Crysis - Maximum Fail, Maximum Review!

Grindstone

New member
Aug 27, 2008
25
0
0
Yes, that one game. Can you recall it? Probably not. In the sweep of games that are, you know, notable and worthwhile (MGS4, GTAIV, Brawl, etc.), Crysis is forgotten.

Well, with good reason.

I'll make this brief; Crysis is your usual first person shooter. It gives you an unrealistic skew on guns, unresponsive and unintelligent AI, unremarkable storyline. But what's Crysis' catch? If the game weren't easy enough, those bad boys at Crytek throw you a nanotechnological mess of prototype armor and expect you to take on a few regiments of North Koreans. Sounds good, right?

Well, 'course it does. Synopses always do.

But, with many overconfident games like Oblivion (6/10) and MGS4, it struggles to do too much. Struggles, and fails in the end.

Allow me to provide you an example; the AI, on the hardest difficulty. In an attempt to make the NPCs 'realistic', Crytek thought it'd be great to make them, you know, totally irrational. Because that'd throw players off, right? Well... not quite the case. All of the time, you will see bad guys throwing grenades from five feet away, running over allies in vehicles (bad scripting most of the time), acting completely unperturbed by piles of corpses, and, oh yeah- never taking cover. Ever. Instead, the AI is basically a bundle of completely random actions. "What? I'm under fire? Why, I'll leap over this nearby fence and find myself in a field desolate of cover! Great idea!"

But I guess this can be explained, right? "Nanotechnology! You're so good, everyone should therefore suck!" Except... well, the North Koreans use nanotechnology also. Huh. Yet seeing someone else prance around in nano-tights completely flabberghasts them.

But the suit, the suit. Oh the suit. Absolutely flawed. For one, in normal-human mode, you have the AWESOME UNEXPLAINED ABILITY to grab people by the throat and carry or throw them around.

Right. Can you see an SAS guy just lifting a six-foot-tall two-hundredy-fifty pound guy with more than fifty pounds of gear in the air- with ONE hand, which happens to be the LEFT one?

Yeah, so you have four basic modes. Armor, speed, strength, and cloak. Armor is the default. The rest are basically tacked on to give a point to the inclusion of nanotechnology in the story at all. Oh, right, and to explain how the player can magically regenerate health after falling off a sixty metre cliff. The only time strength is ever purposely used is when you're faced by obvious and mandatory terraces which you must scale. Oh, don't worry. A little prompt will appear to comfortingly assure you that yes, that mean terrace over there isn't too tall for you.

Then there is cloak. Or maybe I should say godmode. Throw it on, and you become completely invisible. Your enemies will stare into the space ten feet away that was once you, then go about patrolling. Amazing, right? And broken!

What else now? Oh, right right. Multiplayer. You have deathmatch, which is actually enjoyable seeing as you're up against actual people as opposed to three lines of incoherent code, and then you have power struggle, where your team struggles (hur hur) to recapture key locations to nuke each other to atoms. Oh, wait, that's all completely nullified seeing as 70% of all players hack. There is zero hacking prevention, so most of the time you spawn only to be frozen solid and beaten to pieces at some nerd's leisure.

Hm, vehicles. Okay, so, apparently by shooting a car door I can cause it to explode. Also by falling ten feet in a reinfornced humvee will cause it do explode. Armored tanks are- who would've guessed- instantly destroyed by twenty-year-old greandes and small packages of low-grade C4.

Oh, right, storyline. Yeah so you and your super duper cool American pals go off to save some random scientists or archaeologists or whatever from an island the Koreans felt like sitting around in. You've got your macho-veteran-token-black-guy-that-everyone-loves-for-being-awesome, you've got smartass-British-guy-who-likes-to-hit-on-Asians, and then two other guys who just die meaninglessly for the sake of making the player tense. Zero character development.Then suddenly, aliens. What a twist! Oh, wait, not really- seeing as there are aliens RIGHT ON THE FUCKING BACK COVER. Way to throw away your only interesting plot string. No, really, good job.

Graphics and sound. If you're packing over $700 of hardware and feel like putting it to use, well go ahead, and be blown away by the graphics that... aren't what everyone claims them to be. But hey, who cares right, I mean shit man I can see the pockmarks in everyone's face, that's all I need in a game. Well the Koreans sound like white guys with nasal infections, the black guy sounds like Crytek's low audio budget, and the girl sounds completely emotionless. Oh, the Brit sounds like a Brit. Good for him.

So, long story short. Crysis. Worth the buy? Nah, unless you hate yourself, the free-market economy, and Koreans. Worth the play so I could become wiser with my money? Sure, but I regret it all the same.

Moral? Don't buy this game. Go hang with friends at the beach, and afterward find some babes to party with. Congratulations, you have now had more fun in three-four hours than this game will give you in SIX LIFETIMES. And also, in BETTER GRAPHICS. Amazing right?

5/10.
 

milskidasith

New member
Jul 4, 2008
531
0
0
I stopped reading after you assumed we forget about the most graphically gorgeous game of all time and mentioned how a super suit was the hook of the game, and not the jaw droppeningly beautiful graphics.

After that, I realize you missed the point of the game entirely.
 

Aries_Split

New member
May 12, 2008
2,097
0
0
milskidasith post=326.69710.668333 said:
I stopped reading after you assumed we forget about the most graphically gorgeous game of all time and mentioned how a super suit was the hook of the game, and not the jaw droppeningly beautiful graphics.

After that, I realize you missed the point of the game entirely.
QFT. Crysis is like doom 3 in the fact that it is more of a marvel in a technical sense.
 

Aries_Split

New member
May 12, 2008
2,097
0
0
You miss the point of the game. Either way, your entitled to your opinion, as strange as it may be.
 

Grindstone

New member
Aug 27, 2008
25
0
0
... Well, thanks.

So the point of the game was just to bask in the graphics as opposed to enjoy yourself with the gameplay?
 

milskidasith

New member
Jul 4, 2008
531
0
0
I would beleive that to be a "DUH!"

It was, from what I can tell, a decent shooter encased in the best graphics you will ever see. If you like technological marvels, it's great. If you like PC shooters, it isn't the worst thing to spend your money on (or so I've heard from everybody but you, anyway).

It's kind of like the virus somebody made that can be done just by viewing images. Sure, for people who love to know about computer virus's, it's probably like their theory of relativity, but it's impractical if you actually wanted to have a really great virus go and take the world by storm because it requires the image itself to be written in such a way that the image is actually code for the virus and the virus has to implant in that image and... It's a lot of really complicated stuff that makes it totally impractical. This game is similar, but not a totally awful shooter, it's just meant to say "Hey, look, we just kicked every other games graphics to the curb!"
 

ElArabDeMagnifico

New member
Dec 20, 2007
3,775
0
0
Grindstone post=326.69710.668312 said:
Yes, that one game. Can you recall it? Probably not. In the sweep of games that are, you know, notable and worthwhile (MGS4, GTAIV, Brawl, etc.), Crysis is forgotten.

Well, with good reason.

I'll make this brief; Crysis is your usual first person shooter.
Yeah that's where I stopped.
 

Oo Rev oO

New member
Aug 27, 2008
46
0
0
Crysis is the first game that I've ever played that made me sit there, stare at my monitor and say ".........wow..." Sure the gameplay had a few flaws but if you're the kind of person who considers video games art, then Crysis is a masterpiece.
 

Alex_P

All I really do is threadcrap
Mar 27, 2008
2,712
0
0
Oo Rev oO post=326.69710.668527 said:
Crysis is the first game that I've ever played that made me sit there, stare at my monitor and say ".........wow..." Sure the gameplay had a few flaws but if you're the kind of person who considers video games art, then Crysis is a masterpiece.
I'm the kind of person who considers video games art.

However, you don't get into a museum just by drawing a landscape with really crisp lines and lots of attention to detail, do you?

There's much more to "art" than just technical excellence.

-- Alex
 

wilsonscrazybed

thinking about your ugly face
Dec 16, 2007
1,654
0
41
RAKtheUndead post=326.69710.668864 said:
I think this is a very unfair synopsis of Crysis. I'll cover it in pieces...
Hey Rak, please read the forum rules about quotes before using the quote feature again.
 

TriGGeR_HaPPy

Another Regular. ^_^
May 22, 2008
1,040
0
0
Grindstone:
Personally, i DID read the whole thing... but it seemed like you weren't trying to take a very diplomatic stance on the game :S

Most proffesionals at least Try to look at it from both sides... Even Yahtzee at least Tries to do this (to a point, sure, but he tries). You seemed to take a "right, i'll kick the sh*t out of this game without giving it a chance" point of view.

Especially your final paragraph made me lol :p
All this crap about the game, yet you still give it a 5 out of 10 :p

Anyway,
I'm in No way saying this was "bad", just not "good" either...
Your points about why the game is "bad" Are Valid. Most of your points, at least...
Just... Next time, please Try and look at Both sides of the game you're reviewing, even if you're biased to one side or another...
 

Dommyboy

New member
Jul 20, 2008
2,439
0
0
Crysis, like if you wanted to say DOOM 3 or Half Life 2 (yeah I said it) are just tech demos when it comes down to it.
 

Aries_Split

New member
May 12, 2008
2,097
0
0
Dommyboy post=326.69710.669025 said:
Crysis, like if you wanted to say DOOM 3 or Half Life 2 (yeah I said it) are just tech demos when it comes down to it.
You my good sir, are a buffoon to believe that. :(
 

wahi

New member
Jul 24, 2008
116
0
0
the review i agree with and take the opportunity to vent a little about crysis.
the first time i played crysis i was all hooked to the suit and the omgwtf graphics, and since i could not go highest on my comp, i spent a lot of time tweaking it around to get it to look the best, even if it meant stuttering and lags.
but now i haven't played the game in a long time and i don't really miss it too. i think in the end it doesn't matter how good the visuals are.
crysis pays no attention to its replayability, every encounter plays out almost the same, like in the village level, you can supposedly infiltrate/blast your way through anyway you want, but actually the game puts minefields everywhere else except where it wants you to be. you can quicksave jump die quickload through them, just to be get to where you want to be, but that sort of defeats the whole purpose of playing a free-roam.
and the aliens were just so wrong. i think the only reason they were included were so that the dev-team can show off some zero-g gameplay.
if i remember correctly the story was in fact changed a few months before release from an alien ship crash landing to an alien ship that had always been there, which sort of shows how much work really went into the story, which felt like an afterthought at best, if not irrelevant.
and i think too much hype killed the game.
 

Grindstone

New member
Aug 27, 2008
25
0
0
RAKtheUndead post=326.69710.668864 said:
I think this is a very unfair synopsis of Crysis. I'll cover it in pieces:

*Miscellania*

So, bottom line? Your review is incompetent. It focuses too much on unimportant issues while giving little time to the free-form gameplay which is a lot different than that of most first-person shooters. When you've covered the game properly, you can come back and talk to me. Until then, I'll be lining up my next comprehensive (in the true sense of the word) review.
Ooh, an uppity one. For a game that stresses freedom, it approaches it the same way FPS games did in in 2001: you can sneak in, run in, whatever. Use vehicle, don't use vehicle. The game isn't free-form; you're given your objectives and given a beaten path. The game pulls the old-fashioned "oh, you don't have to do this" or "hey, you can do these objectives in any order" card. The one we've all seen before.

And your definition of 'unimportant issues' baffles me. So a gamebreaking 'means to an end' is not an important factor to the gameplay? Alright then.

Bottom line, enjoy your opinion, because honestly it disinterests me.