anytime and the environments were no doubt bigger. Still it was only using one processor core ever, leaving me feeling it could have made better use of the processor to get me some higher frames. And I was playing on the highest settings except maybe AA.Contextualizer said:crysis warhead did optimize thoughbraincore02 said:I think you misread me. I said it requires a card made 10 years in the future- ie. AFTER the release of the game, not before. Obviously I was exaggerating, but I found the performance with 2 GTX260's SLI'd to be unimpressive, and I got them at least a year after the release of Crysis, probably more than a year later, don't remember. They provided serviceable performance, frames never dropped below 20fps and usually averaged out to 32-35ish, but the code could certainly make far better use of the resources at hand, as everyone who cares already knows.
and it did a great job
maybe it was the settings you were playing it at, but unreal 3 looks *terrible* next to crysis warheadGiven that the game doesn't look THAT much better than the UT3 engine, with which I can routinely get far above 60fps, I expected better.
and the supported size and complexity of the environments cannot at all be compared