I partially agree with him. There are lots of times when cut scenes are inappropriate. But people are over thinking this. There was a time when I used to look forward to a good cut scene. Part of me also looks forward to a grand game ending. In a good RPG, I want a grand ending with an incredible cut scene. If I have invested 60+ hours into a game that I loved, I want the big payoff (FFVII anyone?).
I agree that they have gotten somewhat out of hand. I don't need to watch a scene with two guys talking at bar. How useless such things are. A well done cut scene can progress the story way better than a lot of gameplay attempts have been able to do.
OT: Bilson is 100% correct in that last part. The story telling aspect in video games has a long way to go. Most games would flop as a book without the gameplay to back them up. But, that is what video games are, more so than a means to tell a story. I do not agree with his broad statement that cut scenes are a failure in the game industry to effectively tell a story. I just think the balance needs to be worked out.
I think there is such a thing as a well done, and by extension, poorly done cut scene. I hate cut scenes where you basically watch a conversation between your character and another (this is done ad nauseum in the Kingdom Hearts game). These are a pain, and they don't need to exist at all. But, as far as good cut scenes are concerned, I like to think of PS1 era JRPG. One game that stands out in my mind is Legend of Dragoon. This game was your standard fair JRPG, but the cut scenes were incredible. They literally used them as a very effective means of conveying a part of the story better than any gameplay could (at least at the time). The scenes were fast paced, exciting to watch, and those scenes in particular were very well done. The secret, as you pointed out along with Bilson, is to have them short and sweet. They shouldn't just watch two characters sit around, and they shouldn't be 10 minutes long either. Though, there have been a few times where something like that worked really well. Those are exceptions, not rules though.marurder said:I agree with Danny Bilson and both of you. Most cut scenes are terrible. For example, when they take you out of the normal view into some fixed camera angle to watch a scene where YOU have no control over what you will do. Terrible.
I agree that they have gotten somewhat out of hand. I don't need to watch a scene with two guys talking at bar. How useless such things are. A well done cut scene can progress the story way better than a lot of gameplay attempts have been able to do.
OT: Bilson is 100% correct in that last part. The story telling aspect in video games has a long way to go. Most games would flop as a book without the gameplay to back them up. But, that is what video games are, more so than a means to tell a story. I do not agree with his broad statement that cut scenes are a failure in the game industry to effectively tell a story. I just think the balance needs to be worked out.