Bara_no_Hime said:
CardinalPiggles said:
Quality over quantity in my opinion, but that's just me. Oh and... Forge mode.
Robo-Fish and Handyman beat anything in Halo.
Also, I have no idea what Forge Mode is, but Timesplitters has Monkey Assistant, Shrink, and Vampire modes. And Monkey Curling.
You're not going to convince anyone just by pasting a pair of character shots up. Try giving
actual reasons why Timesplitters trumps Halo. You did mention Shrink and Virus modes, but by now I think Halo has roughly the same number of multiplayer modes. To be fair though, Timesplitters' modes are far more varied.
No, there are much better reasons why Timesplitters is better than Halo, and as much as you would wish it to be, the stellar mapmaker isn't one of them, because Halo has Forge, as already mentioned. What Halo
can't match with Timesplitters is other features, such as
Weapons: More of them, much more inventiveness and variety to them (and yes, Halo didn't skimp in this department either), and most can be dual-wielded. Not all of them, like Timesplitters' granddaddy Goldeneye, but then again who else could?
Map design: I won't pretend Timesplitters was the cream of the crop, but it did pretty well all the same. Halo has always tended towards larger arenas to accommodate more players, but Timesplitters' maps made themselves equally at home with 2 player duels or a full deck of players and bots.
Challenges: Many of the weapons have unique challenges that really test your ability to use them inside and out, with a scoring system that just keeps you coming back for more. One of the best 'pick up and play for 5 minutes going on an hour' modes on a console.
Humour: I'm not saying Halo needed humour- I think it actually did pretty well without it- it's just that in an age where
everything is a serious tough-as-nails shooter, Timesplitters stands right out by sheer virtue of
daring to be less than serious. And you know what? It actually didn't do half-bad at it, either.
Controls: It's open to opinion, of course, but before Halo decided to ape the PC layout and root the crosshair in the centre, Timesplitters was showing us all how it was done properly on a console, with much more fluid movement and a better feel of holding an actual weapon and firing it with real weight.
and the big one:
Multiplayer Bots:
Before Halo came along and dumbed everything down and standardised console shooters, there were no limits. Co-Op,
Counter-Op, challenges, unlockables, secret levels, and even cheats, console shooters were vying to be the king of the living room. When Bots first appeared sometime around 2000, there seemed to be no going back- suddenly you could play anytime, even if you didn't have your friends around. They just about hit their peak with Perfect Dark, with some of the most challenging multiplayer bots around, that could even be assigned orders and could behave based on different personalities.
Halo has never had this going for it. Instead it opted for system link and online multiplayer for the most part, and succeeded... at the time. Nowadays Halo 2 lies gathering dust with nobody able to play it online, while far more ancient games like Perfect Dark and The World Is Not Enough can still be jumped into for a blastfest with bots at a moment's notice.
Timesplitters, is the latter. It has always had a wide roster of bots with their own quirks and personalities, and as such will probably still have people blasting it out in multiplayer long after the last Halo Reach server shuts down. Perhaps that, more than anything, makes it a better game, at least for arena skirmishing.