Stop being so dramatic!
Crystal Dynamics/Square Enix isn't getting away with anything!
Summary of comment observations:
$60 for a face-lifted game that came out less than 10 months ago.
*Everyone who might like the game, already played the game.
*Everyone who loves the game, already owns the game.
*Anyone who hasn't played the game already (and who is that?) can get the BEST version for $12 on PC, or snag a console version from the bargain bin for less than $20.
Windwaker HD is selling well because it first came out over 10 *YEARS* ago--Consumers are either nostalgic, indifferent, or experiencing the game for the first time now. Nintendo's advantage of playing exclusively to kids is that everything is new to them and there's always more where they came from once they've gotten bored. There's no need to reinvent the wheel (a common criticism of the Mario and Zelda series are their deja vu storytelling and gameplay). Nintendo may say otherwise publicly, but the truth is they don't have to worry about satisfying veteran fans to be wildly successful. Their target demographic is the young, the naive, the easily impressed...the plentiful.
Nintendo can sell Windwaker HD for $60 and be very profitable, but Tomb Raider: Definitive Edition is doomed. The target audience is older and has seen all its tricks before. The original game is still fresh in consumers' minds. Despite claims of higher production values, the only noticeable improvement in gameplay trailers is the remodeled protagonist. There is no new content to explore, no bonuses to unlock.
Tomb Raider: Definative Edition has no appeal at $60. Crystal Dynamics will be lucky to break even.