AdagioBoognish said:
Ferisar said:
AdagioBoognish said:
CelestDaer said:
I like how people keep harping on this, but the guy lives just across the way from the DragonSLAYER... I mean, duh?
Oh snap, that makes a lot of sense. This is my first time playing a souls game and I do get the feeling that my character showed up late, with all the epic battles having already been fought years ago.
This is the unfortunate truth of Dark Souls. The first one had the same feeling, which is fine since it's what it was going for. (Hell, the last boss of the first game is a very literal exemplification of this). All the events of the world have seemingly gone on and have become either legend or half-forgotten stories, ever crumbling at the stairs of a looming abyss. You're just here to pick up bits and pieces and hope you don't fall along with it.
Do you think the first dark souls did a better job at conveying that feeling? I just feel like a hero from any other game, but I do get the impression I should feel much smaller and insignificant than a hero. Maybe it's the warping around at bonfires and how easy it is to become human again. I could see removing some check points and making it more punishing to be undead would make me feel a bigger sense of urgency and futility.
Personally i did, mostly because of blightown and the swamp following it. I heard that part of the game broke many players and not just because of the frame rate drops. Well not the urgency part, but a feeling of dread and futility when i was lost, cursed and had to traverse poisonous swamp and could not find a way out because i was scared there. It was a great experience back then
. But yeah i feel that the safer traversal and there being somehow less places to explore and get lost to, the second game is much easier to navigate. And i feel that alone takes some of the feeling of danger and dread away.If you happen to get to a point that is clearly too dangerous, you can just warp away, or if you feel you don't know how to get back to previous bonfire and you don't know if you can survive the area where you'd lit a new bonfire, you can just warp away.
Compare that to first time in anor londo. If i wanted to get back, i had to survive sen's fortress, without the shortcut because i did not find the key, once i got to the castle proper, i had to find a way out of there because the way that I got in from could not be traversed back, enemies killed me with two hits on average(On average i never start with vitality build, or rarely even putting a single point there. not the best way to start souls games but that is just my usual starting playstyle). The area itself had a huge impact because it was beautiful and the first actually bright place in the game. Or the painted world that got me even more lost and could only be escaped by going through the whole area.
The places i mentioned can't really say anything to you because you haven't played the game but the sen's fortress part is for example way more difficult area than anything before it, it has huge amount of deathtraps and enemies that both hit harder than anything before, take more damage, and you fight them in a more dangerous environment, then to get back after you make it through the area, you would need to go through the same traps and enemies backwards, there are other ways that you probably won't think of when you get there the first time and it is easier to do it backwards, but once you have gone up, going down is a new and possibly quite frightening experience, coupled with the fact that if you go there, you have to be able to come back again the proper way. Again, you could find a shortcut, but there is a good change that you would not.
I could nitpick about some other things that make the game feel slightly inferior to it's predecessor, most of them to have to do with setting and how the world feels compared to the first one. But it is still a great game that i hope to sink countless hours into once i get my hands on the pc version.