Not really a rip off...it's like saying cherry coke ripped of diet coke. Coke I guess would be Baldur's Gate in this soft drink based scenario.
Only people who didn't suffer extensive brain-damage.Project_Xii said:People still care about/play Dragon Age 2?
Well you CAN but its not a big deal unless you hurt your own feelings.Le Tueur said:You can't rip off something you also created.
I think you can blame Joseph Campbell for that, not Bioware.honestdiscussioner said:I have noticed that for a while. I can't wait for their next original game: "You seem very skilled, perhaps you have the potential to one day become a Jedi, uhh I mean Grey Warden, ehhh I mean Spectre, I mean . . "
My official position on the matter after playing DA2 once as a male Mage is that DA2 is a great game despite the fact that it has a few major flaws. The Quanri change I bought, but the darkspawn sporting tightly formed chainmail and all and all looking entire different, the change in the templars uniforms, the change in the elves, and of course, the copy pasted dungeons. After playing it again as a female rouge, and then playing part way through Origins, my official position is that it is still a great game, just a really bad Dragon Age sequel. The whole feel was lost, the whole magic from the previous game, etc. It didn't feel like Dragon Age. Had it been called "Hawke", and had a similar world to Dragon Age but not actually taking place in the Dragon Age universe, I think a lot of the criticism would not be there . . . except for repeated dungeons.evilthecat said:I think you can blame Joseph Campbell for that, not Bioware.honestdiscussioner said:I have noticed that for a while. I can't wait for their next original game: "You seem very skilled, perhaps you have the potential to one day become a Jedi, uhh I mean Grey Warden, ehhh I mean Spectre, I mean . . "
And lest we forget, for all its flaws DA2 broke the formula in some very bold ways. I wouldn't go so far as to advocate it as a great game, but I would advocate it as one of the most interesting storytelling experiences in RPG history. There is no arc, just a range of small arcs which develop a character, and I found that far more convincing than 'darkspawn are invading, kill they ass!'
Roleplaying games where you can't guess the final boss from within the first few minutes of play are a rare breed nowadays. Celebrate them when they come.