Azure23 said:
iLikeHippos said:
The invasion system is... Kind of pointless. If you want to invade others as a Black Phantom, you gain nothing from doing so, other than a small portion of copied souls from the host, and perhaps a hate-mail from Yours Truly. Not to mention that is is not balanced depending on your Soul Level, but rather your Soul Memory, and the peak stops at 12m+ SM, meaning you can get invaded, or invade, people with 100 more levels than yourself, turning the PvP into a Prank n' Spank.
You could always try and invade someone as a Blue Sentinel, but it can take ages, and you'll most likely find people who fight more desperate than a pack of cornered wolfs and with the strength of oxes. Not exactly your normal preying run. In fact, most of the time, YOU become the prey. Quite counter-intuitive.
Also, the cracked orbs are real expensive, and only made for people in NG++/+, so invading under any earlier time can be a very limited experience.
The only way to fairly invade others is through the Red Soapstone, which acts as a Summoning Sign, meaning it will only reach out to players in your cycle, and of those between 20+ or 20- of your level. You'll only be invading others who WANT you to invade them as well, which is a plus.
It's also the most fun, especially when you put it on the bridge outside Fire Keep. People like to make Arenas there with no rules, just honor and fair judgment

. It's the most fun to PvP there imo.
We Blood Brothers invade to spill blood for Nahr Alma! No but seriously pvp is the point, asymmetric pvp to be precise. A humanity would be nice, sure, but really I do it for fun. As for levels, they only do so much and with the incredibly diminished gains at higher levels, a hundred levels does much less than you think. I stick to the level 135-150 range because thats when I feel like a build is properly finished, with pros and cons and options, but if people want boring builds that an do everything in the game I'll gladly rip them apart with my bare hands. If only for the look i imagine a lvl 700 Havel monster has on its face when I've danced around for ten minutes and punched it to death, so satisfying.
You're not exactly typing towards Mr. Unexperienced here; I'm quite aware of the stat decline after 50 and how you gain almost squat per point, but it can snowball quite intensively, where 99 in all stats will allow you to do literally ANY-thing without a single damn flaw, a hundred times better and more effective than any "scrub" at lvl 150 or 220 could dream to compare to with their builds. It's a massive up-hill battle against these people and are just not fun when they are spammed by what feels to be the a good chunk of the playerbase.
Also, you're not going to defeat a high lvl Havel with nothing but fists, since he is most likely using the latest cheap weaponry to take you out faster than you can say 'fuck', while all you're doing is dealing, at best I imagine, 50 dmg or so each hit, since he is also using Numbness and GMB. I must regrettably call bull, unless your enemy was not as high leveled as you thought; In which case, easy pickings I agree.
I love the souls series pvp and I've tried every facet of it in all three games, from darkwraith to blood brother to sentinel to dragon disciple. It's not counterintuitive when you invade someone's world and they best you, that's just life, sorry if the blood bro sinners give you a harder time than randoms. And by the way, you have to be over the 12 mil point to be invaded by max levelers, and it takes forever to accrue that many through pvp, I should know, I've gotten the same character to rank 3 in both the sentinels and blood brothers and I barely broke nine million. And that's with the ridiculous amount of killing you have to do in those covenants.
I've come to expect a harder time from facing sinners than randoms, but it can get really ridiculous at times, where a fight is drawn out to 9 minutes because your enemy is garbage and can't kill you, only whittle you down slowly but surely as they chug estus behind any wall they can run behind in time. Even if I land a LLoyd's, they can just run around until it wears off and then heal once more. It's not a huge deal, but these people tend to drag things out FAR MORE than it needs to. Most of the time, the victory is decided on whether I can parry them or not, and if it instantly kills them or not. If it fails, they can just run and heal and there's little I can do about it until they emerge again from their hiding place, making this less of a fight, than a sadistic merry-go-round event.
I'm not armed with any statistics, so I can't say for certain, but I like to believe the majority of players tend to like drifting between PvP and PvE, making you go towards the 12 mil roof quite rapidly if you are an intense player or like specializing with one character at a time.
There probably are quite a bunch of players who make characters specialized in lvl 150 that have as low SM as possible, but sooner or later you will gain a great deal of SM, and at that point, you'll get two options; reroll or level as high as you can. Any other action will cradle you in dust, figuratively speaking.
I see the word "fairness" bandied about quite a bit in these pvp discussions, and I hate it. I consider myself a fairly honorable player, I always try to bow, or do a character appropriate gesture before the fight begins. But fairness really has absolutely no place outside of the arena, and even then its meant to be fair in that both players can be as cheap with Estus as they want. If I've invaded you, I don't know where you are, if you have phantoms hiding in wait, how willing you are to run away and heal, and I have ten minutes to hunt you down and kill you or else I've wasted either a pvp victory or like ten k souls. I'm going to do my level best to kill you, whether you consider it fair or not. If I've decided that this character uses avelyns (unlikely, they're ugly and I can't find good armor to go with them) then I'm going to shoot you with them and get a good laugh out of the hatemail, with no nevermind given to what you think is cheap. I've hosted fight clubs and participated in some that lasted hours, I've seen builds both creative and unique, and I've seen copy pasted faith and hex/dex builds in the hundreds, at the end of the day we're all getting together to kill each other and have fun. But sometimes honorable fight clubs get stale, sometimes you want to invade and fight people who actually have something on the line, sometimes you just don't want to fight on the iron keep bridge for the seven hundredth time.
You have some real grievances, soul memory is dumb, sure, but its hardly the pvp ruiner you make it out to be, as for the rest, well, "fairness" rubs me the wrong way. It's already a game, there are already rules in place. If I'm invading and not hacking, (which I'm not, buncha dumb bullshit) I'm already playing fair. I can't speak for other pvp fanatics (speak up though) but anytime i hear "fair" in relation to basic mechanics or specifically weapons, i get annoyed.
Not to be rude or to put words in your mouth-- err, chatbox... whateveritis, I think if we switched the word "Fairness" to "Common Courtesy", it'd fill out the exact same statement that you're trying to make. Just because you can abuse the shit out of the game doesn't mean you should. I don't know how better I can explain this, but to have a sense of honor where most of us are just trying to have fun, and these little annoyances stands in the way of it.
Healing with estus, using overpowered gear and SL with SM, just serves to take away most of the fun and the competitive spirit, rather than enhance.