Well, putting aside the fact that the tactic's common knowledge since at least Dark Souls, if not Demon's as well, I've seen it first hand in the BoB arena. A guy walks up to the middle normally, I bow, he waves. I lift my shield a few times to signal we're good for combat, he moves a few steps, then starts visibly lagging and 5 seconds later he's behind me in a backstab with a one-hit-kill weapon. The game allows you to move around and just compensates for the lag by spawning you (from a third person standpoint) to where you're supposed to be according to the client. So it's quite easy to abuse this and just backstab your opponent. It's kind of the ultimate skill-less dick move.White Lightning said:Well shit it's Gears of War 2 all over again. I had no idea people could do that, thanks for the info.
I've said this twice before in the above posts, so I'll just sum up:gigastar said:Your chances of being summoned vary wildly depending on where you leave your sign. Also having 15m+ soul memory raises your chances significantly.
Don't sin is easier said than done. I figured I'd mostly just spend my time PvPing, so I invaded some 100 times or so, probably more. It's gonna take a while until the Blues get my sin level off. I suppose I could just use up my Souls, turn on the game for a day, leave myself in a PvP hotspot and let my character get killed repeatedly. A day of AFKing might get my sin level down to a decent level.garjian said:If it's blues that are your problem, don't sin... If it's reds, I envy you. I wished for some kind of interaction the whole way through, and got none until being a sinner in NG+.
You mean to tell me that you never knew that resting at a bonfire protects you from invasions?Vrach said:I've said this twice before in the above posts, so I'll just sum up:gigastar said:Your chances of being summoned vary wildly depending on where you leave your sign. Also having 15m+ soul memory raises your chances significantly.
- Placing a summon sign outside a boss room and waiting on top of the summon sign - wait time=infinite (sign will sooner or later get removed by an invasion that typically comes within 5-10 minutes and there's no chance of getting summoned from my experience)
- Placing a summon sign on the same spot and going inside to prevent an invasion - wait time=2 minutes tops
It didn't use to in Dark Souls, I know that for sure, your character would just get up from a bonfire when the invasion started. In DS2, I've heard as much, but I've seen on at least one occasion, my character getting up from a bonfire and getting invaded. Could've happened while she was just taking a seat though, but I don't know.gigastar said:You mean to tell me that you never knew that resting at a bonfire protects you from invasions?
I know mate, I've said the same thing three times in the above posts, one of which is the one you've quoted when you wrote that.gigastar said:In addition if youve beaten that boss then you can place the sign outside then step into the boss arena, where invasion is impossible.
It's not NG+ exclusive, you'd see it in NG as well if you stood in an invade-able area for a while (while not invading yourself, because it cuts them off). In NG+ however, you can buy the orbs for both the Blues and the Reds, so it takes out the hassle of having to grind them through the Arena, leading to much more invaders sitting in NG+ (you can't get invaded or co-op cross-NG according to the text when you start NG+)EHKOS said:Is that why I had to start swatting blue people away every few minutes? Huh, never thought it was connected to NG+. Yeah, that was annoying, I haven't had to deal with it since I started playing Watch Dogs. Speaking of online rage...
From what i can tell, the protection becomes active just as the mist effect starts clearing. I left a character sitting at Hiedes for 3 hours and i came back to find him the way i left him.Vrach said:It didn't use to in Dark Souls, I know that for sure, your character would just get up from a bonfire when the invasion started. In DS2, I've heard as much, but I've seen on at least one occasion, my character getting up from a bonfire and getting invaded. Could've happened while she was just taking a seat though, but I don't know.gigastar said:You mean to tell me that you never knew that resting at a bonfire protects you from invasions?
Yeah, possibly. As I said, I saw it once just as I was sitting down, she sat, got up and the invader message popped up. I usually leave my sign in front of the boss gate though, which worked fine in NG with no invaders, but is impossible if you're a sinner (unless you've beat the boss already and can hide out in his room).gigastar said:From what i can tell, the protection becomes active just as the mist effect starts clearing. I left a character sitting at Hiedes for 3 hours and i came back to find him the way i left him.
I remember clearly in Dark Souls 1 resting at the bonfire just before the Demon Firesage when invaded. I was poking through the menu for something when it booted me out. I was greatly confused as to what was going on. It wouldn't let me rest and my homeward bone was blacked out. I don't remember what happened with the invasion itself (I may have simply quit the game because of how bullshit that was).Vrach said:It didn't use to in Dark Souls, I know that for sure, your character would just get up from a bonfire when the invasion started. In DS2, I've heard as much, but I've seen on at least one occasion, my character getting up from a bonfire and getting invaded. Could've happened while she was just taking a seat though, but I don't know.
Blue phantoms get sin too.Vrach said:Meanwhile, you can do the same shit as a blue phantom with no repercussions, only difference being that you need the Tokens from co-op to duel, though in NG+ you can just buy your orbs easily.
Erm, source? You can get invaded even if you're a Blue Phantom if you're a sinner, but successful kills as a Blue Phantom should not increase sin count (and I can't find it anywhere that it does)garjian said:Blue phantoms get sin too.Vrach said:Meanwhile, you can do the same shit as a blue phantom with no repercussions, only difference being that you need the Tokens from co-op to duel, though in NG+ you can just buy your orbs easily.
Yes, that is stupid.
I'm on holiday right now, but in 5 days or so I can easily record a quick clip of a character who has never used Red Eye Orb invading with Blues and becoming a sinner.Vrach said:Erm, source? You can get invaded even if you're a Blue Phantom if you're a sinner, but successful kills as a Blue Phantom should not increase sin count (and I can't find it anywhere that it does)garjian said:Blue phantoms get sin too.Vrach said:Meanwhile, you can do the same shit as a blue phantom with no repercussions, only difference being that you need the Tokens from co-op to duel, though in NG+ you can just buy your orbs easily.
Yes, that is stupid.
Try the PC version, I've done a ton of invasions and never got a single message, as you have to add someone on Steam in order to message themjoest01 said:At high enough SM level the wait for an invader in Heide's is close to 0. You can get chain invasions there. Beats getting tokens for the arena.
But I have popped the disc out and retired. Was starting to get the old flame messages from players. I stopped playing Demon's because of the same thing. (for the record: pure melee, no shield, light armor, I am very beatable)
I still think they should completely anonymize pvp. i.e. no players met log. And provide a decent mechanism for tournaments.
Lol, I spent too many hours of my youth tuning rigs. I stopped playing altogether at some point because it was just so tedious to keep up with the latest games. So I moved to PS3 and voila, smooth sailingVrach said:Try the PC version, I've done a ton of invasions and never got a single message, as you have to add someone on Steam in order to message themjoest01 said:At high enough SM level the wait for an invader in Heide's is close to 0. You can get chain invasions there. Beats getting tokens for the arena.
But I have popped the disc out and retired. Was starting to get the old flame messages from players. I stopped playing Demon's because of the same thing. (for the record: pure melee, no shield, light armor, I am very beatable)
I still think they should completely anonymize pvp. i.e. no players met log. And provide a decent mechanism for tournaments.![]()
We Blood Brothers invade to spill blood for Nahr Alma! No but seriously pvp is the point, asymmetric pvp to be precise. A humanity would be nice, sure, but really I do it for fun. As for levels, they only do so much and with the incredibly diminished gains at higher levels, a hundred levels does much less than you think. I stick to the level 135-150 range because thats when I feel like a build is properly finished, with pros and cons and options, but if people want boring builds that an do everything in the game I'll gladly rip them apart with my bare hands. If only for the look i imagine a lvl 700 Havel monster has on its face when I've danced around for ten minutes and punched it to death, so satisfying.iLikeHippos said:The invasion system is... Kind of pointless. If you want to invade others as a Black Phantom, you gain nothing from doing so, other than a small portion of copied souls from the host, and perhaps a hate-mail from Yours Truly. Not to mention that is is not balanced depending on your Soul Level, but rather your Soul Memory, and the peak stops at 12m+ SM, meaning you can get invaded, or invade, people with 100 more levels than yourself, turning the PvP into a Prank n' Spank.
You could always try and invade someone as a Blue Sentinel, but it can take ages, and you'll most likely find people who fight more desperate than a pack of cornered wolfs and with the strength of oxes. Not exactly your normal preying run. In fact, most of the time, YOU become the prey. Quite counter-intuitive.
Also, the cracked orbs are real expensive, and only made for people in NG++/+, so invading under any earlier time can be a very limited experience.
The only way to fairly invade others is through the Red Soapstone, which acts as a Summoning Sign, meaning it will only reach out to players in your cycle, and of those between 20+ or 20- of your level. You'll only be invading others who WANT you to invade them as well, which is a plus.
It's also the most fun, especially when you put it on the bridge outside Fire Keep. People like to make Arenas there with no rules, just honor and fair judgment. It's the most fun to PvP there imo.
The thing is, if its ONLY about winning, then why are you bothering with PvP in the first place? What do you get? A token of spite if you invaded someone, maybe a couple souls, maybe a cracked orb from the arena? So you can repeat this ad infinitum, just to "win"? What do you get from that? Nothing really, you aint proving you are the better player, you aint proving you got more skills, or bigger balls, or how you are so uber-leet-haxxor-epic-skillzor that nobody stands a chance. Thats the ultimate problem with cheap builds, or as you call them "unfair".Azure23 said:We Blood Brothers invade to spill blood for Nahr Alma! No but seriously pvp is the point, asymmetric pvp to be precise. A humanity would be nice, sure, but really I do it for fun. As for levels, they only do so much and with the incredibly diminished gains at higher levels, a hundred levels does much less than you think. I stick to the level 135-150 range because thats when I feel like a build is properly finished, with pros and cons and options, but if people want boring builds that an do everything in the game I'll gladly rip them apart with my bare hands. If only for the look i imagine a lvl 700 Havel monster has on its face when I've danced around for ten minutes and punched it to death, so satisfying.
I love the souls series pvp and I've tried every facet of it in all three games, from darkwraith to blood brother to sentinel to dragon disciple. It's not counterintuitive when you invade someone's world and they best you, that's just life, sorry if the blood bro sinners give you a harder time than randoms. And by the way, you have to be over the 12 mil point to be invaded by max levelers, and it takes forever to accrue that many through pvp, I should know, I've gotten the same character to rank 3 in both the sentinels and blood brothers and I barely broke nine million. And that's with the ridiculous amount of killing you have to do in those covenants.
I see the word "fairness" bandied about quite a bit in these pvp discussions, and I hate it. I consider myself a fairly honorable player, I always try to bow, or do a character appropriate gesture before the fight begins. But fairness really has absolutely no place outside of the arena, and even then its meant to be fair in that both players can be as cheap with Estus as they want. If I've invaded you, I don't know where you are, if you have phantoms hiding in wait, how willing you are to run away and heal, and I have ten minutes to hunt you down and kill you or else I've wasted either a pvp victory or like ten k souls. I'm going to do my level best to kill you, whether you consider it fair or not. If I've decided that this character uses avelyns (unlikely, they're ugly and I can't find good armor to go with them) then I'm going to shoot you with them and get a good laugh out of the hatemail, with no nevermind given to what you think is cheap. I've hosted fight clubs and participated in some that lasted hours, I've seen builds both creative and unique, and I've seen copy pasted faith and hex/dex builds in the hundreds, at the end of the day we're all getting together to kill each other and have fun. But sometimes honorable fight clubs get stale, sometimes you want to invade and fight people who actually have something on the line, sometimes you just don't want to fight on the iron keep bridge for the seven hundredth time.
You have some real grievances, soul memory is dumb, sure, but its hardly the pvp ruiner you make it out to be, as for the rest, well, "fairness" rubs me the wrong way. It's already a game, there are already rules in place. If I'm invading and not hacking, (which I'm not, buncha dumb bullshit) I'm already playing fair. I can't speak for other pvp fanatics (speak up though) but anytime i hear "fair" in relation to basic mechanics or specifically weapons, i get annoyed.
Without "Fairness" what do you get from your wins? If there are no rules to keep it balanced why bother. What I really read in your post is that you enjoy ganking on PVE players and they should shut up about it already.Azure23 said:We Blood Brothers invade to spill blood for Nahr Alma! No but seriously pvp is the point, asymmetric pvp to be precise. A humanity would be nice, sure, but really I do it for fun. As for levels, they only do so much and with the incredibly diminished gains at higher levels, a hundred levels does much less than you think. I stick to the level 135-150 range because thats when I feel like a build is properly finished, with pros and cons and options, but if people want boring builds that an do everything in the game I'll gladly rip them apart with my bare hands. If only for the look i imagine a lvl 700 Havel monster has on its face when I've danced around for ten minutes and punched it to death, so satisfying.iLikeHippos said:The invasion system is... Kind of pointless. If you want to invade others as a Black Phantom, you gain nothing from doing so, other than a small portion of copied souls from the host, and perhaps a hate-mail from Yours Truly. Not to mention that is is not balanced depending on your Soul Level, but rather your Soul Memory, and the peak stops at 12m+ SM, meaning you can get invaded, or invade, people with 100 more levels than yourself, turning the PvP into a Prank n' Spank.
You could always try and invade someone as a Blue Sentinel, but it can take ages, and you'll most likely find people who fight more desperate than a pack of cornered wolfs and with the strength of oxes. Not exactly your normal preying run. In fact, most of the time, YOU become the prey. Quite counter-intuitive.
Also, the cracked orbs are real expensive, and only made for people in NG++/+, so invading under any earlier time can be a very limited experience.
The only way to fairly invade others is through the Red Soapstone, which acts as a Summoning Sign, meaning it will only reach out to players in your cycle, and of those between 20+ or 20- of your level. You'll only be invading others who WANT you to invade them as well, which is a plus.
It's also the most fun, especially when you put it on the bridge outside Fire Keep. People like to make Arenas there with no rules, just honor and fair judgment. It's the most fun to PvP there imo.
I love the souls series pvp and I've tried every facet of it in all three games, from darkwraith to blood brother to sentinel to dragon disciple. It's not counterintuitive when you invade someone's world and they best you, that's just life, sorry if the blood bro sinners give you a harder time than randoms. And by the way, you have to be over the 12 mil point to be invaded by max levelers, and it takes forever to accrue that many through pvp, I should know, I've gotten the same character to rank 3 in both the sentinels and blood brothers and I barely broke nine million. And that's with the ridiculous amount of killing you have to do in those covenants.
I see the word "fairness" bandied about quite a bit in these pvp discussions, and I hate it. I consider myself a fairly honorable player, I always try to bow, or do a character appropriate gesture before the fight begins. But fairness really has absolutely no place outside of the arena, and even then its meant to be fair in that both players can be as cheap with Estus as they want. If I've invaded you, I don't know where you are, if you have phantoms hiding in wait, how willing you are to run away and heal, and I have ten minutes to hunt you down and kill you or else I've wasted either a pvp victory or like ten k souls. I'm going to do my level best to kill you, whether you consider it fair or not. If I've decided that this character uses avelyns (unlikely, they're ugly and I can't find good armor to go with them) then I'm going to shoot you with them and get a good laugh out of the hatemail, with no nevermind given to what you think is cheap. I've hosted fight clubs and participated in some that lasted hours, I've seen builds both creative and unique, and I've seen copy pasted faith and hex/dex builds in the hundreds, at the end of the day we're all getting together to kill each other and have fun. But sometimes honorable fight clubs get stale, sometimes you want to invade and fight people who actually have something on the line, sometimes you just don't want to fight on the iron keep bridge for the seven hundredth time.
You have some real grievances, soul memory is dumb, sure, but its hardly the pvp ruiner you make it out to be, as for the rest, well, "fairness" rubs me the wrong way. It's already a game, there are already rules in place. If I'm invading and not hacking, (which I'm not, buncha dumb bullshit) I'm already playing fair. I can't speak for other pvp fanatics (speak up though) but anytime i hear "fair" in relation to basic mechanics or specifically weapons, i get annoyed.