Crytek Reveal New Nanosuit for Crysis 2

spuddyt

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Vanguard1219 said:
nilcypher said:
Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?
Eh, what the hell. I'll call your ten and counter with a theory that this is an excuse/vehicle to add a support character to the game that is akin to Cortana from Halo (i.e. essentially a voice in your head).
They had that in the first one though... Thats what radio operators are for.
 

-Seraph-

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not a zaar said:
-Seraph- said:
not a zaar said:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.
Bland and boring? not really, it's practical. Why does it need to be this flashy extravagant thing? It's something used buy the military and making it practical is the primary concern along with functionality. The suit looks fine and looks realistic and something thats feasible. I'd much prefer to play as someone wearing one of these than stupid looking 40K armor or the likes. This suit and Halo's are by far the best super suit designs made because they are simple, and functional/practical.
Because this is an over the top sci fi action game, that's why.
Thats hardly an excuse to make the suit flashy. Why can't a sci fi game actually have something that looks feasible huh? Over the top sci fi is all fine and dandy but some realism is surly welcome and the suit looks great. I'd love to have one of those and doesn't look like something the enemy soldier would be laughing at if they saw you like some other "creative" designs that games has brought to the table.
 

Hydrus

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not a zaar said:
I never played Crysis beyond the demo, but something always bothered me. Early on you see the very mangled remains of one of your comrades who is still wearing (sort of) one of these suits. Then, he is completely disintegrated by remote control. None of your squad mates even blinks at this, the fact that your higher ups have the power to instantly murder you and leave no trace at the touch of a button. More troubling is that fact that they are more than happy to do this rather than let the suit fall into "the wrong hands."
As I recall, the dude you're with says something like "I'm still not used to seeing that" when your buddy dies. But you're right, it's not much of a reaction.
 

Blind0bserver

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spuddyt said:
Vanguard1219 said:
nilcypher said:
Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?
Eh, what the hell. I'll call your ten and counter with a theory that this is an excuse/vehicle to add a support character to the game that is akin to Cortana from Halo (i.e. essentially a voice in your head).
They had that in the first one though... Thats what radio operators are for.
Yes, but they weren't a robot. Eh? Eh?

*nudge nudge*
 

spuddyt

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Vanguard1219 said:
spuddyt said:
Vanguard1219 said:
nilcypher said:
Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?
Eh, what the hell. I'll call your ten and counter with a theory that this is an excuse/vehicle to add a support character to the game that is akin to Cortana from Halo (i.e. essentially a voice in your head).
They had that in the first one though... Thats what radio operators are for.
Yes, but they weren't a robot. Eh? Eh?

*nudge nudge*
*wooooossssshhhhhh*
That was the sound of something going over my head. unless of course it was innuendo?
 

TriggerUnhappy

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Does anyone notice any difference between this and the original suit, or am I the only one that thinks it looks the same?
 

-Seraph-

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On another note, I'd like to see some things in Crysis 2 that could make the gameplay a lot more interesting and based on hints that could have been laid by the game.

1) In Crysis Warhead, you eventually came into contact with other nano suit soldiers who aided you in combating the aliens inside the ice sphere. Now although you could not control them, they offered a nice balanced assistance as they did not baby you or be unkillable BB guns. It would be interesting if there was some sort of squad based combat/control implemented into the game perhaps similar to R6 Vegas' attempts. This could offer some deep strategy and gameplay that could spice up the experience greatly (well for me it definitely would).

2)Reimplament some of the games original concepts that were scrapped when EA got their grubby hands on it. Like critical decision making (NOT moral choice), a plethora of different and unique objectives and maybe an even MORE open level design. The open level design was still good in the original with it's nice natural barriers and all though.

3)maybe some new powers? or a tweak of the existing powers perhaps allowing for longer usage of a certain power or even mixing two together to form some interesting combination's. This is after all a new nano suit so there could be changes to the energy usage system and even how the powers work. Imagine being able to combine two powers together to form some nasty combos.

Also do what Warhead did but better and more frequent: while allowing the player to choose how they play the game, have sections that encourage certain powers to be used but in a very intuitive way. They did do this in the past but make it more frequent. But still somehow allow a level of creativity to be useful.

Just a few reasonable recommendations that I hope may come into fruition in the actual game. Oh and tighten up the vehicle control a bit, I actually didn't mind it all that much due to many UT play sessions but the vehicles could use some work. All this along with the obvious implementation of some new guns and scenarios would make for such a rich and enjoyable game play experience that would make this sequel and awesome successor.
 

Hazy

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nilcypher said:
The main improvement in the new suit is the addition of 'SECOND', an on-board AI that can feed information directly into a soldier's brain as well as mess around with their brain chemistry, ostensibly to improve combat performance. If that doesn't scream 'super-soldiers controlled by a shadowy organisation', then I don't know what does.

Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?
Since that sounds alot like..
*Cough*
I'll bet that you hit the nail right on the cliche head.

But still: The new suit is rather shiny. I just hope they improve the cloak this time around. I found it's duration to be.. rather short in the original, as well as Warhead. Or at the very least, just slow down the drain, if not by a mere second.
 

-Seraph-

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xxhazyshadowsxx said:
But still: The new suit is rather shiny. I just hope they improve the cloak this time around. I found it's duration to be.. rather short in the original, as well as Warhead.
Seeing as how the energy drain of the cloak was proportional to how much you moved it was fine. I hope they DON'T make it longer because it ruins the game and encourages a lot of people to sneak past well...everything. Cloak is meant for quick, precise actions and also a sort of "get out of jail free" card. The whole trick with the cloak was to use it in small bursts to trick enemies and not carelessly use it. I mean why use a cloak when you are surrounded by vegetation...
 

Ridonculous_Ninja

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Ultrajoe said:
Personally, I think the rogue AI discovers a plot by other Rogue AI to create rogue AI and infect power-armour wearing power-armour with a virus that turns them into zombies.

Also, it turns out your side is evil. But you were secretly being controlled by the enemy anyway, who were really a sub-faction of the good guys gone rogue hiring you out to mercenary AI's gone rogue: So, in the end, it turns out you have no fucking idea who you're working for or what you are so you just snap and kill everything you can see with a Chaingun Chaingun to be safe.

And then you are the Demons.
This man has cracked the plot!

Watch out for snipers, the game developers might be mad. =P
 

Hazy

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-Seraph- said:
xxhazyshadowsxx said:
But still: The new suit is rather shiny. I just hope they improve the cloak this time around. I found it's duration to be.. rather short in the original, as well as Warhead.
Seeing as how the energy drain of the cloak was proportional to how much you moved it was fine. I hope they DON'T make it longer because it ruins the game and encourages a lot of people to sneak past well...everything. Cloak is meant for quick, precise actions and also a sort of "get out of jail free" card. The whole trick with the cloak was to use it in small bursts to trick enemies and not carelessly use it. I mean why use a cloak when you are surrounded by vegetation...
A good counter-argument. And perhaps you may be onto something here. A big part of what made Crysis so different was that, while having a technological advantage over your foes, You were human. I can agree that the cloak offered a good balance and kept the game from being too easy,
but at the very least: I woulden't mind if they slowed down the drain, if not by a second. While it isn't vital, I just felt it was a bit too short.
 

-Seraph-

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Oh I agree, the energy drain could be a lot more optimized. Maybe this more advanced suit will have a higher energy reserve to it, just read my recommendation post just a few posts up.
 

kibayasu

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Don't we still sorta need to wrap up the first game's plot before a new nano-suit comes along? Unless they're doing that "'X' years later after which you will gradually learn what the hell happened to the people you played the first time" thing.
 

Logan Westbrook

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xmetatr0nx said:
nilcypher said:
Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?
Im not, but i did catch this spelling mistake. Do i get 5 for it?
You might have done, except that rather than mention it discretely via PM, you posted it as a comment, so now you owe me five.
 

bobknowsall

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By God Nomad, you've really let yourself go! Hah, sorry, had to be said.

They haven't even shown any gameplay yet, but I've already got a good feeling about this... As long as they keep the four basic nanosuit modes (maybe with optional extras, who knows?), we should be okay. I just pray the level design proves better than Warhead's.
 

Clashero

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not a zaar said:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.
Actually, that was the first nanosuit. This new one is, anatomically, disastrous, and aesthetically looks much worse than the first one.

On topic: I am interested in these new functions. From what I could gather, Strength mode and Armour mode are now merged, with the advantage of the battery recharging faster.
Also, it seems like the battery/energy will have a longer duration, but recharge very slowly, and you'll get your energy from corpses, electrical outlets, the sun, etc. The whole "heightened awareness and reflexes" thing is making me flashback to F.E.A.R.'s reason for including Slow Motion.
Apparently it will include binoculars that go up to 60x, infrared vision, you can run faster and all modes will be more useful since the suit is stronger.

And here's my guess of the story: A big, hush-hush PMC wants to test the N2 in action, and you're the fellow employed by Crynet to demonstrate how much ass you can kick. Along the way, SOMETHING GOES WRONG (TM), SECOND goes rogue (perhaps because one of the PMC's hackers got into it) and tries to control you through the parasitic... thing it has, and all those attachments that work on an intracellular level. Then it's a Two Thrones-ish fight for control of your free will, where at times you'll have full control, and others SECOND will start messing with your head.

Also, NOM NOM NOM
 

-Seraph-

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It's funny hearing all these story theories and everyone constantly forgetting the aliens and how the first game left off. While all these theories are good, I really can't see most of it happening as there is the whole predicament with freaking aliens waking up ready to turn earth into a giant ice ball.
 

zahr

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not a zaar said:
None of your squad mates even blinks at this
Untrue. Joker remarks in unsettled tones that he never gets used to it, indicating he's quite discomforted at the reminder of the suit's incinerator.