Hammeroj said:
snip
And because I'm really starting to feel tired of the subject and said pretty much all that needs to be said already, I'll point you to a game that translates Diablo 2's style to 3-D way better.
Those screenshots speak volumes as to why I'm now defending Diablo 3's aesthetic.
They are more fitting to the theme. Yes. Also note how the character in the first screenshot simply blends in with the background. If the camera wasn't centered on him you would not notice him right away. And it's not even a busy screen. Same thing for the 2nd screenshot zombies. Check any Diablo 3 screenshot and notice how the characters pop out, the are always the first thing you see.
From a gameplay perspective this is very important. Diablo3 is a fast paced game (even more so than the previous ones) so what you don't want to do is spend time trying to figure out what's going on. The quarter of a second you spend trying to tell X from Y might mean you are too late to react.
It's also important to note that while visuals play a big part in defining tone and atmosphere, there are other elements : Music, dialogue, story, pacing, hell even the level design. From what I've seen so far those are much more in line with the original games.
Bottom line, the choice in aesthetic is a very carefully calculated one. It detracts some, but adds much to the final product.
To emphasize this, I, as a huge Diablo fan, wouldn't mind if they made the game look like My Little Pony (and I can't describe the repulsion I have for that...thing) as long as the gameplay stays true to the series. Also it's worth noting that not a single game that imitates Diablo (TQ, Sacred, Divine Divinity, etc) has ever come close to recreating the same satisfying gameplay. And as far as D3 goes, the gameplay seems better than ever.