I know that's why I never go for high-end gaming laptops, which is why I probably won't ever upgrade it. Unfortunately the convenience of a laptop is always going to be worth so much more to me than a PC. I don't have a day where my laptop isn't more useful than a PC would be, heck right now I'm typing this in a position where a PC would be untenable.lacktheknack said:What kind of chip? "A separate chip" doesn't really mean much.BrotherRool said:The PS4 has a separate chip for it's recording function and I believe that chip isn't counted within the 8GB. They were really wary about how they got stuck on the cross-party chart thing last time, so they wanted to make sure that most of the OS services were offloaded to something else instead of running with the game playing hardware
If you're talking "An extra 4GB", then that was smart of them.
Three things:BrotherRool said:Then it shouldn't be a problem for consoles either. And you can't upgrade a laptop but there's never going to be a time when buying a whole extra computer seems sensible or a time when buying a computer that I can't pick up and take wherever I want seems attractive.
It isn't a problem for consoles... for now. But if they have dreams of high-quality visuals in two years, they simply don't have the hardware to pull it off without some major visual tricks.
Also, you CAN upgrade a laptop, it's just annoying as hell.
Also also, high-end gaming on a laptop? Don't even try, dude. It just won't ever turn out well.
Thanks to the whole games industry going for "make it purdier"and the rising costs of that route, I don't think any major dev has time to learn new APIs and experiment with different methods like they could have 15 years ago. Perhaps this generation and its nearly already reached limitations will get developers to try Ray-tracing and procedural texturing to surpass the problems with the anemic Home Theater PCs MS and Sony are selling as game consoles.Roxor said:*snipped for length*
And then PC Gaming will flourish anew, as was foretold in the Book of Gabe.DarkhoIlow said:I do wonder when this happens if some developers will go "Why should be compromise and change our game to work for these underpowered consoles when we can make it for the PC that has pretty much freedom when it comes to hardware."
It's not that simple. 720p is 1280 x 720 = 921600 pixels. Today, people are expecting 1080p (I've been played at that level on my PC for about four years now). That comes in at 1920 x 1080 = 2073600 pixels. More over, at higher resolutions, you need much detailed textures. 1024x1024 textures have for a long time been standard on 720p machines but even 4096 x 4096 doesn't look terrific at 1080p (unless you are playing largely dark-looking games like Deus Ex). More over, I am tired of horribly scripted AI's. I want some real logic behind their actions and I want that to occur when I am not looking as well. Lastly, it would be nice if character movement wasn't stiff as a brick. These things are all bringing up the hardware cost but so are many other things.gigastar said:Just keep in mind that most devs were pulling 720p 30fps out of the PS3s 256MB of RAM.
Current gen consoles are x86_64 and Crysis 2/3 games were 32 bit arch using memory aware flag to address more ram, although I believe you still need to be using a 64bit OS in order to make use of that RAM. Who the hell uses 32 bit arch OS except for ancient machines and cheap laptops?erbkaiser said:Are Xbone and PS4 games 32-bit or 64-bit?
Because going by PC, Crytek has dropped 64-bit support. Crysis 1 and Warhead had a 64-bit executable, but Crysis 2 and 3 are 32-bit only. This means they can only address about 3GB of RAM, no matter how much you have installed.
There is a separate (probably ARM) chip seen on the iFixit teardown of the PS4. Scroll down to step 20 here: http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493lacktheknack said:What kind of chip? "A separate chip" doesn't really mean much.BrotherRool said:The PS4 has a separate chip for it's recording function and I believe that chip isn't counted within the 8GB. They were really wary about how they got stuck on the cross-party chart thing last time, so they wanted to make sure that most of the OS services were offloaded to something else instead of running with the game playing hardware
You can't really compare the PC (with bloated Windows and lots of extra software) to consoles which are dedicated to playing games first and foremost. Also since the games made for it are optimised better than PC games the requirements aren't as high. Unfortunately because alot of AAA companies have the attitude of "the user can always upgrade their hardware" they don't optimize the games as well/put as much effort in as on console especially since most games are made for the consoles first, PC second. So the performance/requirements of a game on PC aren't at all compatible to console.Steven Bogos said:Just opened up my memory usage on my PC and it's hovering around 4gb - just from the OS, browsing the internet, and listening to music. So... 4GB of passive memory usage plus 4 GB of games... bam, you're already at 8 GB. And you say some games are already using 6 GB?
Jesus H. Christ, how inefficient and bloated is your install? Do you know what I have to do to break 4GB?Steven Bogos said:Just opened up my memory usage on my PC and it's hovering around 4gb - just from the OS, browsing the internet, and listening to music. So... 4GB of passive memory usage plus 4 GB of games... bam, you're already at 8 GB. And you say some games are already using 6 GB?
I even remember when 64K was enough for everyone - and the games were just as enjoyable.Rex Dark said:Remember when 640k was enough for anyone?
I don't remember when 2GB was enough for everyone.Rex Dark said:Remember when 640k was enough for anyone?