The Crysis "demo" was just a section from the opening level with the rest trimmed out. Someone needs to explain how that is 'prohibitively expensive' to make, cause I must be missing something here.Irridium said:I remember the Crysis demo. The thing was actually very nice. It was had over an hour of playtime(epic by most demo's standards these days), got you introduced to the characters, story, and world, and left of on a big part. Sure the story and characters were a little "meh", but at least we got to learn a bit about them. Plus it provided a good benchmark for system specs.
Guess I'll just have to break out my eye patch and peg leg if that is the case.PedroSteckecilo said:That's the idea, you'll just have to fork over that increasingly large sum of money to find out, and all you'll be able to use to determine a games "goodness" is their marketing and reviews, which are heavily driven by hype and marketing.Corum1134 said:How will I know I want to buy it if I don't get to sample it?
The same way I predict how a movie will be a yay or nay:sephiroth1991 said:Loved the bob dylan joke
But i need demos how else i'm i to predict a game to be a nay or yay
This is the bottom line: demos prevent publishers from fooling consumers with marketing. All the positive press and explosive advertising in the world won't convince a guy to buy a game he's already tested and found wanting. For extremely large publishers, like EA and Activision, demos act in direct opposition to their own expensive hype campaigns. These companies are not interested in perfectly educated consumers. They want expectant, ignorant consumers who drop $60 before they realize it's another derivative rehash.ElegantSwordsman said:If they stop making free demos for pc games, they'd damned well better offer full refunds for games that won't run at a reasonable framerate, even when you meet the specs on the box.
As far as the argument about free demos being cost prohibitive is concerned, I'm far more likely to be believe that this is a marketing euphemism for "We lose money when people try our demos for free and find out the game was actually over-hyped crap so they don't end up buying it"
That's stupid. A movie ticket is $10 while a game is $60. At minimum wage, you usually spend only an hour or two's worth of money to see an hour or two movie. You still spent about the same amount of time earning the money as you did consuming your movie ticket's value. With a game, $60 is closer to a full day's work, and it may only hold your attention for 15 minutes before putting it down.2012 Wont Happen said:The same way I predict how a movie will be a yay or nay:sephiroth1991 said:Loved the bob dylan joke
But i need demos how else i'm i to predict a game to be a nay or yay
Read reviews.
Read multiple reviews. Find a reviewer that generally agrees with your tastes. If you're that picky, only buy things that Yahtzee Crowshaw recommends (bit extreme maybe).Signa said:That's stupid. A movie ticket is $10 while a game is $60. At minimum wage, you usually spend only an hour or two's worth of money to see an hour or two movie. You still spent about the same amount of time earning the money as you did consuming your movie ticket's value. With a game, $60 is closer to a full day's work, and it may only hold your attention for 15 minutes before putting it down.2012 Wont Happen said:The same way I predict how a movie will be a yay or nay:sephiroth1991 said:Loved the bob dylan joke
But i need demos how else i'm i to predict a game to be a nay or yay
Read reviews.
Also, reviews are always skewed, because you aren't going to have the same tastes in movies/games that the reviewer has. People LOVED Napoleon Dynamite, yet I'm still unable to find a movie I hated more after all these years.
Not only that, but you rent a game for like $10 now or so, I think. So, if you can rent the entire game for $10 who the hell is going to pay $10-$15 for only a small part of the game? I just can't make any sense of that.Novskij said:So with paid demo's it will work out as:
Bought the game, for $15 liked it, gonna buy the full game for $60. So technically ill be paying $75 for a game now. If i dont like the game, the company will have $15 from my wallet. Alternatively i can pirate the game to try it, which i wouldnt do if i had a motherfucking demo.
How in the hell does he figure that NOT getting a demo, or having to pay for a demo, is a better deal for the gamer than what we have now? Ok, I get it, making a demo can be expensive. Cry me a river, it's advertising. Advertising is expensive, period. You don't charge someone to see your ad, you pay for someone to see your ad. That's the way it works.Ultimately, it will be a better deal for the gamer."