Evil Tim said:
TestECull said:
I'm 100% in support of mute protagonists. A good chunk of Gordon Freeman's appeal is that he is mute.
Yeah, because who would want to play as an actual person when they could play a moving gun with no role in or influence over the plotline?
Exactly. Outside of Crono from Chrono Trigger, who is characterized somewhat well through his actions despite being mute (or perhaps "textless" is a more apt description, since everyone was mute on the SNES), I've never understood the "blank slate" protagonist way of thinking. Surely it's more enjoyable to play as a character with an emotional investment in completing the main objective, right? Someone who reacts with believable emotions when confronted with challenges? I dunno.
Does anyone really think Silent Hill 2, Final Fantasy Tactics or Xenogears would have been improved by "mute" player characters? In my opinion, part of what makes the stories in those games good (100% of what makes SH2's story good), are the emotional responses of the main characters. Freeman (like almost every mute protagonist) basically has no character arc, motivation or purpose. He just is, and everyone else seems to impose their ideals onto him (which he never objects to). Maybe that's the point. Maybe it's Valve's "Would you kindly."
SimpleJack said:
I feel like Bioware has pulled off cutscenes pretty well, Mass Effect sort of gave you a way to control the cutscene and develop your character further...
Also, I dont remember THQ making an incredible amount of games.
The last one I remember was the game based on the Spongebob movie...yeah, exactly...
Eh, I don't know. The cutscenes always seemed to go on way longer than they should, and like all Bioware RPGs the game let you choose the same dialogue option more than once, which in a tripe-A title feels lazy and very "game-like." Most of the information people give you in ME isn't so important that the player NEEDS to hear it again if they weren't paying attention the first time, so they might as well remove the option. Many times I found myself trying to skip dialogue and accidentally triggering another section of the conversation because of the wheel menu.
Bioware has some good writers, but they really need editors. Mass Effect's actual game is way shorter than it has any right to be (if you remove the obnoxious, repetitive spaceship side missions that are all the same 2-3 things repeated ad nauseum), and maybe cutting back on all that fancy Bioware mouth-opening technology (in other words, hire editors) would have let them put a few more good levels (like Feros) into the game.
Some might say Bioware is indicative of everything that is wrong with the current direction storytelling is taking in gameplay.