Should've gone before we left.
- Apr 4, 2020
Is it briliant when it pretty much flat-out says 'this sequel is worse than the original'?Yeah, when people start going on about how deep MGS is, I pull out the following example of how Kojima works.
Metal Gear Solid 2: Arguably a brilliant deconstruction of sequels and meta-narrative with some very pointed thoughts on how information shapes culture. Also has Raiden shimming through a stream of piss, running around naked with his hands over his junk and one of the bosses is a fat man on roller skates.
That's the problem with Kojima post-MGS1; he puts a ludicrous amount of effort into making statements that are superfluous. 'Look at me, I'm making a sequel to MGS1 that's all about commenting on how it's impossible to follow up on the succes and impact of that game. Pretty damn cool, right?' I mean, yeah sure, in theory, but it's still a game about being a deliberately not very good game, so... good for you Kojima?