Gunner 51 said:
So what if it's a God of War style game, the X-box 360 hasn't had the privilege of having the God of War games. Besides, if having a God of War game was such anathema to you - why did you buy it to start off with? Especially if you'd already played the demo and didn't like it.
I can't say that I had any complaints with killing Death, I thought the fight was a lot of fun. Plus hearing him begging for mercy was kind of funny in my opinion.
Of course the story isn't going to be up to much, if you read the poem - it wouldn't actually make a very good game. We're talking "Press Y to listen to Virgil musing" territory here. The game only really came about because of the setting and the vivid descriptions of the demons. (Which were pretty frightening back when the poem was first penned, but now seem trope-a-licious by today's standards.)
Though to answer one of your questions on how Dante could die if he were already in Hell: The answer is relatively simple - Dante was already dead the minute the Saracen put the knife in his back. But in Hell, according to the poem - when you die, you get made anew to be tortured all over again.
While Dante's Inferno might not be the best game since the hook and wheel - it's certainly better than having than Big Rigs Racing.
I think it would be nice to have a God of War style game available on the 360, but one that is just stylized like it, not a blatant rip off of it. Dante's Inferno's only true original merit that it adds to the combat is the addition of that cross attack thing, which is kind of cool at first, but starts to get kinda of dull to use as the game progresses.
I'm not against games borrowing from other games or just being similar in other ways, but add something friggin' new to the mix! for example, the FPS's Half-Life 2, Bioshock, Fallout 3, and Halo all have the same basic layout of the player being some dude with a gun in the first person perspective that goes around shooting at guys and has the ability to crouch and jump and hold multiple weapons. However, each game not only just feels different and controls differently and has very different weaponry, but they also have other really interesting unique aspects:
Half-Life 2 has the gravity gun, great level design with well-placed enemies that are varied and unique from one another, amazing physics, and a simply incredible storyline.
Bioshock also has a simply incredible storyline, plasmids/gene tonics, a level design that has each level be a sort of living, breathing area with respawning enemies and tons of interesting ways to trick and kill them, and it of course has the awesome big daddies and creepy little sisters.
Fallout 3 is pretty much the first legitimate free-roaming FPS, it has pretty damn varied character customization and specialization, lots interesting characters to talk to, a great environment to explore and get lost in, and multiple different endings and choices.
Halo had a cool storyline in, well, just the first game IMO, but it also had the great implementation of meleeing, it put in duel wielding and boarding in the second and third game, it allowed players to throw grenades without switching weapons, it has awesome vehicles to drive, and really smart and challenging enemies to fight that each hold clear class distinctions.
Anyways, my point is that pretty much the only thing DI added to the GoW equation was the addition of the cross move and a new setting for the game to take place in, which was sadly half-ass designed. Not only that, but it subtracted the fluid and powerful feel that Kratos' blades of chaos had and instead put a sub-par mimicry of it instead.
Btw, i never bought DI; I only rented the piece of crap, because i just wanted to play it to prove to myself just how bad I knew it would be.
I cannot see the reason why people make such a fuss over the similarities between Dante's Inferno and God of War. So what if they are similar?
The setting, characters, story and hero's motivation in DI were different from God of War. The whole game may have had the same hack'n'slash mechanics, but it had a completely different engine and paint job. Which also didn't need improving IMO. (Well, if it ain't broke - don't fix it.)
Long story short, there's very little originality under the sun. Everything is either troped to death or is a "homage" or rehash of something else. Besides, to make an accurate and entertaining game out of Dante's Inferno would have been next to impossible to make.
Though I have to say that you have some rather valid points about games like Fallout 3.
Though much like you, I thought the crucifix attack sucked donkeys too.