Crytek: PC Gamers Shouldn't Fear Next-Gen Consoles

weirdee

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note: eastern games tend to rely on gambling mechanisms and item rentals, to the point where south korea had to actively pursue banning those gambling mechanisms. looking to them for the answer may not be the one we want...
 

Neocavo

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Awesome, i can see one major benefit of this free to play idea becoming the norm for triple A titles.... Indie companies are gonna follow the old business model and make a friggin killing...Cant wait to see An Indie company with the net worth of EA or Activision simply because they Don't embrace Pay to Win. So far Indie companies are finding it lucrative just by pricing their DLC and games realistically, If Triple A games become a hassle to own, they won't even be competition anymore.
 

Worgen

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Doom972 said:
Worgen said:
The main reason I don't like free to play is that it really only works well with multi player games, it is hard to justify a free to play single player game and make it the kind of thing that is possible to win without paying a cent.
What about the old shareware model? Divide the game into a small number of episodes, each with a beginning and an end, and give the first episode for free. The rest of the episodes can be sold as DLC. With digital distribution being what it is, this model could be much more successful than in the 90s.

OT: I don't see what there's to be afraid of for PC gamers. If I was a current-gen console owner I might be afraid about what will happen to my XBLA/PSN games or my DLC.
Given how short most games are nowadays a shareware version would hardly be more than a 30 minute demo.
 

Doom972

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Worgen said:
Doom972 said:
Worgen said:
The main reason I don't like free to play is that it really only works well with multi player games, it is hard to justify a free to play single player game and make it the kind of thing that is possible to win without paying a cent.
What about the old shareware model? Divide the game into a small number of episodes, each with a beginning and an end, and give the first episode for free. The rest of the episodes can be sold as DLC. With digital distribution being what it is, this model could be much more successful than in the 90s.

OT: I don't see what there's to be afraid of for PC gamers. If I was a current-gen console owner I might be afraid about what will happen to my XBLA/PSN games or my DLC.
Given how short most games are nowadays a shareware version would hardly be more than a 30 minute demo.
You make a good point. I do hope developers would stop wasting too much time on graphics and animation, and make AAA games at least 20 hours long.
 
Jun 11, 2008
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I like playing the odd F2P game but unfortunately more often than not free to play really means yeah its free to play but gets hard as fuck to do anything with after an hour unless you pay also you can pay for better equipment.
 

Worgen

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Doom972 said:
Worgen said:
Doom972 said:
Worgen said:
The main reason I don't like free to play is that it really only works well with multi player games, it is hard to justify a free to play single player game and make it the kind of thing that is possible to win without paying a cent.
What about the old shareware model? Divide the game into a small number of episodes, each with a beginning and an end, and give the first episode for free. The rest of the episodes can be sold as DLC. With digital distribution being what it is, this model could be much more successful than in the 90s.

OT: I don't see what there's to be afraid of for PC gamers. If I was a current-gen console owner I might be afraid about what will happen to my XBLA/PSN games or my DLC.
Given how short most games are nowadays a shareware version would hardly be more than a 30 minute demo.
You make a good point. I do hope developers would stop wasting too much time on graphics and animation, and make AAA games at least 20 hours long.
It would be nice, the last fps game I played that had a nice length single player campaign was Serious Sam BFE and it was fuckawesome.
 

octafish

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I hold out hope for Planetside 2, I do. I think the F2P model could well work for most Multi-Player FPSs if they get the balance right. Lets face a multi-player FPS is what most devs/pubs think of when they think AAA game. Hell they're just thinking of COD and all that money it makes.

I don't see what any of this has to do with a new generation of consoles. I can't wait to see some games stretch their legs on my PC that don't come from DICE or Eastern Europe.
 

ResonanceSD

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RatRace123 said:
I don't know. I'm iffy about the current "free to play" model being established to AAA games.

Suddenly EA's whole jab about "purchasing bullets" starts looking like a scary reality.
All G, it's not like EA publish Crys- oh fuck.

PC gamers have nothing to fear from consoles because PC hardware is aeons ahead of the shit they put in consoles.
 

LordFish

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Waaghpowa said:
RvLeshrac said:
I was coming into the thread thinking the exact same thing.
You and me both. The one thing I like about a new console release is to take the price of the console, say £350, and use that as a budget to build a hypothetical computer. Then feel smug at how much more powerful and versatile it would be... However that MIGHT be a stretch with this next generation, we shall see....

(The PS3's launch price just made that game too easy)
 

MrBoBo

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When Crysis 2 has a message asking me if I want to change the display of my "tv" while playing on the pc. Has a total design change that screams "console port". It's difficult to take him with any amount of respect. Just like ID, Epic, Monolith and many other developers, he sold out for console money.

On the topic of leading "aaa" free2play titles. That would be games like Tribes, Team Fortress 2 and LOL.
 

Kargathia

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Worgen said:
Given how short most games are nowadays a shareware version would hardly be more than a 30 minute demo.
That wouldn't neccessarily be a bad thing - if priced accordingly.
 

bobajob

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Fear? Consoles??

BWAHAHAHAHAHAHAHAHAHA!

It is the consoles who should fear the PC gaming master race. They tried to emulate us this gen & failed miserably. All of the drawbacks & none of the advantages.

Plus they're seriously holding back our game engines with their 7 YEAR OLD technology, grrrrrrrrrr

K, rant over
 

getoffmycloud

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MrBoBo said:
When Crysis 2 has a message asking me if I want to change the display of my "tv" while playing on the pc. Has a total design change that screams "console port". It's difficult to take him with any amount of respect. Just like ID, Epic, Monolith and many other developers, he sold out for console money.

On the topic of leading "aaa" free2play titles. That would be games like Tribes, Team Fortress 2 and LOL.
Actually he stopped developing for PC when the original Crysis was the most pirated game of the year.
 

drosalion

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I'm genuinely unsure what PC gamers not fearing nextgen consoles has anything to do with free-to-play titles.. :S

I agree with both things he's saying, they just seem completely unrelated and like someone turned over 2 pages at once or something.
 

drosalion

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Lumber Barber said:
John Funk said:
"I went to Korea in 2006 and I was blown away by the way people play games - online, connection and social... that's their lifestyle ... So when I came back I said, 'I want that kind of business model in the Western world with the quality of a Crysis.'"
That's impossible and he knows it. This is just marketing.
How is it impossible?