RickRoll said:
The Cheezy One said:
mate you should have got it by now, hate is only funny when yahtzee does it
if you dont like a game, then its your thing, but "dantes inferno: discuss"? its too open. be a bit more specific, or have a theme
also, after
RickRoll said:
Wow...this game was just, awful.
i skim read just in case you were going to be ironic, then i saw
RickRoll said:
no
also, you basically just say "i hate it its bad i hate it wahwahwah" be more specific
RickRoll said:
Dante being so one dimensional and unoriginal that i may even venture to define him as being only one-half dimensional.
what? hes probably one of the most original and deep characters this year. do you think about what you were writing or just copy yahtzee and think you are funny? or did you skip all the cutscenes?
wow don't make me friggin' laugh! how the hell is a guy who just runs around for 5-6 hours yelling "BEATRICE!" and occasional cheesy, stereotypical hero lines that are grammatically structured in a lame attempt to make him sound ancient and smart make him an original and deep character? oh, are u referring to all the crusades he partook in and how he's kind of an anti-hero. ya, well that's been in games before and frankly all that does is make him into one of the biggest asshole characters of this year.
Yeah... No. First of all, Kratos does that. Atleast Dante is trying to save someone from ETERNAL DAMNATION because of his mistakes. His chest has a lovely mural SEWN ONTO IT displaying his sins/sorrows in the shape of a cross in a hope of repentance. He stepped into hell itself, a place he feared going to so much that he killed the grim reaper to escape from, all to save the woman he loved, knowing full well that horrors ingrained in the mind of every Christian back then awaited him and that death there either meant damnation or being erased from existance. In fact, his love is all he has left since according to death, he is an abomination to God because he did things he was told pleased Him. He is a sinner in the depths of Hell, fighting for the sake of an innocent he caused to fall. He's just as much a demon as the enemies he fights, but he knows this, and he's trying to change. This isn't just a rescue mission nor is it just a hero's journey, it's a story about of a brutal warrior who is tired of war seeking redemption for his many failures by saving the only good thing he's ever known.
Kratos on the other hand is selfish and arrogant. He fights his way out of death because he refuses to let his life end. He blames everyone else for his own sins. His mark of sin was forced on him, and because of that he wants to get rid of his bad memories, refusing to face the truth. He's monsterous and brutal, even after he should have learned his lesson. He refuses all forms of help, as he refuses to show weakness. Unlike Dante, his journey isn't really his. He obeys just about anyone as long as they promise him the power to get REVENGE. He's not getting vengenance for his dead family, he's getting even with the people who harmed him through them. He's not afraid of anything either, meaning that he never really has to conquer his fears to step forward (unlike Dante). Kratos knows full well that he is hated by those who created him, and rather than trying to change to get them to accept him, he instead hates them back. He doesn't listen to anyone's advice either, unless they're offering something, and this leads to several instances where he ends up hurting himself (and then he blames it on the gods). Kratos' journey is all about making him feel better.
Now, which one is deeper again?
As for the original post, I'm tired of people taking ripoff as meaning inferior automatically. Look at two really good games that if you disect them are ripping off other things.
Portal: Hm? Where have I heard of a calm, synthetic sounding, glowing eyed AI going crazy and trying to kill someone in an isolated facility, Dave? Or another question may be where did I see a game that takes place as someone waking up in a place they don't recognize, finding a weapon, and fighting to escape?
How about Shadow of the Colossus (oh, you knew this was coming if you've seen me around here before)? Damsel in distress, check. Horseback riding, sword wielding, trained in archery, irresponsible youth as a hero, check. Listening to an omnipotent voice, check. Magical sword is the only thing able to kill enemy, you know it. Huge bosses where you have to hit a weak point, yep.
Yet both of these games put a new spin on things and made things work. I still play both of them to this day and I still find something fun about them each time.
Now, not all ripoffs are good, even if they do find the right game. Dante's Inferno happens to work, but allow me to tell you of a game that does ripoffing wrong.
Chaos Legion is supposedly like Devil May Cry, according to the box. Now the plot of DMC isn't going to win any awards, but it's atleast coherent (Devils trying to come back, Dante stops them just before the apocalypse. But most of all the cutscenes seem to happen at the appropriate places and show where things are headed). Chaos Legion has cutscenes that I swear were put in because they were told they need cutscenes. One section introduces a woman who cuts her ponytail for no apparent reason... on a cliffside... when you were just standing in a city, killing some strange demon statue... thing... It makes no sense even when put in context. The combat relies on you knowing exactly what enemies would be on the map, since you have to kill all of them and some of them are immune to all but one of your summoned spirits (which you have to use in regular combat. Oh, and they look exactly like all the cannon fodder you have to kill, so good luck telling who's who). Your movelist is embarassingly short, and your sword sometimes seems to do nothing at all. Enemies are often faster than you, and its hard to tell them telegraphing their attack from their death. The environments are all grey and stone. Your main enemy is... someone who wants to do... something. You get maybe 1 or two sentences per cutscene, and it's impossible to tell if you're playing as the good guy or the bad guy since you're basically commiting genocide of demons so that you'll be the only one with demons left. Nothing but the character design on this game is good, and it's still not all redemning enough.