Given how short most games are nowadays a shareware version would hardly be more than a 30 minute demo.Doom972 said:What about the old shareware model? Divide the game into a small number of episodes, each with a beginning and an end, and give the first episode for free. The rest of the episodes can be sold as DLC. With digital distribution being what it is, this model could be much more successful than in the 90s.Worgen said:The main reason I don't like free to play is that it really only works well with multi player games, it is hard to justify a free to play single player game and make it the kind of thing that is possible to win without paying a cent.
OT: I don't see what there's to be afraid of for PC gamers. If I was a current-gen console owner I might be afraid about what will happen to my XBLA/PSN games or my DLC.
You make a good point. I do hope developers would stop wasting too much time on graphics and animation, and make AAA games at least 20 hours long.Worgen said:Given how short most games are nowadays a shareware version would hardly be more than a 30 minute demo.Doom972 said:What about the old shareware model? Divide the game into a small number of episodes, each with a beginning and an end, and give the first episode for free. The rest of the episodes can be sold as DLC. With digital distribution being what it is, this model could be much more successful than in the 90s.Worgen said:The main reason I don't like free to play is that it really only works well with multi player games, it is hard to justify a free to play single player game and make it the kind of thing that is possible to win without paying a cent.
OT: I don't see what there's to be afraid of for PC gamers. If I was a current-gen console owner I might be afraid about what will happen to my XBLA/PSN games or my DLC.
It would be nice, the last fps game I played that had a nice length single player campaign was Serious Sam BFE and it was fuckawesome.Doom972 said:You make a good point. I do hope developers would stop wasting too much time on graphics and animation, and make AAA games at least 20 hours long.Worgen said:Given how short most games are nowadays a shareware version would hardly be more than a 30 minute demo.Doom972 said:What about the old shareware model? Divide the game into a small number of episodes, each with a beginning and an end, and give the first episode for free. The rest of the episodes can be sold as DLC. With digital distribution being what it is, this model could be much more successful than in the 90s.Worgen said:The main reason I don't like free to play is that it really only works well with multi player games, it is hard to justify a free to play single player game and make it the kind of thing that is possible to win without paying a cent.
OT: I don't see what there's to be afraid of for PC gamers. If I was a current-gen console owner I might be afraid about what will happen to my XBLA/PSN games or my DLC.
All G, it's not like EA publish Crys- oh fuck.RatRace123 said:I don't know. I'm iffy about the current "free to play" model being established to AAA games.
Suddenly EA's whole jab about "purchasing bullets" starts looking like a scary reality.
You and me both. The one thing I like about a new console release is to take the price of the console, say £350, and use that as a budget to build a hypothetical computer. Then feel smug at how much more powerful and versatile it would be... However that MIGHT be a stretch with this next generation, we shall see....Waaghpowa said:I was coming into the thread thinking the exact same thing.RvLeshrac said:Snip"
That wouldn't neccessarily be a bad thing - if priced accordingly.Worgen said:Given how short most games are nowadays a shareware version would hardly be more than a 30 minute demo.
Actually he stopped developing for PC when the original Crysis was the most pirated game of the year.MrBoBo said:When Crysis 2 has a message asking me if I want to change the display of my "tv" while playing on the pc. Has a total design change that screams "console port". It's difficult to take him with any amount of respect. Just like ID, Epic, Monolith and many other developers, he sold out for console money.
On the topic of leading "aaa" free2play titles. That would be games like Tribes, Team Fortress 2 and LOL.
How is it impossible?Lumber Barber said:That's impossible and he knows it. This is just marketing.John Funk said:"I went to Korea in 2006 and I was blown away by the way people play games - online, connection and social... that's their lifestyle ... So when I came back I said, 'I want that kind of business model in the Western world with the quality of a Crysis.'"