DA2 DLC Ripping Off ME2?

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ZydrateDealer

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Nov 17, 2009
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Not really a rip off...it's like saying cherry coke ripped of diet coke. Coke I guess would be Baldur's Gate in this soft drink based scenario.
 

Mikeyfell

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Aug 24, 2010
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More importantly is Bioware ripping off Bioware?

Damn is EA taking queues from Activision now?
 

the27thvoice

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Aug 19, 2010
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I call bull on the "large open environments" part, I don't believe the Dragon Age team is capable of that.
 

theultimateend

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Le Tueur said:
You can't rip off something you also created.
Well you CAN but its not a big deal unless you hurt your own feelings.

Generally it is called a sequel and if Game Dev Story has taught me anything you want to make sure to put a random piece of crap game in between your rip offs ;).
 

Terminal Blue

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honestdiscussioner said:
I have noticed that for a while. I can't wait for their next original game: "You seem very skilled, perhaps you have the potential to one day become a Jedi, uhh I mean Grey Warden, ehhh I mean Spectre, I mean . . "
I think you can blame Joseph Campbell for that, not Bioware.

And lest we forget, for all its flaws DA2 broke the formula in some very bold ways. I wouldn't go so far as to advocate it as a great game, but I would advocate it as one of the most interesting storytelling experiences in RPG history. There is no arc, just a range of small arcs which develop a character, and I found that far more convincing than 'darkspawn are invading, kill they ass!'

Roleplaying games where you can't guess the final boss from within the first few minutes of play are a rare breed nowadays. Celebrate them when they come.
 

honestdiscussioner

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evilthecat said:
honestdiscussioner said:
I have noticed that for a while. I can't wait for their next original game: "You seem very skilled, perhaps you have the potential to one day become a Jedi, uhh I mean Grey Warden, ehhh I mean Spectre, I mean . . "
I think you can blame Joseph Campbell for that, not Bioware.

And lest we forget, for all its flaws DA2 broke the formula in some very bold ways. I wouldn't go so far as to advocate it as a great game, but I would advocate it as one of the most interesting storytelling experiences in RPG history. There is no arc, just a range of small arcs which develop a character, and I found that far more convincing than 'darkspawn are invading, kill they ass!'

Roleplaying games where you can't guess the final boss from within the first few minutes of play are a rare breed nowadays. Celebrate them when they come.
My official position on the matter after playing DA2 once as a male Mage is that DA2 is a great game despite the fact that it has a few major flaws. The Quanri change I bought, but the darkspawn sporting tightly formed chainmail and all and all looking entire different, the change in the templars uniforms, the change in the elves, and of course, the copy pasted dungeons. After playing it again as a female rouge, and then playing part way through Origins, my official position is that it is still a great game, just a really bad Dragon Age sequel. The whole feel was lost, the whole magic from the previous game, etc. It didn't feel like Dragon Age. Had it been called "Hawke", and had a similar world to Dragon Age but not actually taking place in the Dragon Age universe, I think a lot of the criticism would not be there . . . except for repeated dungeons.
 
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The first thing I thought of when I watched the MotA trailer two days back was "This is a copy of Kasumi's ME2 mission". Although it is a copy, that is not a bad thing as the Stolen Memory mission was brilliant. At least insofar as the ME2 engine allows it to be.

Mass Effect doesn't really have any complex mechanics available like sneaking, line-of-sight, patrol routes, "aggro" (thank heavens), "alarmed" state, etc. Just talk, shoot, don't shoot is about the complexity available and "click" or "hit x" to hack, modify, search, etc. Still, with those simple mechanics BW created an original, interesting and engaging mission and characters. I also liked the easter egg in the basement.

In conclusion, a copy of something good may not have the original's originality, but in this case, it's BW so hopefully it will have the best parts tailored for the DA2 world, mechanics and characters and so should still be fun, adding to the DA2 experience (which, with the amount of identical maps, could do with anything new and different).

Two things I wonder...is she a love interest and will a rogue be able (within reason) be able to stealth much/any of it? If it's all scripted like ME2, I'll be less impressed.
 

DementedSheep

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Infiltrate mansion thru party, get thru heavily guarded probably trapped vault, steal some priceless thingamabob/ important info/ evidence is pretty common anyway. Not that I?m saying its bad, even with similar premise that doesn?t mean it?s going to be the same, it can be very different and pretty much everything is a cliché now.
I remember when some people where going off and repo men being a rip off of repo the genetic opera. Sure they both set in a future where if you miss payments for your new organs corporations can seen repo men after you to reclaim their property, they both have a sub plot involve addiction to pain killers, they both have tons of advertising everywhere, both have a female singer in trouble with debts and they both have a guilt stricken repoman. That sounds like they would be very simalar but they are really not. Aside from that they are about as different as you can get. They are not even the same genre. Mass effect is sci fi and the kasumi mission was rather james bondy. I doubt the DA2 one is going to feel that similar.