That's unfortunate. I wasn't picking up Crysis 3 on release anyway, don't have the cash atm, but I considered picking it up later. Now it'll be much, much later, when the base price has dropped AND there's a Steam sale or something similar.
I really don't get the story continuations between the sequels. The first, and best, game ended with a very obvious sequel hook and the protagonist declaring that, now they can fight the aliens, they have to go back to the island. Then Crysis 2 starts in New York, with a completely different protagonist. Yeah, the old one got killed in a tie-in comic that you didn't bother to read. The sad thing was, although the gameplay of the sequel wasn't as cool and the graphics not as impressive, the story was actually not that bad, but it took me half the game to start appreciating it for what it was, and not trying to connect it to the first part. And with the ending of the second, they did the exact opposite: The sequel-hooked very obviously that you'd have to go kick alien ass in many other places around the world... and the sequel sends you back to New York.
Seriously, do the writers and designers hate each other at Crytek? Do the writers just make catching sequel hooks before checking with the dev team if they're going to make the game they're promising? I mean, seriously, Crysis 2's sequel hook is pretty good, with enough vagueness to keep an air of mystery about it, but then the third game is completely at odds with the few specific things Crysis 2 actually sets up. There are many more alien bases, and the presumed other head of CELL is contacting you and seems friendly enough. Doesn't mean he can't betray you later in on Crysis 3, but before the game even starts? Lame.