Well I think it would help if they stuck to standards IE DX 8,9 and 10(and the main video cards in those lines),ect they would find it easier than trying to do their own driver support. But you are going to have a more difficult time with PCs( and 360s its just a mess hardware wise as far as each unit being a perfect copy of the other) than consoles.Eclectic Dreck said:More or less this. The heart of the matter is that the thing that keeps PC gaming down more than any other is the disparity in hardware. This means that, as a programmer, you're generally forced to compromise efficiency for stability across as many different pieces of hardware as possible. This often means solving problems though brute force when there was often a better (less computationally expensive) way available for a specific hardware configuration.ZippyDSMlee said:Umm any dual core 2.0Ghz or higher CPU with a 8th generation or so ATI or invida card and 2GB of ram can easily do PS3/360 graphics or better.Zeithri said:I think the irony of this is that the PC's aren't capable of handling many of the pretty console games.
This statement is void.
There are more mid range PCs capable of doing it with a simple graphic card update than PS3s sold (and 1/8 of that number thats better than a PS3 and 360 put together hardware speaking) the trouble comes from target audience and other nuances which can not be simplified by gray suits or net trolls.
Still if the industry put their mind to it and covered DX hardware from 8 to 11 and opened up drivers a bit so the community can expand on them as needed I think whatever hardware issues that PC have from a dev stand point would be heavily mitigated, but devs are the lastest things ever.... er or is that programmers