From what I have heard, it gets really easy after a while of play, but the start kicks your ass. I call it, Darksiders Syndrome, for obvious reasons.Manji187 said:That's why I like RE Remake and the Tenchu games; fairly limited inventory and a character whose moveset cannot change. They know what they know, you have to make do with that.
That's why I like Monster Hunter games; if you don't watch out and time your attacks you are gonna get raped wearing that shiny gear of yours.
RPGs just allow stuff like exploits and min-maxing...turning you into a God before you can say "Hey, I'm getting pretty good at this". That's what you get for making the manipulation of numbers the predominant mechanic of the game.
Would be nice to play a RPG that offers a constant challenge regardless of level or abilities. Haven't played it (yet), but I suspect The Witcher 2 may fit the bill.
The thread is offering a solution. Bethesda said arrows were going to be more powerful but harder to keep in stock. However, they are abundant and dirt cheap if you ever would need to buy them. My archer sells arrows for 0 gold to merchants. Potions are only mildly scarce because they aren't sold by the bushel at vendors. However, they are often just lying around in great number in caves. There is so much money available in the game, it is a viable strategy to train your levels with cash.iBagel said:Wow, some people take themselves too seriously/dont understand the meme. And as many have said before, its a difficult problem that people are quick to point out, but cant offer solutions.
If you try to meet all the side characters and covenants and follow their stories, I suppose that could count, but I certainly understand where you're coming from.poiumty said:OT: it's an age-long problem of designing an RPG for both the casual and completionist crowds. People who don't do any sidequests/exploration deserve to have a fair chance at winning the game, and people who do all the sidequests will find the game easy because, well, otherwise you'd be screwing the people on the other end of the spectrum. Of course, as was mentioned, Dark Souls doesn't do this. But does Dark Souls even have any sidequests to begin with? It's a fairly linear game designed for a hardcore audience, and it's not a "pure" RPG to begin with.
Ditto.Skin said:Dark Souls (again) old friend. Dark Souls does it right.
But I agree with you, and this all stems into the challenge of a game. An unchallenging game will persist on making things easier for you to continue along right to the end, and a challenging game strips you of these extras and leaves you with the bare necessities.
After Dark Souls, I don't want to play half the games I have because they are so overwhelmingly generous.
It does have a significant effect, I'm level 37 and it's still daunting economically to buy stuff like sole gems and what not from merchants.illas said:...SnipSkin said:Snippy
OT: I wonder if one played Skyrim realistically - ie: not searching every jar/chest/corpse - how the money Vs ability to spend it ratio would work out.
I did that also but I just stockpiled shotgun ammo for the heavy automatic shotgun and after the library the rest of the game is a breeze.Acrisius said:You should try Metro 2033 on one of the Ranger-difficulties...I played it on Ranger Hardcore. No crosshair, no HUD unless you toggled it, you get ammo at 1-3 rounds at a time (though I freaking swear I never found 3 rounds at once..). And the ammo is never enough. You only get a few chances in the game to buy some ammo and guns, and the currency is military-grade ammo. That just happens to be the most powerful type as well, meaning that you actually need it to survive tough parts of the game.
I often found myself running around with a knife, despite the fact that I was careful to only shoot one bullet at a time and aim for the head. Great game, great story, amazing atmosphere.
With that said, I completely agree with you. I hate having too much shit thrown at me that does nothing but make the game less challenging. I hate having too many potions especially, and not just in Skyrim. I play through Kingdoms of Amalur right now, on the hardest difficulty, and 95% of the time I don't need anything but health potions. And hell, I don't even need those 90% of the time.
Wasn't a fun old game called Tachyon: The Fringe, was it? I know that at one point there you lose all of your money and shiny ships and get given what is essentially a flying bucket and get kicked out of civilized space. Happens pretty early though, so I don't think it has the same impact.rhizhim said:mafia: city of lost heaven had you at one point loose all your money and clothing due to an assassination attempt by burning your house to the ground.Zhukov said:M-M-M-M-Monstersnip
i think mafia 2 had one of this events, too.
i once played a Space flight simulator (forgot its name) where you also lost all your credits.
i could deal with starting with nothing again in mafia but when i lost all my credits in this space flight/combat simulator i was close to fist fighting my monitor.
what i am trying to say is that there is a damn thin line between feeling its okay to lose everything and thinking that the dev of a game are trolling you into grinding for hours again, making their game longer.
and i think this line is too risky to implement in a game for developers.
plus they want you to feel like 'you're the man' and that you have archieved something no other could do.
and they don't really expect that you will pick up everything
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which almost everyone does.